Dredan
First Post
As far as the ruling on Guns, Gunpowder, and 3.5 rules that address this system, you might check into Traveller's Handbook. Traveller was the 3.5 OGL remake of classic Traveller. They did an awesome job of talking about guns, to hit, fail rates and even what TL (technology levels) you needed to have guns. Traveller is more Sci-Fi based than standard d20, but they still have the mechanics down pat and they are good. If your looking for more of a fantasy setting but might want to throw guns into the mix, I worked up a Pathfinder Compatible campaign setting that mixes classic 3.5 with Pathfinder into a world that is Traveller orientated. What does this do? Not much its flavor but it is no longer a setting with City states and one world, Dredan brings in over 25 different worlds (systems) and 75 different planets with descriptions of each. Planet of Elves, dragonworlds, demonic, human planets and some very technologically advanced worlds with some races that come from these worlds. It is all Pathfinder compatible including new sorcerer bloodlines and even some new deities. If you don't like Pathfinder, there are plenty of fantasy worlds (medieval - TL 3 or lower traveller terms) for any type of party to adventure with. Dredan is definately good vs evil, but the whole premise of Dredan is it is tied directly to the Positive and Negative energy planes, so your going to get alot of that type of feel.
Case and point, good thing about 3.5, Pathfinder or Traveller, you can be in any world you want. Our homebrew campaign is extremely complicated and mixes Pathfinder, Dredan, and Spelljammer all into the Dredan setting so you will pretty much see anything and everything and we do TRAVEL alot.
Case and point, good thing about 3.5, Pathfinder or Traveller, you can be in any world you want. Our homebrew campaign is extremely complicated and mixes Pathfinder, Dredan, and Spelljammer all into the Dredan setting so you will pretty much see anything and everything and we do TRAVEL alot.