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Serious inquiries only please - 100th level adventure hook and module in development

*HEAD EXPLODES* im reading through your characters and its starting to hurt my head. Im glad that ozmar decided to take my charcter idea and build it instead of me.

:cool: :cool: THANKS OZMAR!!!!!!!! :D :D :D :D
 

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Sage said:
Oh, and is there anything at all that would let me hide at a free action, or gives me an extra move action per round in which I could hide. It would be super useful for my character.
Psionics hustle can do that, but I don't think we want to put psionics into the play. (Though if we do, I'll be glad to make a psionics character character insteda of my bard, which is giving me some combat problems.) In the core rules, I don't know any such option.
 


Yair said:
Psionics hustle can do that, but I don't think we want to put psionics into the play.
That's just what I need, I can basically hide anywhere due to my self-concealment feat, but that would only allow me 1 attack per round. I hope DM-Rocco makes a ruling on this.

Anyway, I'm starting university this week so I'll not be able to post till at least friday.
 

Sage said:
Ring of epic force shield +25
??? explanation please

It is like a ring of force shield (see DMG), except a +25 bonus instead of +2. Its based on the shield spell, so it is a force effect and provides a shield bonus to AC.

Sage said:
+50 armor from epic spell right?... is this a force effect?

Yes to both. Is there a limit as to how much an epic spell is allowed to add? Because I haven't maxed out its potential. For one thing, I notice that we allow an item that grants +100 to a skill. If I had such an item, my Spellcraft would allow me to make obscene epic spells (I'd have +230 or so in Spellcraft... which is worth about a +80 or +90 on the epic mage armor I think...)

Sage said:
+25 shield, from ring?

Yep.

Sage said:
Anyway, you should probably re-post your character after the extensive ability score changes.

Yeah... looks that way. :)

Ozmar the Flexible
 

well... I'll be able to post for the rest of the day ;)

Ozmar said:
It is like a ring of force shield (see DMG), except a +25 bonus instead of +2. Its based on the shield spell, so it is a force effect and provides a shield bonus to AC.

Technically, this is impossible; either you create a spell which adds +25 bonus to AC, which would be an epic spell and can't be contained in a magic item. Or you intensify force shield many times bringing its level so high that the item would have an obscene price.

This is how it could be done:
Ring of Epic Force shield.
Generates shield as per ring of force shield (DMG) 8,500 gp
Adds +23 enhancement bonus to shield 5,290,000 gp
Price: 5,298,500 gp

The effect is exactly the same, rules basically smoothed out and you save about 7,000,000 gp plus you can add stuff to the shield like "exeptional deflection" and the like :cool:

Ozmar said:
Is there a limit as to how much an epic spell is allowed to add? Because I haven't maxed out its potential. For one thing, I notice that we allow an item that grants +100 to a skill. If I had such an item, my Spellcraft would allow me to make obscene epic spells (I'd have +230 or so in Spellcraft... which is worth about a +80 or +90 on the epic mage armor I think...)

I don't think there's a limit to the spells, if you can beat the DC go right ahead IMO.
Speaking of beating DCs I tried making one of my daggers intelligent and it ended up with an ego of 115 so I just decided to leave it as it was.
 
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Here are your spells I've posted the spellcraft DC and Developement price since I wasn't sure if you'll have to pay for them or not. I've also optimized most of the to your 230 spellcraft check.

Ozmars Epic Spells:
-----------------------------------
Time Duplicate (modified to trigger on Safe Time's casting)
DC 96
Price: 864,000 gp

Safe Time
DC: 64
Price: 576,000 gp

Crown of Vermin (modified: instead of bugs, they are tiny time elementals - just a cosmetic change)
DC: 56
Price: 504,000 gp

Epic Mage Armor (modified: +50 armor bonus)
DC: 106
Price: 954,000 gp

Epic Mage Armor (modified: +100 armor bonus)
DC: 214
Price: 1,926,000 gp

Dragon Strike (<-------- useless! you need 11 other casters!)
DC: 50
Price: 450,000 gp

Epic Spell Reflection (<--------- since duration permanent, should be cast on all in group)
DC: 68
Price: 630,000 gp

Greater Ruin
DC: 59
Price: 531,000 gp

Greater Ruin with 120d6 damage
DC: 229
Price: 2,061,000 gp

Hellball
DC: 90
Price: 810,000 gp

Hellball with 26d6 of each energy type (not cold), no backslash, and no XP cost
DC: 230
Price: 2,070,000 gp

Memento Mori
DC: 86
Price: 774,000 gp

Memento Mori with +72 to saving throw
DC: 230
Price: 2,070,000 gp

Ward vs. Mord's Disjunction (up to 30th level - any Mord's Disjunction simply does not affect me)
dev cost: 6,408,000gp <-------------- :eek: an epic spell with that developement cost would have a DC of 721!!!

Ward vs. Mord's Disjunction (up to 30th level - any Mord's Disjunction simply does not affect me and up to 15 others, duration 24 hours)
DC: 222
Price: 1,998,000
 
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Ozmar said:
Well, I admit my weak area is in item creation. I haven't really sat down to cheese those rules yet, and kind of "winged it". But for inspiration on most of these I took a cue from other people's entries on this board.

Waddya mean you can only go up to +25 enhancement for each stat? The posted rules say +50 enhancement is max (and your own Dwarven Defender has items with +30). What gives? :)

I got Gauntlets of Invulnerability and several other items from Sage. In particular, his "Sonasti the Untouchable" has a shirt with insight, luck and sacred bonuses to AC, so I started there and looked at the DMG to generate the Belt.

The Amulet of Supreme Natural Fighting is just an Amulet of Mighty Fists (see the DMG) extended to a +25 bonus. I am not sure if the math is right, but I think it's just 3 times more expensive than a +25 sword.

Anywho... as I said, items are not my forte. I actually built the character pretty much without them (except for +50 enhancements across the board) and then threw items on at the end. I may not have any of them priced right, and would be happy to fix them, and any helpful suggestions are welcome. But lets be consistent! What are the "rules" for item creation? Either you forgot them, or I am looking at the wrong posts in this thread to figure them out. (Also, if another character has one, then why can't I? *pout* )

Ozmar the Petulant :cool:

Er, damn players, oh, I'm on. Well, how do you like that, I guess I do have a +30, and you don't :p

My mistake, it is +30, a +6 for every 20 levels, it helps to balance everything out, otherwise way too nuts.

I will check out the shirt.

About the amulet, I was just thinking you could do guantlets because you can enchant them up to +50, +25 enhancment and then a +25 item modifer, things like vorpal and stuff. But you can keep that if you want too, but it costs more.

So fix them or I'll drive down to Cottage Grove and pout some more :(

No big deal, there is a learning curve, I don't even know all the rules for 100th level building ;)
 

Sage said:
Funny I didn't see this before... it's basically immunity to all spells that aren't area spells.

Doesn't help against mords but Great Reflection was one of the first things I took on my dwarf for armor, very nice :)
 

Sage said:
That's just what I need, I can basically hide anywhere due to my self-concealment feat, but that would only allow me 1 attack per round. I hope DM-Rocco makes a ruling on this.

Anyway, I'm starting university this week so I'll not be able to post till at least friday.
There is a feat in the Arcana Unearthed, I think it is called burst of speed, I think it gives you an extra move action a round, either once or three times a day. I will look into other options for you too.
 

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