Showdown: Round 1
Stepping to the fore,
Corran pulls forth a clay jug and lobs it at the heavy in front of him. The throw his too high, however, and smashes uselessly behind the target. The splash does cause some burns.
[Missed! Splash damage to all.]
Throwing with all his might,
Genithar hopes to get the leader. But the gnome's cover spoils the shot, and the dagger clings heavily against the wall.
[Miss due to cover w/ AP]
Faster than the rogue can react,
the artificer springs forward. The door slows him down, however, and he knows navigating the next room will be difficult.
The two heavies draw their wicked looking bastard swords, but do not move forward immediately. With dark red and blue flashes over their bodies, they call forth their tainted power. The one by the door is suffused with the blue-black glow on its left wrist, while the other focuses on the shifter. Lorth feels fear assault his mind, but after a moment of vertigo, it passes!
[Unknown spell affects; Lorth makes a save]
The two rogues make a break for it. The first shoves past Mathew, and clumsily makes his way through the disordered room. The other tries to get past the heavy, but with a sneer and a yell of "
Traitors pay!", the thug cuts down his former compatriot!
[Rogue killed]
Remembering the plan,
Balnibar breaks open a smokestick and tosses it aside. Smoke billows forth! Genithar and Cheep can no longer see the battlefield, but the main group is now concealed!
The lurid scar on the brute's face glows. The glow disappates with no apparent affect, but the man grins evilly.
Come out, cowards! Your death is inevitable!
Showdown: Round 2
C: 22 [8/9hp]
L: 15 [8/10hp]
G: 21 [1/4hp]
M: 19 [7/7, 5 nonlethal]
C: 18
H: 18 [slightly wounded both]
R: 12 [Fleeing, one killed]
B: 10 [6/9hp, 3 nonlethal]
L: 8 [slightly wounded]
Map Key:
B: Balnibar,
C: Cheep,
C: Corran, C: Missile construct,
G: Genithar, H: Angry Heavy,
L: Lorth,
L: Brute leader,
M: Mathew, R: Wiry Thugs.
Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into.
Dark Red Border: Dying,
Lime Border: Entangled,
Red Border: Disabled, Transparent: Unconscious,
Yellow Border: Frightened, White Border: Staggered
[Round 2 actions]