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Old Living Eberron Character Thread

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This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.


This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.

Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.

When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
d4 - 3 hp
d6 - 4 hp/5 hp
d8 - 6 hp
d10 - 7 hp/8 hp
d12 - 9 hp

*For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.

To get approval, email us with a link to your character.

A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).

The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.

Likewise, email us if your character isn't listed yet and you haven't received email for him/her.

Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.

Unapproved characters will recieve NO experience for adventuring before they are fully approved.

The List

This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.

Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.

A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.

Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
  • Animus 1 - Gimble Niffledorn
  • Anti-Sean 1 - Meksoor Dhakaan
  • ajanders 1 - Kenn Allyard <2>
  • Aristeas 1 - Sirrel Torralyn d'Sivis
  • Autumn 1 - Kaerreske Sarzhik
  • Bogre 2 - Bennit bel-Roan
  • Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
  • byronhicks: 1 - Johanel d'Sivis
  • corcio 1 - Fearalan
  • Craw Hammerfist: 1 - Craw Hammerfist
  • D. Shaffer: 1 - Calren
  • Defcon1: 1 - Pohl D’Velderan
  • Dirk Nightbreese: 1 - Genithar ir'Rume, 3 - Wulfcyne
  • Drerek: 1 - Lorth
  • drothgery: 1 - Italimelk <2>
  • Drowned Hero: 1 - Khuther Qbyer <2>
  • DrZombie: 1 - Irrinaer <2>, 2 - Latharion Swiftblade <3>
  • El Jefe: 1 - Shoot <2>
  • Erekose13: 1 - Bloodtalon <2>, 2 - Aethelus d'Cannith <3>
  • EternalSword 1 - Shearan Vadallia (retired)
  • frostrune: 1 - Caz
  • Graybeard: 1 - Nuria Perrin D'Cannith
  • GwydapLlew: 1 - Del <2>, 2 - Cahaldross d'Lyrandar
  • hornedturtle: 1 - Experiment 354b
  • IamTheTest: 1 - Fritz <2>
  • IcyCool: 1 - Guardian <2> (Aidan ir'Allistair - retired)
  • inky: 1 - Niccolo <2>
  • InVinoVeritas: 1 - Balnibar Jiminyblivet <2>
  • Jack of Tales 1 - Kyra Moonborn
  • jaker2003 3 - Jack
  • Jarrick: 1 - Jarik d'Velderan
  • JRYoung: 1 - Rethlin
  • Kaodi: 1 - Veyk <2>, 3 - Makharat
  • Knight Otu: 1 - Sedar Spirewalker <2>
  • krappleby: 3 - Alton Tealeaf
  • Logicsfate 1 - Folashade Ofori-Tigris
  • Manzanita: 1 - Raven Thorn <4>
  • Mellubb 1 - Mathew d'Cannith <2>, 2 - Links, 3 - Braidan
  • mfloyd3 1 - Kendra ir'Dennon
  • Moggthegob 1- Mardigan d'Orien <2>, 2 - Zook Archizald, 3 - Taran Kestrel
  • neoweasel 3 - Sir Leland Seriah
  • Oshum: 1 - Najoz
  • Paranoia833 1 - Ambra
  • pathfinderq1: 2 - Reveka 'Scrapscale', 3 - Jehennady’aashta
  • Patlin: 1 - Anvuss <3>, 2 - Rionus el'Audair <3>, 3 - T'Ranis
  • penance: 1 - Samarik Thertas
  • RavensPath 1 - Lorinal Stral
  • Redclaw 1 - Coran d'Tharashk <2>, 2 - Justice
  • renau1g 1 - Kaz Bolod
  • Rystil Arden: 1 - Siobhan Swift <4>, 2 - Sin <3>
  • s@squ@tch: 1 - Silvanon d'Thuranni <2>
  • SelcSilverhand: 1 - Ahki d'Orein <2>
  • Semmarin: 1 - Donnanarr Soranath
  • serow: 1 - Raekz Krusst
  • Solange 1 - Kho'Tara Draguul, 2 - Lily d'Orien <3>, 3 - Lori Bender (Lor) <4>
  • Someone: 1 - Seat Ib´iza <2>, 2 - Tam Aritz <3>
  • stonegod: 1 - Weapon <3>, 2 - Thral'k Kos <3>, 3 - Tondrek <4>
  • Velmont: 1 - Kharas Mroranon <3>, 2 - Benedict Reynold <3>, 3 - Haltash Novannah <4>
  • Wik: 1 - Khoros Taural <2>, 2 - Brelach, 3 - Jezira Flame d'Deneith

Character Links in Alphabetical Order
Aethelus d'Cannith
Ahki d'Orein
Alton Tealeaf
Arvan the Chosen
Balnibar Jiminyblivet
Benedict Reynold
Bennit bel-Roan
Cahaldross d'Lyrandar
Coran d'Tharashk
Craw Hammerfist
Donnanarr Soranath
Experiment 354b
Folashade Ofori-Tigris
Genithar ir'Rume
Gimble Niffledorn
Haltash Novannah
Jarik d'Velderan
Jezira Flame d'Deneith
Johanel d'Sivis
Kaerreske Sarzhik
Kaz Bolod
Kendra ir'Dennon
Kenn Allyard
Kharas Mroranon
Khoros Taural
Kho'Tara Draguul
Khuther Qbyer
Kyra Moonborn
Latharion Swiftblade
Sir Leland Siriah
Lily d'Orien
Lori Bender (Lor)]
Lorinal Stral
Mardigan d'Orien
Mathew d'Cannith
Meksoor Dhakaan
Nuria Perrin D'Cannith
Pohl D’Velderan
Raekz Krusst
Raven Thorn
Reveka 'Scrapescale'
Rionus el'Aundair
Samarik Thertas
Seat Ib´iza
Sedar Spirewalker
Shearan Vadallia
Silvanon d'Thuranni
Siobhan Swift
Sirrel Torralyn d'Sivis
Stulgar Swift
Tam Aritz
Terran Kestral
Thral'k Kos
Valahandra Da'briel
Zook Archizald


  • EberronForm.txt
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First Post
Raven Thorn

[B]Name:[/B] Raven Thorn
[B]Class:[/B] Rogue 3/fighter 1/Dragonmark Heir 1 	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b]Thrane
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 7
[B]Deity:[/B] Kol Korran
[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 5	[B]XP[/B]: 10,016
[B]Dex:[/B] 16 +3 ( 8p.)	[B]BAB:[/B] +3		[B]HP:[/B] 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 
[B]Int:[/B] 14 +2 ( 6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 +0 ( 2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 
[B]Cha:[/B] 13 +1 ( 5p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	
[B]Armor:[/B]	10	+5	+2	+3	+0	+0	+0	20
[B]Touch:[/B]	15	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+2	--
[B]Ref:[/B]	+8         +5	+3	--
[B]Will:[/B]	+3	+3	+0	--
[B]Notes:[/B] Add'n +1 vs Aberations due to orc pin.  +1 Ref save vs traps

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Long Sword		+6	1d8+2	19-20/x2	------
Light Crossbow		+6	1d8+0	19-20/x2	 80 ft
Dagger			+5	1d4+2	19-20/x2	 10 ft  

[B]Languages:[/B] Common, elven, goblin, giant

[B]Abilities:[/B] Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1
Dimension Leap [I][takes a standard action.  She can use it to teleport up to 10 
feet/character level/use in 10 foot increments 1x/day.  
This is a spell-like ability that incurs an AoO] [/I] 
Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien)

[B]Feats: [/B] Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise
(human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien)

[B]Skill Points:[/B] 78	[B]Max Ranks:[/B] 8/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Bluff		 9	 8	 1	--
Climb............3.......2.......2......-1 (armor)
Diplomacy	 7	 2	 1	+4 synergy from sense motive & bluff
Disable Device	 9.......7	 2	--
Gather Info	 6	 3	 1	+2 synergy from K-local
Intimidate.......3.......1.......0......+2 synergy from bluff
Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble
Open Locks......10.......7.......3
Sense Motive.....8.......8.......0
Speak Language 1 (giant)
Survival.........2.......0.......2(least dragonmark)
Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy)


[B]Equipment:		Cost	Weight[/B]
+1 Chain Shirt		---gp	25lb
Darkwood Heavy wooden shield.... 257 gp.....5lb
MW Long Sword		315gp	 4lb
Light Crossbow		35gp	 4lb
Quiver, 20 bolts	 2gp	 2lb
Handy Haversack	 2gp	 5lb
[]potion of CLW(x3)          
[]potion of invisibility
[]3 torches		.03gp	 [S]3lb[/S]
[]2 days trail rations	 1gp	 [S]2lb[/S]
[]bedroll			.1gp	 [S]5lb[/S]
[]signal whistle		.8gp	 --
[]empty sack		.1gp	[S].5lb[/S]
[]50 foot silk rope	10gp	 5lb
[]MW thieves tools	100gp	 1lb
[]dagger			 2gp	 [S]1lb[/S]
[]Identification papers...2gp.....---
[]Traveling papers........2sp......--

[B]Total Weight:[/B]45lb	[B]Money:[/B] 927gp 5sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	350	875

[B]Age:[/B] 18
[B]Height:[/B] 5'6"
[B]Weight:[/B] 140 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Jet Black
[B]Skin:[/B] Olive

Appearance:Raven has jet-black hair, worn long and back in a pony tail. She has sharp features and moves quickly and assertively. Raven's least dragonmark is on left shoulder. She also has a small black rose, with stem and prominate thorn, tattoed on her right shoulder. She wears very fine chain shirt armor, a black round wooden shield, reinforced by a steel ring around the edge and a steel stud in the middle.

Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.

Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.

Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.

Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.

The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.

"No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.

Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.

Head of the Class

Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?

It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.

The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.

What Happened?

Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.

Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.

Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.

XP log:
Head of the Class
1080 for battling cultists and investigating a kidnaping
1910 XPs for time spent, skelletons, Vargoules, cultists and the Brain in a Jar

The Funeral
600 XPs for battle at chapel
750 XPs for time spent & investigation
1200 XPs for planning ambush and destorying crystal
150 XPs for time spent.

What Happened
2526 XPs for combatting stirges, aberations, finding traps & rescuing captives.

Catch Me if You Can
200 XPs for ghoul fight.
1600 XPs for time spend/abandonment.

Wealth and Craft log:
XXX gp, X sp from
Paid 100 for advance in Head of the Class
Sold short sword for 5 gp
bought long sword for 15 gp
bought heavy wooden shield for 7 gps

1212.7 gps, MW longsword & potion of CLW from HotC
Bought MW Chain Shirt for 250 gps
Bought Darkwood Heavy Shield for 257 gps
sold heavy wooden shield
gave up longsword
Used potion of CLW at the end of The Funeral
bought potion of CLW before What Happened for 50 gps
From 'What Happened?' Raven obtained:
+1 chain shirt
Handy Haversack
potion of invisibility
2 potions of CLW
And a pin in the shape of a gatekeepers rune which provide a +1 sacred bonus against the special abilities of aberrations.
and 156.33 gold.
She'll sell her MW chainshirt & backpack for 126 gold
Leaving her with 1053.5 gold

Saving excess gold at House Orien.

Other log:
XXXX from


L2 -> Figher 1 HP: +9 (1d10HD+2CON) SP: +5 (2CLASS+2INT+1human)
SKILL: +1 RANK Jump, 2 ranks intimidate, 2 ranks climb
Feat: Improved Feint
+1 BAB, +2 Fort, martial weapon proficiencies, armor & sheild proficiencies

L3 -> Rogue 2 HP: +6 (1d6+2) SP: +11 (8class+2Int+1human)
Skills: Bluff(2), disable device, K-local, Open locks, sense motive(2), search, spot, tumble
Feat: Favored in House. Ability: Evasion. +1 BAB, +1 Ref

L4 -> Rogue 3 HP 7 (1d6+2) SP: +11 (8class+2Int+1Human) BAB +1
Skills: bluff, disable device(2), K-local(2), open locks(2), sense motive, spot(2), tumble
Ability: Sneak attack increases to 2d6, Trap Sense +1. Increase DEX +1. +1 FOR, +1 WIL

L5 -> Dragonmark Heir HP 8 (1d8+2) SP: +7 (4 class+2 Int +1 race) BAB+0 Fort +2 Wil +2 Ref +2;
Skills: Appraise, Bluff, Gather Information, K -nobility & royalty, Ride, Sense Motive, speak language (giant)
Abilities: Lesser Dragonmark (Phantom Steed), House Status
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The man with the probe
Stulgar Swift

[B]Name:[/B] Stulgar Swift
[B]Class:[/B] Ranger 2/Barbarian 2
[B]Race:[/B] Shifter
[B]Region of Origin:[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NGf
[B]Action Points:[/B] 7
[B]Deity:[/B] Balinor

[B]Str:[/B] 17 +3 (10p.)	[B]Level:[/B] 4	[B]XP[/B]: 6054 /  10000
[B]Dex:[/B] 16 +3 ( 6p.)	[B]BAB:[/B] +4		[B]HP:[/B] 40 (2d8+2d12+8)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +7	[B]Craft Points:[/B] ??
[B]Int:[/B] 10 +0 ( 4p.)	[B]Speed:[/B] 40'	[B]Stat Increases:[/b]
[B]Wis:[/B] 13 +1 ( 5p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] XX
[B]Cha:[/B]  8 -1 ( 2p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] X%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	17	10	+4	+0	+3	+0	+0	+0
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 14
Uncanny Dodge (2)

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	6	+2	+0
[B]Ref:[/B]	+5	3	+3	+0
[B]Will:[/B]	+1	0	+1	+0
+1 sacred bonus vs spells and special abilities of aberations

[B]Weapon			Attack	Damage	Critical	Range[/B]
Battle Axe		+7	1d8+3	  20/x3 	------
Throwing Axe		+7	1d6+3	  20/x2 	 10 ft
Light Hammer		+7	1d4+3	  20/x2 	 20 ft
Dagger			+7	1d4+3	19-20/x2	 10 ft
Longbow 		+7	1d8	  20/x2 	100 ft
Battle Axe		+5	1d8+3	  20/x3 	------
Throwing Axe		+5	1d6+1	  20/x2 	 10 ft

[B]Languages:[/B] Common

Primary Shifter Type: Longstrider
--Free Action, 2/day, 7 (9 in rage) (5 + Adjusted Con) Rounds
--+2 Dex, +20' Base move 
--+1 Dodge AC, +1 to Ref save
Lowlight Vision (120')
Favored Enemy: Human +2
Wild Empathy:* Listed in skills (Wisdom based)
Fast Movement
Rage - 1/day, Lasts 7 (3 + Adjusted Con)
Combat Style: Two Weapon Fighting
Uncanny Dodge

[B]Feats: [/B] Tracking, Shifter Agility (RoE), Longstrider Elite, Two Weapon Fighting*

[B]Skill Points:[/B] 38	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance		+4	 0	+3	+1
Climb		+10	 4	+3	+3
Handle Animal	+0	 1	-1	
Hide		+5	 2	+3	0
Heal		+2	 1	+1	
Jump		+10	 2	+3	+5
KN: Dungeon	+1	 1	+0	
KN: Nature	+5	 5	+0	
Listen		+5	 4	+1	
Move Silently	+5	 2	+3	0
Ride		+4	 1	+3
Search		+1	 1	+0	
Spot		+5	 4	+1	
Survival 	+10	 7	+1	+2
Swim		+5	 2	+3	0
Use Rope	+4	 1	+3	
Wild Empathy*	+2	 2*	+1	

[B]Equipment:		Cost	Weight[/B]
Battleaxe		10gp	6lb
Throwing Axe		8gp	2lb
Dagger			2gp	1lb
Longbow			75gp	3lb
Arrows (20)		1gp	3lb
Light Hammer		1gp	2lb
Mithril Chain Shirt	25gp	10lb
Gatekeeper Rune Pin - +1 sacred bonus vs spells and special abilities of aberations
Handy Haversack		2000gp	5lb
-Trail Rations (2)	1gp	2lb*
-50' Silk Rope		10gp	5lb*
-Sunrods (2)		4gp	2lb*
-Fishhooks (10)		1gp	-
-Waterskin		1gp	4lb*
-Whetstone		2cp	1lb*
-Pitons (2)		1gp	2lb*
-Climbers Kit		80gp	5lb*
-Flint and Steel	1gp	-
-Grapling Hook		1gp	4lb*
-Flask of Oil		1sp	1lb*
-Pot: Cure Moderate	300gp	-
-Pot: Cure Light (2)	200gp	-
[B]Total Weight:[/B]32lb	[B]Money:[/B] 16pp 5gp 11sp 11cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 86	173	260	520	1300

[B]Age:[/B] 25
[B]Height:[/B] 5'5"
[B]Weight:[/B] 140
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Deep Tan
[sblock=Shifted Adjustments]
[B]Dex[/B]: 18 +4     [B]Speed[/B]: 60'   [B]Init:[/B] +4
[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	19	10	+4	+0	+4	+0	+0	+1
[B]Touch:[/B]	15	[B]Flatfooted:[/B] 14
[B]	Total	Base	Mod	Misc[/B]
[B]Ref:[/B]	+8	3	+4	+1
[B]Weapon			Attack	Damage	Critical	Range[/B] 
Throwing Axe		+8	1d6+3	  20/x2 	 10 ft
Light Hammer		+8	1d4+3	  20/x2 	 20 ft
Dagger			+8	1d4+3	19-20/x2	 10 ft
Longbow 		+8	1d8	  20/x2 	100 ft
Ranged Only
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance		+5	 0	+4	+1
Hide		+6	 2	+4	0
Jump		+18	 2	+3	+13
Move Silently	+6	 2	+4	0
Ride		+5	 1	+4
Use Rope	+5	 1	+4

[sblock=Rage Adjustments]
[B]Str[/B]: 21 +5	[B]Con[/B]: 18 +4
[B]HP:[/B] 48 (2d8+1d12+16)	[B]Grapple:[/B] +9
[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	15	10	+4	+0	+3	+0	+0	-2
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 13
[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+10	6	+4	+0
[B]Will:[/B]	+3	0	+1	+2
[B]Weapon			Attack	Damage	Critical	Range[/B] 
Battle Axe		+9	1d8+5	  20/x3 	 
Throwing Axe		+9	1d6+5	  20/x2 	 10 ft
Light Hammer		+9	1d4+5	  20/x2 	 20 ft
Dagger			+9	1d4+5	19-20/x2	 10 ft
Battle Axe		+7	1d8+5	  20/x3 	 
Throwing Axe		+7	1d6+2	  20/x2 	 10 ft
Melee  Only
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Climb		+12	 4	+5	+3
Jump		+12	 2	+5	+5
Swim		+7	 2	+5	0

[sblock=Shifted + Rage Adjustments]
[B]Dex[/B]: 18 +4     [B]Speed[/B]: 60'   [B]Init:[/B] +4
[B]Str[/B]: 21 +5	[B]Con[/B]: 18 +4
[B]HP:[/B] 48 (1d8+1d12+8)	[B]Grapple:[/B] +9
[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	17	10	+4	+0	+4	+0	+0	-1
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 13
[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	5	+4	+0
[B]Ref:[/B]	+8	3	+4	+1
[B]Will:[/B]	+3	0	+1	+2
[B]Weapon			Attack	Damage	Critical	Range[/B] 
Battle Axe		+8	1d8+5	  20/x3 	 
Throwing Axe		+8	1d6+5	  20/x2 	 10 ft
Light Hammer		+8	1d4+5	  20/x2 	 20 ft
Dagger			+8	1d4+5	19-20/x2	 10 ft
Battle Axe		+6	1d8+5	  20/x3 	 
Throwing Axe		+6	1d6+2	  20/x2 	 10 ft
Melee  Only
Throwing Axe		+7	1d6+5	  20/x2 	 10 ft
Light Hammer		+7	1d4+5	  20/x2 	 20 ft
Dagger			+7	1d4+5	19-20/x2	 10 ft
Longbow 		+7	1d8	  20/x2 	100 ft
Ranged Only
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Climb		+12	 4	+5	+3
Balance		+5	 0	+4	+1
Hide		+6	 2	+4	0
Jump		+20	 2	+5	+13
Move Silently	+6	 2	+4	0
Swim		+7	 2	+5	0
Use Rope	+5	 1	+4

Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.

Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.

Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.

In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.

But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.

Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.

Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.

One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
XP log:
1178 from Forgoten Forge
600 from The Funeral
600 from The Funeral
1200 from The Funeral
100 from The funeral
2226 from What Happened? so far (9/20/07)
GM Credit from Moggthegob (Will pay back later) 150 XP[/sblock]
Haversack is owned by Siobhan, but he carries it for her.
Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
Stulgar is owed one favor by house Lyrander (Favor in house feat use once)

L1 -> Ranger 1 Shifter Racial Sub HP: +10 (8+2) SP: +24 (24)
Climb 2, Handle Animal 1, Hide 2, Jump 2, KN: Nature 2, Listen 2, Move Silently 2, Search 1, Spot 2, Survival 4, Swim 2, Heal 1, Use Rope 1
Feat: Shifter Agility

L2 -> Barbarian 1 HP: +11 (9+2) SP: +4 (4)
Survival +1, Listen +1, Climb +1, Ride +1

L3 -> Ranger 2 HP: +8 (6+2) SP: +6 (6)
Spot +2, KN: Nature +3, KN: Dungeoneering +1
Feat: Longstrider Elite

L4 -> Barbarian 2 HP: +11 (9+2) SP: +4 (4)
Survival +2, Listen +1, Climb +1
Stat: +1 Str[/sblock]
Last edited:

Rystil Arden

First Post
[B]Name:[/B] Siobhan Swift
[B]Class:[/B] Druid
[B]Race:[/B] Shifter
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG

[B]Str:[/B] 8 -1 (0p.)     [B]Level:[/B] 4        [B]XP:[/B] 6607/6000
[B]Dex:[/B] 18 +4 (6p.)     [B]BAB:[/B] +3        [B]HP:[/B] 34 (4d8+8)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 18 +4 (13p.)    [B]Init:[/B] +6        [B]Spell Save:[/B] +4
[B]Cha:[/B] 8 -1 (2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +2    +4    +0    +0    +1    19
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       1    +4          +5
[B]Will:[/B]                      4    +4          +8

[B]Weapon                  Attack   Damage     Critical[/B]

[B]Languages:[/B] Common, Sylvan, Druidic

Shifter Type: Dreamsight
Shifting: Free Action, 2/day for 8 rounds each.  +2 Wis, +2 Handle Animal/Wild Empathy, Speak with Animals
Lowlight Vision (120')

Beast Totem (Su):
Extended Shifting (+2 rounds)
Feral Empathy (+4 Handle Animal and Wild Empathy)
Will of the Beast (reroll Enchantment saves 1 round later)
+2 to any physical ability score (currently Dex, 1 minute to change)

Nature Sense
Wild Empathy +7 (+9 while Shifting)
Woodland Stride
Trackless Step
Resist Nature' Lure

Spells: 0-5, 1-4, 2-3

0-CmWx2, Light, Create Water
1-Speak With Animals, Magic Stone, Entangle, Entangle
2-Barkskin, Cat's Grace, Bull's Strength

[B]Feats:[/B] Shifter Instincts, Spirit Visions (+1 insight to one of several choices, currently AC)

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Balance			0    +4     +2   +6
Climb			0    -1     +2   +1
Handle Animal           7    -1     +4   +10 (+12 in Shift)
Jump			0    -1     +2   +1
KN: Nature		7    +1     +4   +12
KN: Religion            1    +1          +2
Listen			5    +4     +3   +12
Sense Motive            0    +4     +1   +5
Spot			7    +4     +3-2  +12
Survival		7    +4     +2/+4   +13/+15

[B]Equipment:               Cost  Weight[/B]
Leather	Armour		10	15
Scimitar                15      4
Bullets (20)            .2      10                 
Wand of Cure Moderate Wounds, 10 charges
Eternal Wand of Cure Moderate Wounds
Eternal Wand of Cure Light Wounds
Charm of the Serpent--Wildshape into Small Viper 1/day as Druid's Wildshape
Keepers Pin--+1 to saves vs aberrations

Backpack(carried by Stulgar) 2	2
-Waterskin		1	4
-3 Days trail rations	1.5	3
-Flint and Steel	1	
-Fishhooks (10)		1
[B]Total Weight:[/B]43lb      [B]Money:[/B] 486gp 3sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43   86    130

[B]Action Points:[/B] 7

[B]Age:[/B] 22
[B]Height:[/B] 5'0"
[B]Weight:[/B] 100lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Chestnut Brown
[B]Skin:[/B] Light Beige

Appearance: XXXX

[SBLOCK=Advancement]3881 + 2426 = 5307 + 300 = 5607[/SBLOCK]
Last edited:


First Post
[B]Name:[/B] Kharas Mroranon
[B]Class:[/B] Artificer 3	[b]Starting Level[/b]: 1
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] Mroranonhold
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 6
[B]Deity:[/B] Onatar

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 3	[B]XP[/B]: 4220
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 24 (3d6+9)
[B]Con:[/B] 16 +3 ( 6p.)	[B]Grapple:[/B] +4	[B]Craft Days/Craft Resreve:[/B] 155/60
[B]Int:[/B] 14 +2 ( 6p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 11 +0 ( 3p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] XX
[B]Cha:[/B] 12 +1 ( 6p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+2	+0	+0	+0	18
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+1	+3	+0
[B]Ref:[/B]	+3	+1	+2	+0
[B]Will:[/B]	+3	+3	+0	+0

[B]Weapon			Attack	Damage	Critical	Range[/B]
Heavy Mace, mw		+5	1d8+2	20/x2		-
Dart			+4	1d4+2	20/x2		20 ft

[B]Languages:[/B] Common, Dwarven, Halfling, Undercommon

Darkvision [60 feets] 
Weapon Familiarity[Dwarven] 
+2 saves vs poison, spells and spell-like effect 
+1 attack vs. orcs and goblinoid 
+4 dodge bonus vs. Giants
+2 Appraise and Craft with Stone and Metal
Artificer Knowledge [+3]
Artisan Bonus
Disable Trap
Item Creation

[B]Feats: [/B] 
1st: Extraordinary Artisan, 
BAr: Scribe Scroll
BAr: Brew Potion
BAr: Craft Wonderous Item
3rd: Skill Focus (Use Magic Device) 

[B]Spells prepared[/B] (Save DC 12 + spell level; 13): 1st - 4

[B]Skill Points:[/B] 30	[B]Max Ranks:[/B] 6/3
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Craft[Armorsmithing]	 +8	 6	 2	 0
Craft[Trapmaking]	 +8	 6	 2	 0
Disable Device		+10	 6	 2	 2
Open lock		+10	 6	 2	 2
Search			 +8	 6	 2	 0
Use Magic Device	 +7	 6	 1	 0
+2 to all Appraise and Craft of Stone and Metal
+2 to Search unusual stonework
+2 to Use Magic Device with Scroll, Potion and Wonderous Items
+2 to Use Magic Device to create items with masterwork tools

[B]Equipment:			Quantity	Weight[/B]
Explorer's Outfit		 1	 N/A
Scale Mail			 1	30.0lb
Heavy Steel Shield		 1	15.0lb
Heavy Mace, mw			 1	 6.0lb
Dart				10	 2.5lb
Light Crossbow			 1	 4.0lb
 Bolt				20	 4.0lb
Backpack			 1	 2.0lb
Thieves Tools, Masterwork	 1	 2.0lb
Trapmaking Tools		 1	 5.0lb
Armorsmithing Tools		 1	 5.0lb
Artificer Tools, masterwork	 1	 5.0lb
Scroll of Repair Light Damage	 2	 N/A
Scroll of Cure Light Wounds	 4	 N/A
Scrolls of Remove Fear		 1	 N/A

[B]Total Weight:[/B]67.5lb	[B]Money:[/B] 550gp 4sp 6cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	350	875

[B]Age:[/B] 70
[B]Height:[/B] 4'5" 
[B]Weight:[/B] 193 lbs.
[B]Eyes:[/B] Deep brown
[B]Hair:[/B] Obsidian Black
[B]Skin:[/B] Tan

Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.

Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.

Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.

XP log:
The Forgotten Forge: 1220
Heart of Artifice: 900, 1350, 750, 150

Wealth and Craft log:
50 gp from The Forgotten Forge
802.21 gp from The Forgotten Forge

Craft Log
[SBLOCK=Level 1]All the items under are produce with the help of:
Extraordinary Artsian Feat
Use Magic Device at +7 [Rank 4, Cha +1, Masterwork Tools +2]
Also, note all roll have been made at +6, my mistake. It change the result of only the first scroll. I've linked all the rolls under here.
[SBLOCK=Item List]Scroll of Repair Light Damage x4 (37.5 gp, 4 XP, 4 Craft Days)
- First scroll creation attempt: Failed 1st roll, Failed 2nd roll
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Success
- Fourth scroll creation attempt: Success
Scroll of Cure Light Wounds x8 (75gp, 8 XP, 8 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Success
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Failed
- Fourth scroll creation attempt: Failed
- Fifth scroll creation attempt: Failed
- Sixthscroll creation attempt: Success
- Seventh scroll creation attempt: Success
- Eigth scroll creation attempt: Success
Scroll of Remove Fear x2 (18.75gp, 2 XP, 2 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Failed
- Second scroll creation attempt: Success[/SBLOCK]

Total gold spend: 131.25gp

Total Craft Points Spent: 28

Total XP Spend:
From Reserve: 14
From personal XP: 0[/SBLOCK]

Other log:
XXXX from


L1 -> Artificer 1 HP: +9 (1d6+3) SP: +24 ([4+2]x4)
Craft[Armorsmithing] +4, Craft[Trapmaking] +4, Disable Device +4, Open lock +4, Search +4, Use Magic Device +4
Feat: Scribe Scroll, Extraordinary Artisan
Craft Points: 100 (From Start)
Craft Reserve: 20

Craft Point: 5 (Tavern from 12/07/2006 to 17/07/2006)

L2 -> Artificer 2 HP: +7 (1d6+3) SP: +6 ([4+2])
Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
Feat: Brew Potion
Craft Reserve: 40

Craft Point: 64 (Tavern from 29/12/2006 to 03/03/2007)

L3 -> Artificer 2 HP: +8 (1d6+3) SP: +6 ([4+2])
Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
Feat: Craft Wonderous item, Skill Focus (Use Magic Device)
Craft Reserve: 60
Last edited:


Spawn of Khyber/LEB Judge
Weapon, Warforged Fighter 3 [Approved for Level 3]

[B]Name:[/B] Weapon
[B]Class:[/B] Fighter 3  [b]Starting Level[/b]: 1
[B]Race:[/B] Warforged
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Action Points:[/B] 6/6
[B]Deity:[/B] None

[B]Str:[/B] 18 +4 (16p.)    [B]Level:[/B] 3      [B]XP[/B]: 4075/6000
[B]Dex:[/B] 14 +2 ( 6p.)    [B]BAB:[/B] +3       [B]HP:[/B] 37
[B]Con:[/B] 16 +3 ( 6p.)    [B]Grapple:[/B] +7   [B]Craft Points:[/B] 0
[B]Int:[/B] 13 +1 ( 5p.)    [B]Speed:[/B] 20'    [B]Stat Increases:[/b] 0
[B]Wis:[/B]  6 -2 ( 0p.)    [B]Init:[/B] +5      [B]Spell Save:[/B] N/A
[B]Cha:[/B]  6 -2 ( 0p.)    [B]ACP:[/B] -5       [B]Spell Fail:[/B] 35%

[B]         Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]   10    +8    +0    +1    +0    +0   +0    19
[B]Touch:[/B]   11    [B]Flatfooted:[/B] 18

[B]Spell Res:[/B] 0
[B]Dmg Red:[/B] 3/adamantine

[B]         Total  Base  Mod  Misc[/B]
[B]Fort:[/B]    +6     +3    +3   --
[B]Ref:[/B]     +3     +1    +2   --
[B]Will:[/B]    -1     +1    -2   --
[B]Notes:[/B] Immune poison, sleep effects, paralysis, nausea, fatigue,
exhaustion, sickness effects, energy drain; +3 save vs. fear

[B]Weapon                             Attack  Damage  Critical  Range[/B]
cold iron heavy flail              +7      1d10+6  19-20/x2  ------
alchemical silver dwarven waraxe   +7      1d10+5     20/x3  ------
slam                               +7      1d4+6      20/x2  ------
[B]Notes:[/B] Power Attack

[B]Languages:[/B] Common

[B]Abilities:[/B] battle hardened (RoE), light fortification

[B]Feats: [/B] Adamantine Body, Improved Damage Reduction, Power Attack

[B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 6/2.5
[B]Skills                  Total  Ranks  Mod  Misc[/B]
Climb                   +5     6      +4   -5 ACP
Craft (armorsmithing)   +7     6      +1   --
Jump                    +5     6      +4   -5 ACP
[B]Notes:[/B] None

[B]Equipment:                          Cost    Weight[/B]
alchemical silver dwarven waraxe    120gp   8lbs
backpack                            2gp     2lbs
cold iron heavy flail               30gp    10lbs
crowbar                             2gp     5lbs
flint and steel                     1gp     --
identity papers, standard           2gp     --
oils of repair, 3                   150gp   --
ram, portable                       10gp    20lbs
rope, hemp (knotted, 50')           1gp     10lbs
sunrods, 5                          10gp    5lbs
torches, 9                          1sp     9lbs
warforged repair kit                50lb    1lb

[B]Total Weight:[/B]72lbs    [B]Money:[/B] 1374gp, 4sp, 1 cp

[B]             Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]  100  200  300  600   1500

[B]Age:[/B] 5
[B]Height:[/B] 6' 5"
[B]Weight:[/B] 355lbs
Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.

Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.

Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.

Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.

Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.

That all changed on the Day of Mourning four years ago.

Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.

Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.

The Forgotten Forge

Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.

Weapon learned the fleshy ones are intricate in their self-deception.

Mad God's Key

Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.

Weapon learned that waiting can wear even a construct thin.

Marked by Destiny, Marked by Tragedy

Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.

[Sblock=Logs]XP log:
1223 XP from The Forgotten Forge
950 XP from Mad God's Key
580 XP from Marked by Destiny, Marked by Tragedy
187 XP from Marked by Destiny, Marked by Tragedy
910 XP from Marked by Destiny, Marked by Tragedy
225 XP from Marked by Destiny, Marked by Tragedy

Wealth and Craft log:
852 gp, 5 sp, 1 cp from The Forgotten Forge
Paid 41 gp, 1sp for 2 alchemist fires, flint and steel, and 10 torches for The Forgotten Forge
Paid 150 gp for 3 oils of repair
Awarded 100gp letter of credit from Provost Altamaic in Mad God's Key
Awarded 200gp after dead end in Mad God's Key
Awarded 400gp after dead end in Marked by Destiny, Marked by Tragedy
Sold XXX for
Crafted XXX for

Other log:
XXXX from [thread=][/thread][/sblock]

L1 -> Warforged Fighter 1 (RoE) HP: +15 (1d12+3) SP: +12 (2x4+1x4)
Climb +4, Craft (armorsmithing) +4, Jump +4
Feat: Adamantine Body
Other: Battle Hardened (+3 Init, +3 save vs. fear) [Warforged Fighter Ability]

L2 -> Warforged Fighter 2 (RoE) HP: +12 (1d12+3) SP: +3 (2+1)
Climb +1, Craft (armorsmithing) +1, Jump +1
Feat: Improved Damage Reduction [Warforged Fighter Bonus]

L2 -> Fighter 3 HP: +10 (1d10+3) SP: +3 (2+1)
Climb +1, Craft (armorsmithing) +1, Jump +1
Feat: Power Attack[/sblock]
Last edited:


First Post
Ahki d'Orien

[B]Name:[/B] Ahki
[B]Class:[/B] Barbarian 2	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin: Argonnessen[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Action Points:[/B] 6
[B]Deity:[/B] None 

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 2	[B]XP[/B]: 1155
[B]Dex:[/B] 13 +1 (05p.)	[B]BAB:[/B] +2		[B]HP:[/B] 27 (2d12+3)(Raging=31)
[B]Con:[/B] 16 +3 (10p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 0
[B]Int:[/B] 12 +1 (04p.)	[B]Speed:[/B] 40'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (04p.)	[B]Init:[/B] +1	
[B]Cha:[/B] 08 00 (00p.)	[B]ACP:[/B] -0		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+1	+0	+0	+0	15
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 14

[B]Energy Res:[/B] 5 Fire Resistance
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+3	+3	+0 
[B]Ref:[/B]	+1	+0	+1	+0
[B]Will:[/B]	+1	+0	+1	+0
When Raging, Fort Saves increase to +8, Will Save to +3, AC -2

[B]MW Greatclub			+6	1d10+4	20/x2	
 (Raging)			+8	1d10+6	20/x2[/B]
(+2 BAB, +5 Str, +1 Masterwork)


[B]Languages:[/B] Common, Draconic

Fast Movement
Rage 1/day - Duration 9 rounds
	+4 Str, +4 Con, +2 Will Save, -2 AC
  Fatigue: -2 Str, -2 Dex, No Charge or Run until encounter ends
Uncanny Dodge - A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

[B]Feats: [/B] 
Least Mark of Passage - Dimension Leap 1/day - Standard action to teleport 20'.
Dragon Totem - Red Dragon - +5 Fire Resistance

[B]Skill Points:[/B] 24	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Craft(WoodCarving)	05	02	+1	+2
Climb			05	04	+3	-2
Handle Animal		-2	00	-2	--
Intimidate		00	02	-2	--
Jump			06	05	+3	-2
Listen			06	05	+1	--
Ride			03	02	+1	--
Survival		06	05	+1	--
Swim			05	04	+3	-2

ACP -2 Chain Shirt

[B]Equipment:		Cost	Weight[/B]
MW Greatclub		305gp	08lb
Chain Shirt		100gp	15lb
Alchemist Fire		40gp	02lb
Sack			01sp	.5lb
Rope,Silk		10gp	05lb
MW Artisan Tools	55gp	05lb
Grappling Hook		01gp	04lb
Waterskin		01gp	04lb
Rations			05sp	01lb
Everburning Torch	110gp   01lb
Thunderstone		01gp	01lb
Tanglefoot Bag		40gp	04lb
[B]Total Weight:[/B]46.5lb	[B]Money:[/B] 293gp 6sp 1cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	77-153	154-230	460	1150


Clad in tanned hides taken from the strange creatures that inhabit the continant of Argonnessen. Upon his back is a cloak formed from the body of a Yrthak. It's head drapes from his shoulder to his hip like a sash. His long blond hair is tied back in two braids as is his beard. Thick wooden hoops carved to resemble a dragon swallowing its tail pierce both of his ears. His skin is leathery in appearence and crisscrossed with scars. His greatclub is partially carved with intricate designs depicting battles he has fought.

Ahki is a loner by nature and feels set apart from the normal races of Khorvaire. The tribes of Seren Island and Argonnessen have a long tradition of worshipping the great dragons of that realm and Ahki brings many of his tribal beliefs with him. He sees Argonnessen as sacred land that none but the most pious should ever set foot upon. He seeks the glory of battle so that he may one day be worthy to tread those sacred lands and gain wisdom from the ancient wyrms. He has a cruel streak in battle, seeing failure as weakness, and gives no quarter to his foes.

Ahki was born shortly after the extablishment of the joint Lyrander, Orien, and Tharask trading post on Seren Island. His mother dallied with a man from the House of Orien. He was trained to be a warrior for the tribe until shortly after puberty when he manifested a dragonmark. The village shaman ordered him to travel to the mainland and seek a destiny among those with the same mark. He was accepted into the ranks of House Orien and now works as a trusted courier, due to his inability to read any documents he is entrusted with.

XP log:
1155 from http://www.enworld.org/showpost.php?p=3270375&postcount=833

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L2 -> CLASS Barbarian HP: +12 (9HD+3CON) SP: +5 (4CLASS+1INT)

Jump 5 (+1sp)
Listen 5 (+1sp)
Ride 2 (+2sp)
Survival 5(+1sp)

Feat: None
Other: Uncanny Dodge
BAB +1
Fort +1
Least Mark of Passage Increases +10'

Sold Leather for Chain Shirt
Last edited:


Bloodtalon, Kenku Urban Ranger 1/Warlock 1

[B]Name:[/B] Bloodtalon
[B]Class:[/B] Urban Ranger 1 (UA)/Warlock 1 	[b]Starting Level[/b]: 1
[B]Race:[/B] Kenku (MM3)
[B]Region of Origin:[/b] Breland (Sharn)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Action Points:[/B] 6
[B]Deity:[/B] Ollandra

[B]Str:[/B] 12 +1 (06p.)	[B]Level:[/B] 2	[B]XP[/B]: 2250
[B]Dex:[/B] 15 +2 (05p.)	[B]BAB:[/B] +1		[B]HP:[/B] 14 (1d8+1d6+2)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] +2	[B]Craft Points:[/B] 132
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] -
[B]Wis:[/B] 14 +2 (06p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (06p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] -%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+2	+0	+2	+0	+0	+0	14
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	--
[B]Ref:[/B]	+4	+2	+2	--
[B]Will:[/B]	+4	+2	+2	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
Shortsword		+2	1d6+1	19-20/x2	------
Sap			+2	1d6+1	20/x2		------
Shortbow		+3	1d6	20/x3		60 ft
Claws (2)		+2/+2	1d3+1	20/x2		------
Eldritch Blast		+3touch	1d6	20/x2		30 ft

[B]Languages:[/B] Common, Kenku, Auran, Goblin

[B]Abilities:[/B] Great Ally (Ex): Aid another +3; Flanking +4
Mimicry (Ex): Bluff check to imitate any sound, voice, or accent.
Natural Weapons: 2 Claws (1d3)
Racial Skills: +2 Hide and Move Silently
Low-Light Vision
Favored Enemy (Daask)
Urban Tracking
Wild Empathy (d20+2[Cha]+0[1/2lvl])
Eldritch Blast (1d6, 30', no Save, SR)
Least Invocation (See the Unseen (darkvision 60', see invisible))

[B]Feats: [/B] Investigate (ECS), Urban Tracking (ECS)

[B]Skill Points:[/B] 36	[B]Max Ranks:[/B] 5/2.5
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Bluff			+6	04	+2	--
Gather Information	+6	04	+2	--
Hide 	   		+8	04	+2	+2
Knowledge (local)	+6	04	+2	--
Listen	  		+6	04	+2	--
Move Silently		+8	04	+2	+2
Search 	 		+6	04	+2	--
Sense Motive		+6	04	+2	--
Spot    		+6	04	+2	--
[B]Notes:[/B] +4 Hide in Shadows

[B]Equipment:			Cost	Weight[/B]
Shortsword			10gp	2lb
Sap				1gp	2lb
Shortbow			30gp	2lb
20 arrows			1gp	3lb
MW Studded Leather		175gp	20lb
Backpack			2gp	2lb
Flint & Steel			1gp	-lb
Oil (2 Flasks)			2sp	2lb
5 Candles			5cp	-lb
Alchemist's Fire (2)		40gp	2lb
Travelers's Outfit		0gp	-lb
Potion (Cure Light Wounds)	50gp	-lb
Identification Papers (Stnd)	2gp	-lb (ECS)
Traveling Papers		2sp	-lb (ECS)
Darkweave cloak		105gp		-lb
Inquisitive's Kit		300gp		4lb

[B]Total Weight:[/B]39lb	[B]Money:[/B] 66gp 10sp 5cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	86	130	260	650

[B]Age:[/B] 10
[B]Height:[/B] 4'8" 
[B]Weight:[/B] 64lbs
[B]Eyes:[/B] black beady
[B]Hair:[/B] dark brown feathers
[B]Skin:[/B] dark brown feathers
With black talons instead of feat or hands, Bloodtalon's brid like frame is typically hidden beneath a dark cowl. He has black beady eyes and a long beak. The soft feathers that cover his face and body are a deep dark brown. Standing a little shorter than most elves, Bloodtalon is much lighter as his bones are partly hollow.

Bloodtalon is as secretive and mysterious as other Kenku, but rather than hatching plots against his fellow Sharnites, Bloodtalon seeks to find a place among them. Without a flock to call his own, Bloodtalon wants to be accepted. He has keen mind for solving problems and identifying clues and would like to turn that into a profession.

Life in Malleon's Gate is rough for most and it has certainly not been easy for Bloodtalon. The Gate, being a goblin slum in a huge metropolis, has a different set of rules all unto itself. Early in life Bloodtalon's aerie was attacked by a gang of hoodlums seeking to take out their fury on some 'else'. His relatives gone, Bloodtalon picked up what he could and hid in one of the abandoned tenements in Malleon's Gate. The arrival of Daask has prooved fortuitous for the young inquisitive Kenku. He has recently signed up with Gasslak, the self-appointed 'Law' in Malleon's Gate. He has done a few jobs for the Medusa, tracking criminals and the like. A little more confident given his new role, the little Kenku has begun sneaking out of Malleon's Gate at night. He is wary of what people will think of his birdlike features, knowing that there are few Kenku in the city. He does not know of the Nightswift aerie in the city yet. Perhaps if he were to find room in an adventuring party he'd abandon Malleon's Gate for good.

[Sblock=Logs]XP log:
Into Kyhber's Gate: +1000 +550 +700

Wealth and Craft log:
Adventure		Gained	Spent	Total	Notes
Starting Cash		62.55	0	62.55
Into Khyber's Gate	[URL="https://www.enworld.org/index.php?posts/3815967/"]589.5[/URL] 	0	642.05
Inquisitive's Kit	0	300	342.05	
Leather 		5	0	347.05	
MW Studded Leather	0	175 	172.05
Darkweave Cloak		0	105	67.05

Approved for Level 2

[sblock=Advancement]L1 -> CLASS Urban Ranger HP: +9 SP: +32
Skills: Gather Information +4, Hide +4, Knowledge (local) +4, Listen +4, Move Silently +4, Search +4, Sense Motive +4, Spot +4
Feat: Investigate

L2 -> CLASS Warlock HP: +5 SP: +4; Will +2; Action Points: 6;
Skills: Bluff +4
Abilities: Eldritch Blast, See the Unseen
Last edited:


First Post
(Retired, Available for Public Use) - Aidan ir'Allistair - Paladin 1

[B]Name:[/B] Aidan ir'Allistair
[B]Class:[/B] Paladin 1    	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/B] Thrane
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Action Points:[/B]  5
[B]Deity:[/B] The Silver Flame ([B]Domains:[/B] None)

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 1	[B]XP[/B]:    350
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (1d10 +  2)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 150
[B]Int:[/B] 13 +1 ( 5p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 ( 4p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +1
[B]Cha:[/B] 14 +2 ( 6p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+2	+0	+0	+0	18
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	+0
[B]Ref:[/B]	+2	+0	+2	+0
[B]Will:[/B]	+1	+0	+1	+0

[B]Weapon			Attack	Damage	Critical	Range[/B]
Rapier  		+3	1d6+2	18-20/x2	------
Shortbow		+3	1d6+0	   20/x3	 60 ft
Unarmed Strike 		+3	1d3+2s	   20/x2	------
Humanoid (Human), Human Bonus Feat, 
Human Bonus Skill Points (4 at 1st level, +1/level after that)

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Aura of Good,
[i]Detect Evil[/i] at will,
[i]Smite Evil[/i] 1/day

[B]Feats: [/B] Combat Expertise (1st),
Silver Smite (Human Bonus)

[B]Spells prepared[/B] (Save DC 12 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
[B]Domains:[/B] None
[B]Spellbook/Spells Known:[/B]
	0 - XX, XX, XX;
	1st - XX, XX, XX;

[B]Psionic Powers [/B] (Save DC 12 + Power level; Manifester Level XX)
[B]Power Points:[/B] XX
[B]Powers Known:[/B]
	1st - XX, XX, XX;

[B]Spell-Like/Psi-like Abilities:[/B] [i]Detect Evil[/i] at will

[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 4/2
[B]Skills                        Total    Ranks   Mod     Misc[/B]
Balance(Dex)cc                  +3       1      +2      +0
Concentration(Con)              +2       0      +2      +0
Craft(Int)                      +1       0      +1      +0
Diplomacy(Cha)                  +2       0      +2      +0
Handle Animal(Cha)              +2       0      +2      +0
Heal(Wis)                       +1       0      +1      +0
Knowledge[Nobility/Royalty](Int)+2       1      +1      +0
Knowledge[The Planes](Int)cc    +3       2      +1      +0
Knowledge[Religion](Int)        +5       4      +1      +0
Listen(Wis)cc                   +1       0      +1      +0
Profession(Wis)                 +1       0      +1      +0
Ride(Dex)                       +3       1      +2      +0
Sense Motive(Wis)               +3       2      +1      +0
Spot(Wis)cc                     +1       0      +1      +0
Tumble(Dex)cc                   +3       1      +2      +0
An Armor Check Penalty of -4 applies to Aidan's Balance, Climb,
Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
Tumble checks.

[B]Equipment:		Cost	Weight[/B]
Rapier                  20gp     2lb
Heavy Steel Shield      20gp    15lb
Chain Shirt            100gp    25lb
Shortbow                30gp     2lb
Arrows(20)               1gp     3lb
Backpack                 2gp     2lb
Silver Holy Symbol      25gp     1lb
Signet Ring              5gp    --lb
Waterskin                1gp     4lb
Belt Pouch               1gp   0.5lb
Flint and Steel          1gp    --lb
Bedroll                  1sp     5lb
Traveler's Outfit(free) --gp    --lb

[B]Total Weight:[/B]59.5lb	[B]Money:[/B]  33gp 9sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	350	875

[B]Age:[/B] 20
[B]Height:[/B] 6'1"
[B]Weight:[/B] 175
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

Appearance: Aidan has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Silver Flame symbol on a blue and white checkered background, and his holy symbol is prominently displayed around his neck.

Personality: Aidan is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight supernatural evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.

Background: Aidan was born to minor nobility in Thrane. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to Flamekeep to train to be a templar of the Church. Once there he learned quickly, and before long he was ready to head out into the world. Aidan had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Sharn before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.

XP log:
350 from Zombie Hunt

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from

Retired, Available for public use.

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Last edited:


Balnibar Jiminyblivet

[B]Name:[/B] Balnibar Jiminyblivet
[B]Class:[/B] Rogue 2     Starting Level 1
[B]Race:[/B] Gnome
[B]Region of Origin:[/b] Zilargo
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Action Points:[/B] 9
[B]Deity:[/B] none 

[B]Str:[/B]  8 -1 ( 2p.)	[B]Level:[/B] 2	[B]XP[/B]: 1290
[B]Dex:[/B] 15 +2 ( 8p.)	[B]BAB:[/B] +1		[B]HP:[/B] 16 (2d6+6)
[B]Con:[/B] 16 +3 ( 6p.)	[B]Grapple:[/B] -3	[B]Craft Days:[/B] 165
[B]Int:[/B] 17 +3 (13p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] N/A
[B]Wis:[/B]  8 -1 ( 0p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +2 vs. Illusions
[B]Cha:[/B] 12 +1 ( 4p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+1	+0	+0	17
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+0	+3	--
[B]Ref:[/B]	+5	+3	+2	--
[B]Will:[/B]	-1	+0	-1	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Light Crossbow	+5	1d6	19-20/x2	80 ft
Rapier			+1	1d4-1	18-20/x2	-------

[B]Languages:[/B] Common, Gnome, Draconic, Giant, Goblin

Low-Light Vision
Weapon Familiarity: Gnome Hooked Hammer
+2 Save vs. Illusions
+1 DC for Illusions
+1 attack vs. kobolds and goblinoids
+4 dodge bonus to AC vs. giants
+2 for Listen and Craft (Alchemy) checks
Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation 1/day
Sneak Attack +1d6

[B]Feats: [/B] Point Blank Shot

[B]Skill Points:[/B] 55	[B]Max Ranks:[/B] 5/2.5
[B]Skills		        Total    Ranks  Mod      Misc[/B]
Diplomacy		+8	 5	+1	+2
Bluff			+6	 5	+1	--
Search			+8	 5	+3	--
Craft(Traps)		+8	 5	+3	--
Craft(Weapons)		+8	 5	+3	--
Use Magic Device	+6	 5	+1	--
Sleight of Hand		+8	 5	+2	+1
Decipher Script		+8	 5	+3	--
Escape Artist		+5	 4	+2	-1
Disable Device		+10	 5	+3	+2
Open Lock		+6	 1	+3	+2
Appraise		+8	 5	+3	--

[B]Equipment:		Cost	Weight[/B]
MW Light Crossbow	335gp	 2lb
20 Bolts		 2gp	 1lb
10 Cold Iron Bolts	 2gp	.5lb
Rapier			20gp	 1lb
MW Chain Shirt		250gp	12.5lb
Artisan's Tools		 5gp	 5lb
Master Thieves' Tools	100gp	 2lb
Artisan's Outfit	--	--
Backpack		 2gp	.5lb
2 Sunrods		 4gp	 2lb
2 Thunderstones		 60gp	 2lb
2 Smokesticks		 40gp	 1lb
15 Tindertwigs		 15gp	 --
Caltrops		 1gp	 2lb
Crowbar			 2gp	 5lb

[B]Total Weight:[/B] 36.5lb	[B]Money:[/B]  248gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	19.5	39.25	60	120	300

[B]Age:[/B] 56
[B]Height:[/B] 3’6”
[B]Weight:[/B] 46 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Ruddy

Appearance: Balnibar is dark-skinned and goateed. His hair is frizzy and sticks out in all directions. When he's working, he wraps it in a turban to keep it from interfering with his work. He wears a black leather apron, studded with rivets. His sleeves are also black leather, but covered in tight loops in which a number of small hooks, wires, and probes protrude.

Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.

Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.

XP log:
350 from Zombie Hunt
940 from An Old Friend

Wealth and Craft log:
216 gp, 0 sp +700 gp credit from MW/Alchemicals from An Old Friend
Credit used for:
250gp for MW Chain Shirt
335gp for MW Light Crossbow
60gp for 2 Thunderstones
40gp for 2 Smokesticks
15gp for 15 Tindertwigs
Paid 1gp for Caltrops
Paid 2gp for Crowbar
Sold Studded Leather for 12.5gp
Sold Light Crossbow for 17.5gp

Added 45 craft points for no adventure between 10-31-07 and 12-15-07.

Other log:
XXXX from

Approved for Level 2

L2 -> CLASS Rogue HP: +7 (1d6+3)
Diplomacy, Bluff, Search, Craft (Traps), Craft (Weapons), Use Magic Device, Sleight of Hand, Decipher Script, Disable Device, Open Lock, Appraise +1 rank
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