Old Living Eberron Character Thread

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First Post
Braidan- Shifter Scout- Approved

[B]Name:[/B] Braidan
[B]Class:[/B] Scout 3	[b]Starting Level[/b]: 3
[B]Race:[/B] Shifter
[B]Region of Origin:[/b] Eldeen Reaches
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Action Points:[/B] 6
[B]Deity:[/B] N/A 

[B]Str:[/B] 13 +1 ( 5p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:[/B] 18 +4 (10p.)(+2)	[B]BAB:[/B] +2		[B]HP:[/B] 23 (3d8+3)
[B]Con:[/B] 12 +1 ( 4p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 100
[B]Int:[/B] 12 +1 ( 6p.)(-2)	[B]Speed:[/B] 40'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 ( 6p.)	[B]Init:[/B] +5	[B]Spell Save:[/B] n/a
[B]Cha:[/B]  8 -1 ( 2p.)(-2)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] n/a

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+4	+0	+0	+0	18(Skirmish 19)
[B]Touch:[/B]	14(15)	[B]Flatfooted:[/B] n/a

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+1	+1	+1
[B]Ref:[/B]	+7	+3	+4	--
[B]Will:[/B]	+3	+1	+2	--

[B]Weapon					Attack	Damage	Critical	Range[/B]
(MW) Short Sword			+4	1d6+1	19-20/x2	------
(MW) Short Bow				+7	1d6	x3		70 ft


[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Shifting(1/day for 5 rounds) Longstride Trait, Skirmish(1d6, +1 AC) Trap Finding, 
Battle Fortitude (+1), Uncanny Dodge, Fast Movement(+10), Trackless Step

-Shifting Stats
Shifter Trait: Longstrider
+2 Dex
+20 Base Speed (60ft)
init +6
Attack: Shortbow +8  
damage: 1d6

[B]Feats: [/B] Track, Longstride Elite

[B]Skill Points:[/B] 54	[B]Max Ranks:[/B] 6/3
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Balance			10	 4	+4	+2
Climb			5	 4	+1	
Hide			9	 5	+4	
Jump			8	 5	+1	+2	
Kwoledge (nature)	7 	 4	+1	+2	
Listen 		 	6 	 4	+2
Move Silently		9	 5	+4
Search			6	 5	+1
Spot			6	 4	+2
Survival		9	 5	+2	+2
Swim			5	 4	+1
Tumble			8	 5	+1	+2


[B]Equipment:			Cost		Weight[/B]
(MW) Short Sword		 310gp	 	2lb
(MW) Short Bow			 330gp	 	2lb
Quiver of Endless Arrows	 900gp	 	3lb
Mithril Shirt			1100gp		10lb
Back Pack			   2gp	 	2lb
Waterskin			   1gp		4lb
Torches(3)			   3cp		3lb	
Whetstone			   2cp		1lb
Bed Roll			   1sp		5lb
Grappling Hook			   1gp		4lb
Silk Rope (2 ropes 50 ft ea.)	  20gp		10lb
Flint and Steel

[B]Total Weight:[/B]46lb	[B]Money:[/B] 34gp 7sp 9cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 23
[B]Height:[/B] 5'8
[B]Weight:[/B] 150
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown 
[B]Skin:[/B] Tan

Braidan has long natted brown hair. His clothes are torn and his skin and fur are splattered with mud. He has a circular scar covering most of the right
side of his neck he got from fighting a choker some years back.

Braidan dislikes aprression feeling it unatural to force any creature to do things against their will. He believes freedom is the natural gift given to all
creatures. He believes in hard work and being compensated for that work whether in trade or in currency (although sometime the final product may be a reward
in its own right. He is short-fused and often grumpy.

Braiden was born in a hamlet deep in the Eldeen Reaches. He worked as a scout for his town and was known for his ability to report quickly about the goings
on in the forest that surrounded his home. His hamlet rested in a deep valley next to stream. The land was rich with game to hunt and the river seemed to
hold an endless supply of fish. This land was sought after by many shifter clans and eventually his town was over run by another. He was forced to work for
the hostile clan until he recently escaped. He is enroute now to the tavern so he can grow enough wealth and power to avenge his family's slaughter.

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L1 -> CLASS Scout HP: +9 (d8+1)
Balance 3
Climb 3
Hide 3
Jump 3
Kwoledge (nature) 3
Listen 3
Move Silently 3
Search 3
Spot 3
Survival 3
Swim 3
Tumble 3
Feat: FEAT(s) Track

L2 -> CLASS Scout HP: +6 (d8+1)
Balance +0 4
Climb +1 4
Hide +1 4
Jump +1 4
Kwoledge (nature) +1 4
Listen +1 4
Move Silently +1 4
Search +1 3
Spot +0 3
Survival +1 4
Swim +0 3
Tumble +1 4
Feat: FEAT(s)

L3 -> CLASS Scout HP: +6 (d8+1)
Balance +1 4
Climb +0 4
Hide +1 5
Jump +1 5
Kwoledge (nature) +0 4
Listen +0 4
Move Silently +1 5
Search +1 5
Spot +1 4
Survival +1 5
Swim +1 4
Tumble +1 5
Feat: FEAT(s) Longstride Elite
Last edited:

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First Post
Kael - Pending Aproval

[B]Name:[/B] Kael Oran
[B]Class:[/B] Beguiler  1     [b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b] Darguun
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Action Points:[/B]  5
[B]Deity:[/B] The Traveler [only loosely]

[b]Stats[/b]  BASE  MODIFIED
[B]Str:[/B]   8 -1    8 -1  ( 1p.) [9 base -1 age]
[B]Dex:[/B]  12 +1   12 +1  ( 5p.) [13 base -1 age]
[B]Con:[/B]  12 +1   12 +1  ( 5p.) [13 base -1 age]
[B]Int:[/B]  19 +4   19 +4  (16p.) [18 base +1 age]
[B]Wis:[/B]  10 +0   10 +0  ( 1p.) [9 base +1 age]
[B]Cha:[/B]  14 +2   14 +2  ( 3p.) [13 base +1 age]

[B]Level:[/B] 1  [B]XP[/B]:    0/1000    [B]Craft Days:[/B] 100
[B]BAB:[/B] +0                  [B]HP:[/B]  7 (1d6+1)
[B]Grapple:[/B] -1 [+1 BAB -1 str]
[B]Speed:[/B] 30'
[B]Init:[/B] +5 [+1 dex +4 feat]
[B]ACP:[/B] -0                  [B]Spell Fail:[/B] 0%

[B]      Base Arm  Shld Dex Size Nat Misc  Total[/B]
[B]Armor:[/B] 10  + 0  + 1  + 0  + 0 + 0 + 0     11
[B]Touch:[/B] 11    [B]Flatfooted:[/B] 10

[B]      Total Base Mod Resist Misc[/B]
[B]Fort:[/B]  + 1  + 0  + 1  + 0   + 0
[B]Ref:[/B]   + 1  + 0  + 1  + 0   + 0
[B]Will:[/B]  + 2  + 2  + 0  + 0   + 0

[B]Weapon        Attack     Damage       Critical  Range[/B]
Light Crossbow     + 1      1d8          19-20/x2  80 ft
Dagger             - 1      1d4-1        19-20/x2  10 ft

[B]Languages:[/B] Common, Goblin, Draconic, Gnome, Orc

[B]Abilities:[/B] Armored Mage [Bgl 1], Trapfinding [Bgl 1]

[B]Feats: [/B] Improved Initiative [Hmn 1], Spell Focus (Illusion) [Bgl 1]

[B]Spells Known:[/B] All Beguiler Spells
[B]Spells Remaining/Per Day:[/B] (Save DC 14 + spell level; +1 Illusion Spells)
	0 - 6/6
	1 - 4/4

[B]Skill Points:[/B] 44	[B]Max Ranks:[/B] 4/2
[b]Skills            Total     Ranks    Mod      Misc[/B]
Bluff              + 6       + 4     + 2     
Concentration      + 5       + 4     + 1     
Disguise           + 6       + 4     + 2     
Forgery            + 9       + 3     + 4     +2 Tool
Hide               + 5       + 4     + 1     
Knowledge: Arcana  + 5       + 1     + 4     
Listen             + 4       + 4     + 0     
Move Silently      + 5       + 4     + 1     
Search             + 7       + 3     + 4     
Sense Motive       + 4       + 4     + 0     
Spellcraft         + 5       + 1     + 4     
Spot               + 4       + 4     + 0     
Use Magic Device   + 6       + 4     + 2     

[B]Equipment:                Cost(gp)  Wt(lb)    Location   Description[/B]
Explorer's Outfit              0        0           Worn    
Light Crossbow                35        4           Belt    
Dagger                         2        1           Belt
Spell Component Pouch          5        2           Belt
Backpack                       2        2           Back
Bedroll                        0.1      5       Backpack
Flint and Steel                1        0       Backpack
Waterskin                      1        4       Backpack
MW Forgery Kit                50        2       Backpack

[B]Consumables:              Cost(gp)  Wt(lb)    Location   Description[/B]
Xbow Bolts x20                 2        2         Quiver
Tindertwig x2                  2        0           Belt
Tindertwig x8                  8        0       Backpack

[B]Total Weight:[/B]24lb      [B]Money:[/B]131gp 8sp 10cp

[B]             Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]   26   53   90   180   450

[B]Age: 35[/B]
[B]Height: 5' 7"[/B] 
[B]Weight: 126[/B] 
[B]Eyes: Dark Brown[/B] 
[B]Hair: White[/B] 
[B]Skin: Light Tan[/B]

Appearance: Kael is an unremarkable-looking human of middling age. His white hair, short stature, and thin frame hardly inspire respect, and his usual bored look doesn't attract much notice. Still, if one looks closely, there is something about his stride and stance that bely an inner strength. His right hand is always wearing a glove, usually of a dark grey color, and he can often be seen absentmindedly rubbing it as if it bothered him.

Personality: Having worked as a lookout for a thieves' guild, Kael is always watching for danger. He seeks money and power, but he feels a measure of compassion for his fellow beings, even if he tries to hide it.

Background: As an orphan in Rhukaan Draal after the goblin takeover, Kael should have had a short and miserable existence. Instead, he was taken in by Darron Oran, the leader of a thieves' guild. Kael was a favorite of Darron's, and the guildmaster treated the young boy with kindness. For many years, Kael served the guild as lookout and support while other thieves carried out their missions. Soon after the war ended, however, the guild was ruthlessly beset by a rival guild. As defeat was imminent, Darron sent Kael away to Breland for his safety. Kael managed to cross the border without too much trouble, and made his way to Sharn where he now looks for work.

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

L1 -> Beguiler 1 HP: +7 (6+1) SP: +44 (6+4+1 x4)

Bluff +4, Concentration +4, Disguise +4, Forgery +3, Hide +4, Knowledge (Arcana) +4, Listen +4, Move Silently +4, Search +3, Sense Motive +4, Spellcraft +1, Spot +4, Use Magic Device +4

Feat: Improved Initiative, Spell Focus (Illusion)
Last edited:


First Post
Wrench, Warforged Artificer

In progress

[B]Name:[/B] Wrench

[B]Class:[/B] Artificer 1 (Racial Sub)	[b]Starting Level[/b]: 1

[B]Race:[/B] Warforged

[B]Region of Origin:[/b] Breland

[B]Size:[/B] Medium

[B]Gender:[/B] Male Personality

[B]Alignment:[/B] Lawful Neutral

[B]Action Points:[/B] 5

[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (04p.)	[B]Level:[/B] 1	[B]XP[/B]: 0

[B]Dex:[/B] 14 +2 (06p.)	[B]BAB:[/B] +0		[B]HP:[/B] 8 (1d6+2)

[B]Con:[/B] 12 +1 (04p.)+2 Race	[B]Grapple:[/B] +1	[B]Craft Points:[/B] 20

[B]Int:[/B] 17 +3 (13p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]

[B]Wis:[/B] 08 -1 (00p.)-2 Race	[B]Init:[/B] +2	[B]Spell Save:[/B] +3

[B]Cha:[/B] 14 +2 (06p.)-2 Race	[B]ACP:[/B] 5/5		[B]Spell Fail:[/B] n/a

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]

[B]Armor:[/B]	10	+2	+0	+2	+0	+0	+0	14

[B]Touch:[/B]	12	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None

[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]

[B]Fort:[/B]	+2	+0	+2	--

[B]Ref:[/B]	+2	+0	+2	+0

[B]Will:[/B]	+0	+2	-2	--


[B]Weapon			Attack	Damage	Critical	Range[/B]

Slam		+1	1d4+1	x2	------

Light X-Bow		+2	1d8+0	19-20/x2	XXX ft


[B]Languages:[/B] Common

[B]Abilities:[/B] Infusions
Artificer Knowledge - 1d20+INT+Artificer Level against DC 15 to determine if an item is magic. Takes 1 Min.  Cannot take 10 or 20.  No retries on a single object.
Artisian Bonus - +2 on UMD checks for items which I can craft.
Infuse Self - From Racial Substitution - Infusions cast on self have a +1 Caster level bonus
Item Creation

[B]Feats: [/B] Exceptional Artisian - 25% GP cost when crafting
Scribe Scroll
Armor Proficiency Light
Armor Proficiency Medium
Shield Proficiency
Simple Weapon Proficiency

[B]Spells prepared[/B] (Save DC 13 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX

[B]Skill Points:[/B] (4+INT)x4 = 28	[B]Max Ranks:[/B] 4/2

[B]Skills		Total	Ranks	Mod 	Misc[/B]

Craft(Armor)	09	04	03	02(Mwk. Tools)





[B]Equipment:		Cost	Weight[/B]







[B]Total Weight:[/B]XXXlb	[B]Money:[/B] XXXgp Xsp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]

[B]Max Weight:[/B]	XXX	XXX	XXX	XXX	XXX











XP log:

XXXX from

Wealth and Craft log:

XXX gp, X sp from

Paid XXX for

Sold XXX for

Crafted XXX for

Other log:

XXXX from





L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]


Feat: FEAT(s)

Spells Known: SPELL

Powers Known: POWER


Last edited:


First Post
Taran Kestrel- approved

[B]Name:[/B] Taran 
[B]Class:[/B] Cleric 3[b]Starting Level[/b]:3 
[B]Race:[/B] Human
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] L-N
[B]Action Points:[/B] 6
[B]Deity:[/B] Kol Korran(Charm and Travel)

[B]Str:[/B] 13  +1 (5p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:[/B] 12  +1 (4p.)	[B]BAB:[/B] +2		[B]HP:[/B] 26 (3d8+6)
[B]Con:[/B] 14  +2 (6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 100
[B]Int:[/B] 10    0 (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] XX
[B]Cha:[/B] 14  +2(6p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] X%

[B]	    Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+1	+1	+X	+X	+X	20
[B]Touch:[/B]	19	[B]Flatfooted:[/B] 11

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	        Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+2	+1	+1	+X
[B]Will:[/B]	 +6	 +3	 +3	--

[B]Weapon			  Attack   Damage	Critical	Range[/B]
Silver Dagger		                +3	1d4	    19-20/x2	    20 ft
MWCold Iron Heavy Mace	         +4	1d8+1	       x2	      
Javelins		                  +3	1d6+1	         x2	       50 ft

[B]Languages:[/B] Common, 

[B]Abilities:[/B] Turn undead 5/day

[B]Feats: [/B] Improved Turning, Empower Turning, Augment healing

[B]Spells prepared[/B] (Save DC 13 + spell level; 4/3+1/2+1): 0 - Detect magicx2, Detect poisonx2; 1st - Bless, Divine Favor, Command D:Charm Person 2: Hold Person, sound burst, D:calm emotions
[B]Domains:[/B]Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

This granted power is a supernatural ability.

Add Survival to your list of cleric class skills, 
Charm :The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
[B]Spellbook/Spells Known:[/B

[B]Psionic Powers [/B] (Save DC XX + Power level; Manifester Level XX)
[B]Power Points:[/B] XX
[B]Powers Known:[/B]
	1st - XX, XX, XX;

[B]Spell-Like/Psi-like Abilities:[/B] XXX

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Diplomacy	        +6	 +4	 +2
Concentration	      +6	+4	+2	--
heal	                  +7	    +4       +3	    XX
Pro:Merchant	      +4	+1	+3	XX
Knowledge religion    +5       +5      +0

[B]Equipment:		Cost	Weight[/B]
MWCIHeavy Mace      324gp         8 lb
Holy Symbol                 -             1lb
Silver Dagger               22gp         2lb 
MWFull Plate Mail        1650gp      45lb 
2 sunrods                     4gp         2lb
Backpack                      2gp         2lb
Holy water                     50 gp     1lb
Waterskin                       1gp       4lb
Wand of cure Light wound  750       2lb 
Spell components              5gp       2lb
Flint and steel                  1 gp       -
Beltpouch                        1 gp    1/2 lb
MWLt steel shield             159gp      6 lb
cleric's vestments             5 gp        6lb
Scroll of Cure Light Wounds  25 gp     1lb
Total Weight:70.5lb Money: 1gp
[B]Max Weight:[/B]Lgt33 Med 66Hvy 100Lift200 Push400

[B]Age:[/B] 30
[B]Height:[/B] 5'10
[B]Weight:[/B] 200
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Pale

Appearance: your average tall rotund merchant with a constant smile andwry look in his eyes.

Personality: A rambuncious rowdy type who enjoys a good drink and a good time. he makes fortunes off of selling item good for warding off undead, trinkets and holy symbols and such. Seems to enjoy telling tall tales about the fierce undead that he has turned to dust. He generally just has a way with people

Background: Growing up in cyre he was trained by his father's minor merchant house how to live and die by the fortunes of Kol Korran. He traveled all over from Karnnath to Zilargo ,Eldeen Reaches to Q'barra and everywhere in between.

Then the mourning happened. Having a bit of a brave, or some would say foolish streak in him he rushed into his former country as quickly as possible, armed only with a heavy mace and the Iron will to find his family. However he was met by odd undead along the way. He was unable to stop them and felt inredibly ashamed and henceforth took up the cloth. He eventually did return to the mournland to recover his parents and sister and gave them a proper burial in New Cyre.
But he still needed to increase his fortunes. He decided to make himself into a sideshow. He traveled around destroying undead for practice and soon realized that people love to hear tales about such things and began peddling himself and his wares as being,undead repellent. He has since then made quite a fortune and began putting on shows where we destroys undead he has captured.

XP log:
3000 from character creation

Wealth and Craft log:
1 gp, 0 sp from starting equipment
Paid 0 for
Sold 0 for
Crafted 0 for

Other log:
0 from


L1 -> CLASS Cleric 1 HP: 10(d8+2) SP: +12 (2+0+1(human)) x4
Heal +4, Diplomacy +2, Concentration +3, Knowledge religion+2, profession merchant +1
Feat: Augment healing(pending) or Spontaneous wounder(if not), Improved Turning
Spells Known: all cleric spells allowed 1st level or lower

L2 -> CLASS Cleric 2 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
Heal +0, Diplomacy +0, Concentration +0, Knowledge religion+3, profession merchant +0
Feat: NONE
Spells Known: all cleric spells allowed 1st level or lower

L3 -> CLASS Cleric 3 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
Heal +0, Diplomacy +2, Concentration +1, Knowledge religion+0, Profession merchant +0
Feat: Empower Turning
Spells Known: all cleric spells allowed 2nd level or lower
Last edited:


[B]Name:[/B] Wulfcyne Dabo
[B]Class:[/B] Fighter	[b]Starting Level[/b]: 3
[B]Race:[/B] Human
[B]Region of Origin:[/b] Sharn
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CG
[B]Action Points:[/B] 6
[B]Deity:[/B] Soverign Host

[B]Str:[/B] 17 +3(13p.)	[B]Level:[/B] 3	[B]XP[/B]: 5950/6000
[B]Dex:[/B] 14 +2(6p.)	[B]BAB:[/B] +3		[B]HP:[/B] 31 (3d10+6)
[B]Con:[/B] 14 +2(6p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 12 +1(4p.)	[B]Speed:[/B] 20'(30)	[B]Stat Increases:[/b]
[B]Wis:[/B] 8  -1(0p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] 0
[B]Cha:[/B] 12 +1(4p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] 35%

[B]		Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]		10	+5	+3	+2	+0	+0	+0	+20
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+3	+1	+2	--
[B]Will:[/B]	 0	+1	-1	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Trident		+8M/+7R 1d8+3	x2		10 ft
Composite Longbow +2Str	+5R	1d8+2	x3		110 ft
MW Throwing Axe		+7M/+6R	1d6+3	x2		10 ft
Dagger			+6M/+5R	1d4+3	19-20/x2	10 ft
Shortsword +1          +7M       1d6+4   19-20/x2
Point Blank Shot: +1 Ranged Attack/Damage within 30'

[B]Languages:[/B] Common, Goblin

Extra skill point
+1 Feat at start

[B]Feats: [/B] Weapon Focus: Trident, Point Blank Shot, Dodge, Mobility

[B]Skill Points:[/B] 24	[B]Max Ranks:[/B] 6/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Climb			+2	03	+3	-4ACP
Handle Animal		+4	03	+1	+0
Intimidate		+4	03	+1	+0
Jump			+2	03	+3	-4ACP
Know:Local		+3	02	+1	+0
Ride			+4	02	+2	+0
Swim			-3	02	+3	-8ACP
Spot			-1	00	-1	+0
Listen			-1	00	-1	+0
Search			+3	02	+1	+0
Hide			-2	00	+2	-4ACP
Move Silently		-2	00	+2	-4ACP

[B]Equipment:		Cost	Weight[/B]
Explorer's Outfit	0gp	0lb
MW Trident		315gp	4lb
Compostie Longbow	300gp	3lb
38 Arrows		2gp	6lb
Short Sword +1     2310gp   2lbs
MW Throwing Axe		308gp	2lb
Dagger 			2gp	1lb
MW BreastPlate		350gp	30lb
+1 Heavy Wood Shield	1157gp	10lb
Belt Pouchx2		2gp	1lb
ID Papers w/Picture     5gp     0lb
Caltrops Pouch		1gp	2lb
Everburning Torch	110gp	1lb
Oil of Bless             100gp
Shield of Faith+2         50gp
Shield of Faith+2         50gp

Backpack		2gp	2lb
Mapcase			1gp	.5lb
Job Offer Parchment
Dear adventurers,
Arcanix University in Aundair is seeking adventurers,preferably alumni of the University or wizards. We have an information recovery mission that needs performed in the vaults of our library. good reward available, great way to get your adventuring feet wet. Look forward to seeing you here. A Lightning rail leaves at 5 pm,transportation covered. 
Dean August ir'Aundair aka Dean Grey.
Post-graduate affairs
Crowbar			2gp	5lb
MW Manacles		50gp	2lb
50' Silk Rope		10gp	5lb
Grapple Hook		1gp	4lb
Signal Whistle		8sp	0lb
x2 Sack			2sp	1lb
x4 Tanglefoot Bag	200gp	16lb
x2 Antitoxin		100gp	0lb
x3 Sun Rod		6gp	3lb
x2 Acid Flask		20gp	2lb
x2 Alchemist Fire	40gp	2lb

[B]Total Weight:[/B]107.5lb	[B]Money:[/B] 184gp 0sp 0cp (3lbs)

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]0-86  87-173 174-260    520     1300

[B]Age: 32[/B] 
[B]Height: 6'2"[/B] 
[B]Weight: 220[/B] 
[B]Eyes: Grey/Blue[/B] 
[B]Hair: Black[/B] 
[B]Skin: Brown[/B]

Looming tall, with large shoulders, this grizzled human warrior takes up a lot of space. Dull eyes
that have seen too much horror, and a smooshed face with a lattice work of scars on the cheeks
and jaw, sit under a simple conical helm. His large body encased in steel banded breastplate,
with a faded griffin emblazoned upon it, the man carries a veritable arsenal. Crossed upon his back,
a trident with a white ash stock and black iron head and a recurved longbow, while at his wide belt,
a throwing axe with a sharp head molded to look like a roaring lion's head and mane, and almost insignificant dagger. A few forlorn pouches are interspersed with the
weaponry, while a well worn and buldging backpack hangs with his main weapons, and lastly a
heavy wooden shield, banded in silver and with a bright central knob, etched with the bear's
head of Breland, is clutched tightly upon his left arm.


A macabre sense of humor, this veteran of the Last War has little to say, though when his temper
is up, he is a terror to behold. Usually morose and could be considered a 'downer', the man's
bravery and loyalty far outweigh his dour attitude.

Born and Raised in Breland during the final years of the Last War, Wulfcyne got married young
and went off to the front right away. Receiving excellent training from the army, he somehow
survived the multitude of battles and horrors of the war, as did his wife and their two children.

After the war ended, Wulfcyne returned to his small town, hoping to live out his life in peace,
but the psycological scars of the war were very deep and he turned to the bottle to stave off
the rage and insanity that he knew resided within. His family life going down hill, the man
finally hit rock bottom when his family died in a housefire as he lay helpless and stone drunk
in an alley not 50' away. Since that day, he's not touched alcohol and has dedicated his remaining
days to taking on the most dangerous tasks.

XP log:
3000 from Start
2950 from http://www.enworld.org/showpost.php?p=4240573&postcount=35 and http://www.enworld.org/showpost.php?p=4127904&postcount=826

Wealth and Craft log:
2700 from Start
Spent 2698

200 gp, X sp from http://www.enworld.org/showpost.php?p=4126265&postcount=818
Paid 200gp for oil of bless and x2 shield of faith +2 potions
Sold MW Long Sword & Great Sword for 182gp
Crafted XXX for

Other log:
Greatsword from http://www.enworld.org/showpost.php?p=4126265&postcount=818
WM Longsword from http://www.enworld.org/showpost.php?p=4127058&postcount=821
+1Short Sword from http://www.enworld.org/showpost.php?p=4231853&postcount=28


L1 -> Fighter 1 HP: +12 (10+2) SP: +16 (4x3+1)
Climb +1, Handle Animal +2, Intimidate +2, Jump +1, Know (local) +4 (cc), Ride +1, Search +4(cc),Swim +1
Str 17 (13pts), Dex 14 (6pts), Con 14 (6pts), Int 12 (4pts), Wis 8 (40pts), Cha 12 (4pts)
Feat: Weapon Focus (Trident), Point Blank Shot (class bonus)
BAB +1
Fort +2

L2 -> Fighter 2 HP: +9 (7+2) SP: +4 (3+1)
Climb +1, Jump +1, Ride +1,Swim +1
Feat: Dodge (class bonus)
BAB +1

L3 -> Fighter 3 HP: +10 (8+2) SP: +4 (3+1)
Climb +1, Jump +1, Intimidate +1,Handle Animal +1
Feat: Mobility (lvl bonus)
BAB +1
Fort +1
Last edited:

Sin Goodfellow

First Post
[B]Name:Mauulshen Rhakaan[/B] 
[B]Class:[/B] Marshal 3 / XXX X	[b]Starting Level[/b]: 1
[B]Race:[/B] Hobgoblin
[B]Region of Origin:Darguun[/b]
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Action Points:[/B] 6
[B]Deity:[/B] Ancestor Worship ([B]Domains:[/B] XXX, XXX)

[B]Str:13[/B] +1 XX (5p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:16[/B]+3 XX (6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 29 (3d8+9)
[B]Con:16[/B]+3 XX (6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] XXXX
[B]Int:12[/B] +1 XX (4p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:10[/B]+0 XX (2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 0
[B]Cha:16[/B]+3 XX (10p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] 0%

[B]		Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+2	+3	+X	+X	+X	21
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+3	+3	--
[B]Ref:[/B]	+4	+1	+3	+X
[B]Will:[/B]	 +3	 +3	 +0	 --

[B]Weapon		Attack	Damage	Critical	Range[/B]
MW Spiked Chain		+4	2d4+1	XX-XX/x2	10 ft
MW Flail		     +4	     1d8+1   XX-XX/x2	 ------
Crossbow, Light		  +6	  1d8+X	 19-20/x2	80 ft
Alchemist Flask		   +5	   Varies   XX-XX/X2	 10 ft

[B]Languages:[/B] Common, Goblin, Gnoll


Racial Traits:
+2 Dex, +2 Con
Base Speed: 30 ft
Darkvision 60'
+4 racial bonus on Move Silently checks

Class Abilities: (Most of this is for my own benefit so I don't need to constantly open the link to the excerpt)

Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one.

Auras(Ex):The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects, or auras, over the course of his career. The marshal may project one minor aura and (starting at 2nd level) one major aura at a time.

[B]Minor Aura(2 known):[/B] A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls.

Master of Opportunity: Bonus to Armor Class against attacks of opportunity.
Art of War: Bonus on disarm, trip, bull rush, and sunder attempts.

[B]Major Aura(1 known):[/B] Beginning at 2nd level, a marshal can project a major aura in addition to his minor aura. A major aura lets allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level.

Motivate Care: (+1) Bonus to Armor Class.

[B]Feats: [/B] 
Darguun Mauler
Combat Reflexes

[B]Skill Points:[/B] 30	[B]Max Ranks:[/B] 6/3
[B]Skills	Total	Ranks	Mod 	Misc[/B]
Diplomacy	+11	5	+3	+3 (Skill Focus: Diplomacy)
Survival	  +5	   5	  XX	   --
Bluff   	    +7	    4	   +3	    XX
Listen		   +4	   4	  XX	   XX
Spot		   +4	   4	  XX	   XX
Sense Motive	+4	4	XX	XX
Move Silently	+4	1(cc)	+3	+4/-4 (+4 Racial Bonus/ACP)
Hide		   +1	   1(cc)   +3	   +1/-4 (Darkweave Bonus/ACP)


[B]Equipment:		Cost	Weight[/B]
Breastplate +1		1350gp	  30lb
MW Spiked Chain		325gp	10lb
MW Flail		     308gp   5lb
Dagger, punching	 2gp	  1lb
MW Hv. Wood Shield     157gp   10lb
Crossbow, light		    35gp    4lb
10 bolts, MW		  70gp	    1lb
Backpack		   2gp	      2lb
Winter Blanket		  5sp	     3lb
Great Cloak, Darkweave	105gp	0lb
Hobgoblin bone hair tie	 0gp	    0lb
Deneith Mercenary dress  0gp	 0lb
Deep purple leathers	10gp	   15lb
Water skin		   1gp	       4lb
Bottle of Salasta	  5gp	      4lb
Deneith Brooch		 75gp	     0lb
Acidic Fire flask	   30gp	       1lb
Alchemist Frost flask	25gp	     1lb
Alchemist Spark flask	25gp	    1lb
3 flask pouches		  3gp	      1.5lb
Identity papers 	   5gp	       0lb
w/ portrait
Traveling papers	   2sp	      0lb
Belt pouch		    1gp	       .5lb
Concealed money belt	5gp	  .5lb
50' silk rope(stored)	  10gp	      5lb
Grappling hook(stored)	1gp	    4lb
flint and steel		     1gp	 0lb

[B]Total Weight:[/B]102.5lb Carried Weight:88.5	[B]Money:[/B] 59gp 3sp Xcp

[B]			      Lgt	 Med	    Hvy	  Lift	   Push[/B]
[B]Max Weight:[/B]	50	51-100	101-150	300	750

[B]Height:6' 6"[/B] 
[B]Hair:Long, dark grey[/B] 
[B]Skin:dark orange[/B]

Mauulshen is a lean, rangy hobgoblin with steady yellow eyes, a fierce hawk nose so blue it borders on black and the scarred, blued steel breastplate and greaves of a professional Deneith mercenary. A steel rounded bill cap with leather eye guard covers the top of his head, held on by a leather strap that runs under his lantern jaw. His iron grey hair, which is bound tight behind his neck with a piece of ancient yellowed bone falls down past his shoulders. His hands, warrior's hands, are not without scars. A Greatcloak, it's darkweave fabric black as night hangs from his shoulders down past the top of his hobnailed, sturdy Karnathi boots. The swinging spiked head of a flail can be seen hanging down from his belt and a case of crossbow bolts is strapped to his right thigh to go along with the light crossbow hanging from his pack next to a heavy wooden shield whose steel banded surface has seen much use.

For a hobgoblin, Mauulshen is remarkably charismatic. His calm, strong force of presence leaves many opponents guessing and that is just what Mauulshen wants. He heard many stories about the glory and strength of the Empire of Dhakaan as he grew up and he is determined to show the Five Nations just how tough and militant a hobgoblin can be, while maintaining the ties he has built.

Disgusted by the dishonorable betrayal perpetrated by the Lhesh, Mauulshen never even contemplated breaking his contract with Deneith, for he believes the loyalty of the House of the Sentinel will be very useful when Dhakaani rise again to their place of prominence.

The stories of his family say that his ancient ancestor, Halruuk Rhakaan was a member of the last Hobgoblin Emperor's most elite fighting force, the Concordant Aegis. They were known for their unswerving focus, brilliant tactics and dedication to each other and the Empire. Mauulshen wears the vertebrae of his ancestor to remind him of the ideals he strives to follow. It was given to him by his parents before he left to serve under the Deneith banners at the age of 16, more than ten years ago. He served with distinction during the last part of the War, rising to the rank of Sergeant, but it was his capture and verbal interrogation of a captured Noble that earned him his post in Droaam. His ability to use words along with steel and his goblinoid nature were seen as useful qualities in an individual assigned to help weaken House Tharask's grip on the mercenary resources of the monster psuedo state. So far, he has been unable to do any real damage to that grip, but Mauulshen is not a creature of impatience. He knows an opportunity to add glory to the name of House Deneith will come soon enough and with glory will come power.

XP log:
XXXX from

Other log:
XXXX from


L1 -> CLASS Marshal HP: +8+3 (HD+CON+OTHER) SP: +20 (CLASS+INT+OTHER)
Diplomacy +4r, Survival +4r, Bluff +4r, Listen +4r, Spot +4
Feat: Darguun Mauler
Powers Known: Art of War minor aura
L2 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
Sense Motive +4r, Diplomacy +1r
Powers Known: Motivate Care major aura
L3 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
Survival +1r, Move Silently +1r(2r/cross class) Hide +1r(2r/cross class)
Feat: Combat Reflexes
Powers Known: Master of Opportunity minor aura

Last edited:


Nuria Perrin D'Cannith

[B]Name:[/B] Nuria Perrin D'Cannith
[B]Class:[/B] Sorcerer 2 / XXX X	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b]Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Action Points:[/B] 6
[B]Deity:[/B] XXX ([B]Domains:[/B] XXX, XXX)

[B]Str:[/B] 8 -1 (0p.)	[B]Level:[/B] 2	[B]XP[/B]: 2550
[B]Dex:[/B] 14 +2 (6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 15 (1d4+2) +4 from feats
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +0	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 +0 (2p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] XX
[B]Cha:[/B] 17 +3 (13p.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+2	+0	+0	+0	12
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]        Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2    	+0	+2	--
[B]Ref:[/B]	+2	 +0	+2	+X
[B]Will:[/B]	+3	 +3	+0	--
[B]Notes:[/B] +2 on saves vs acid, sleep, and paralysis

[B]Weapon			Attack	Damage	Critical	Range[/B]
Lt. Crossbow		+3	1d8+0	19-20/x2	80 ft
Dagger			+0	1d4-1	19-20/x2	10 ft

[B]Languages:[/B] Common, Elven, Draconic, Gnome


[B]Feats: [/B] Draconic Heritage (Copper), Draconic Toughness

[B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - 4, 13; 1st - 2, 14
[B]Spellbook/Spells Known:[/B]
	0 - Detect Magic, Read Magic, Acid Splash, Prestidigitation, light
	1st - Magic Missile, Color Spray, XX;

[B]Spell-Like/Psi-like Abilities:[/B] XXX

[B]Skill Points:[/B] 20	[B]Max Ranks:[/B] 4/2
[B]Skills		   Total	Ranks	Mod 	Misc[/B]
Bluff			5	2	3       --       1pts
Concentration		7	5	2	--       4pts
Craft: Sewing		4	2	2	XX       2pts
Aracana			7	5	2	XX       4pts 
History			3	2cc	2		 2pts		
Nobility		3	2cc	2	         2pts
Speak Language:Draconic		2cc			 2pts	
Spellcraft		9	5	2        2(synergy)        3pts

                                                 total  25pts


[B]Equipment:		Cost	Weight[/B]
backpack		2gp	2lb
bedroll			1sp	1lb
spellpouch		5gp	1.5lb
beltpouch		1gp	.5lb
waterskin		1gp	4lb
whetstone		2cp	1lb
10 candles		1sp	1lb
torch			1sp	1lb
lt. crossbow		35gp	4lb
dagger			2gp	1lb
ID papers w\portrait	5gp	
travelling papers	2sp
3 rations		1.5gp	3lb
2 acidic fire flask	60gp	2lb
sewing needle
Wand of Summon Monster I  (75 charges)  

[B]Total Weight:[/B]22lb	[B]Money:[/B] 452gp 15sp 14cp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	160	400

[B]Age:[/B] 16
[B]Height:[/B] 5'1" 
[B]Weight:[/B] 112 lb
[B]Eyes:[/B] Bright Green
[B]Hair:[/B] Copper
[B]Skin:[/B] Tan

Appearance: Attractive in a wholesome way. She is short and of average build. Medium length copper colored hair, usually left loose. Her striking bright green eyes are usually what people notice first about her.
Nuria Tends to wear casual, yet finely made, clothes. Prefers to wear the colors white or green. Her normal travelling outfit consists of a white blouse, green leggings,
green leather boots, white long gloves, and a white cloak. She has a small tattoo of a copper dragon on her left upper arm.

Personality: Can be shy around strangers at first. Will defend her friends when they are threatened. She hates bullies and any others
that feel they need to push people around. She believes she was given her abilities for a reason. She is very inquisitive about everything
and will often ask questions to gain knowledge of things she has never seen. She is always polite and well mannered. Nuria respects her elders unless,
by their actions, they do not deserve her respect.

Background: Born and raised in Wroat. Nuria had a fairly normal childhood. Her mother runs a tailor shop and her father runs an alchemist shop.
Nuria worked as a seamstress at her mothers shop along with her eldest sister. Her brother and other sister work in her fathers alchemist shop.
She has two older sisters and an older brother. No one in her immediate family has developed a dragonmark. Nuria was tested just before her 14th birthday
to see if she would develop a dragonmark. When she turned 14, her sorceress powers began to manifest. It was decided to send her to Sharn to live with a distant aunt & uncle.
Nuria was tutored at the Cannith complex in Sharn. There she learned how to control her new abilities and began to research how these abilities came to be.
Based on tests run by the house as well as her own research, Nuria is convinced that one of her distant ancestors was a dragon. She has decided to adventure
as a way to not only repay the house for their hospitality, but to try to discover more about her heritage.

XP log:
XXXX from

Wealth and Craft log:
466 gp, 6 sp from
Paid 75 for sending
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L#1 -> CLASS Sorcerer HP: +10 (1d4+2+4 from feats) SP: +20 (2+2+1)x4 PP: +0 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL Bluff 1 rank, Concentration 4 ranks, Craft Sewing 2 ranks, Knowledge Arcana 4 ranks, Knowledge History 2cc, Knowledge Nobility 2cc, Speak Language 2cc, Spellcraft 3 ranks.

Feat: FEAT(s) Draconic Heritage (copper), Draconic Toughness
Spells Known: 0 level: Read Magic, Detect Magic, Acid Splash, Prestidigitation
1st level: Magic Missile, Color Spray
Powers Known: POWER
Other: +2 on saves vs acid, sleep, and paralysis
Last edited:


First Post
Jezira Flame d'Deneith, Cleric of Dol Arrah (3)

[B]Name:[/B] Jezira Flame d'Deneith
[B]Class:[/B] Cleric (3)       	[b]Starting Level[/b]: 3
[B]Race:[/B] Human
[B]Region of Origin:[/b] Karrnath
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Action Points:[/B] 6/8
[B]Deity:[/B] Dol Arrah([B]Domains:[/B] Sun, War)

[B]Str:[/B] 15 +2 (8p.)	[B]Level:[/B] 3		[B]XP[/B]: 3600
[B]Dex:[/B] 10 +0 (2p.)	[B]BAB:[/B] +2		[B]HP:[/B] 26 (3d8+6)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 10 +0 (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] 0
[B]Wis:[/B] 16 +3 (10p.)[B]Init:[/B] +0		[B]Spell Save:[/B] 13 + Lvl
[B]Cha:[/B] 13 +1 (5p.)	[B]ACP:[/B] +0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+0	+0	+0	+0	+0	16
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	+0
[B]Ref:[/B]	+1	+1	+0	+0
[B]Will:[/B]	+6	+3	+3	+0
[B]Notes:[/B] None

[B]Weapon			Attack	Damage	Critical	Range[/B]
Masterwork Halberd	+6	1d10+3	20/x3
   1 pt Power Attack	+5	1d10+5	20/x3
   2 pt Power Attack	+4	1d10+7	20/x3
Light Crossbow		+2	1d8	19-20/x2	80 ft.

[B]Languages:[/B] Common

Turn Undead 4/day, Turning Check +3 (+1 Cha, +2 for ranks in Know/Religion)
Turning Damage 2d6+4
Domain (war) Free Proficiency & Weapon Focus (Halberd)
Domain (Sun) Greater Turning of Undead 1/day
Spells: 0th 4; 1st 3+1; 2nd 2+1.  DC 13+Spell level
Spontaneous Casting of Cure Spells

[B]Feats: [/B] 
Weapon Proficiency & Focus Halberd; Free)
Least Dragonmark of Sentinel (+2 Sense Motive; Protection from Arrows 1/day)
Heroic Spirit (Extra Action Points per Level)
Power Attack

[B]Spells prepared[/B] (Save DC 13 + spell level): 
0 - 4.  [i]Detect Magic, Detect Poison, Light, Read Magic.[/i]  
1st - 3+1. [i]Divine Favour, Hide from Undead, Summon Monster I (Magic Weapon)[/i]
2nd - 2+1. [i]Bull's Strength, Hold Person (Spiritual Weapon)[/i] 
[B]Domains:[/B] Sun, War

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	+8	6	+2	
Know Religion	+6	6	+0	
Sense Motive	+8	3.0	+3	+2
[B]Notes:[/B] +2 on Sense Motive from Dragonmark

[B]Equipment:			Cost	Weight[/B]
Banded Mail			250gp	35 lb
Masterwork Halberd		310gp	12 lb
Silver Holy Symbol		25gp	1  lb
Wand of Cure Light Wounds (50)	750gp	-
Potion of Cure Moderate Wounds	300gp	-
Light Crossbow			35 gp	4 lb
10 bolts			1 gp	1 lb
Flask of Holy Water		25 gp	1 lb
Scroll of Bull's Strength	150 gp	-
Scroll of Lesser Restoration	150 gp	-
Scroll of Zone of Truth		150 gp	-
Backpack			2 gp	2 lb	
Antitoxin Vial			50 gp	-
Sunrod (2)			4 gp	2 lb

[B]Total Weight:[/B]58 lb	[B]Money:[/B] 498gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	0-66	67-133	134-200	400	1,000

[B]Age:[/B] 24 years old
[B]Height:[/B] 5'1"
[B]Weight:[/B] 115 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Fair

Appearance: A short woman, with a muscular frame and dark black hair
that falls to her shoulders. Attractive, but in a plain way. She is quiet,
and speaks in a soft voice. Her dragonmark is on the inside of her left arm,
and she keeps the arm bare to expose the mark. Jezira sunburns easily.

Personality: Generally good-natured, although firm in her beliefs.
Believes strongly in helping others, and has a deep well of empathy. She hates
showing weakness of any sort, though. She's proud of Karrnath, but hates the use
of undead by the government, as well as the Blood of Vol in general. She likes
making jokes, but is generally seen as being stern, something that always bothers
Jezira has a strong conflict of wills; one side of her wants to pursue a position
in house Deneith, while the other side is a loyal Karrn.

Background: A daughter of a Blademark in House Deneith, Jezira did her best
to distance herself from her house, feeling strongly that Deneith needs to form its
own nation. She attended Rekkenmark Academy, where she became a priestess of Dol
Arrah. Her faith caused her to question the use of undead in the Karnnathi army,
or, more specifically, how many soldiers were raised as undead against their will.
This opposition caused her a lot of trouble, and she was barred from serving in the
army because of her beliefs (and she was almost thrown in jail!) Meanwhile, her
house keeps her at arm's distance, because of her proud connections to Karrnath.
Jezira has decided to become a freelancer, and is now a blademark for house Deneith.
She wants to put Karrn behind her, and become a Sentinel, but still has to earn the
trust of a house that's unsure of her.

XP log:
600 XP from Chapter One: Goblins in the Cellar

Wealth, Action Point, and Craft log:
Spent 5 sp for an inn room after a night fighting goblins
Wasted an action point on a Sense Motive check.
Spent another point trying to hit a bugbear.

L2-> CLASS Cleric 2 HP: +8 (HD+CON+OTHER) SP: +3 (CLASS+INT+OTHER) PP: +None(Class+ATB+Other)
Add one rank to every skill.

Feat: None

Add one rank in each skill.

Feat: Power Attack.
Last edited:


First Post
[B]Name:[/B] Justice
[B]Class:[/B] Warforged Paladin 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Warforged
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male Personality
[B]Alignment:[/B] Lawful Good
[B]Action Points:[/B] 4/6
[B]Deity:[/B] None ([B]Domains:[/B] XXX, XXX)

[B]Str:[/B] 15 +2 (8 p.)	[B]Level:[/B] 2		[B]XP[/B]: 1600
[B]Dex:[/B] 10 +0 (2 p.) 	[B]BAB:[/B] +2		[B]HP:[/B] 21 (2d10+4)
[B]Con:[/B] 15 +2 (5 p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] 100
[B]Int:[/B] 10 +0 (2 p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (6 p.)	[B]Init:[/B] +0		[B]Spell Save:[/B] XX
[B]Cha:[/B] 14 +2 (10p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 35%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+2	+0	+0	+0	+0	20
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] 2/Adamantine

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+0	+0	+0	+X
[B]Will:[/B]	+3	+0	+1	+2(Durable Will)

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Longsword		+5	1d8+2	19-20/x2	------
Javelin			+2	1d6+2	20/x2	30 ft
Slam 			+4	1d4+2	20/x2		

[B]Languages:[/B] Common

[B]Abilities:[/B] Light Fortification (25%), Immunity to sleep effects, poison,
paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain 
Aura of Good, Detect Evil, Smite Construct, Smite Evil 1/day
Durable Will, Repair Damage

[B]Feats: [/B] Adamantine Body (1st)

[B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
[B]Spellbook/Spells Known:[/B]
	0 - XX, XX, XX;
	1st - XX, XX, XX;

[B]Spell-Like/Psi-like Abilities:[/B] Repair Damage--4 points per day, Detect Evil--at will

[B]Skill Points:[/B] 10	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Craft (Armor)	+4	4	+0	--
Diplomacy	+4	2	+2	--
Know(Religion)	+2	2	+0	--
Sense Motive	+3	2	+1	--


[B]Equipment:		Cost	Weight[/B]
MW Longsword		315gp	4 lb
MW Heavy Steel Shield	170gp	15lb
3 Javelins		3 gp	6 lb
MW Artisan's Tools	55gp	5 lb
Holy Symbol, Silver	25gp	1 lb
4 Sunrods		8 gp	4 lb
3 Oils of RLD		150gp	--
Potion--Shield of Faith	50gp	--
Whetstone		2 cp	1 lb
Everburning Torch	110gp	1 lb

Total			886.02	37lb

[B]Total Weight:[/B]37lb	[B]Money:[/B] 13gp 8sp 8cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	66 	133	200	400	1000

[B]Age:[/B] 5
[B]Height:[/B] 6'8"
[B]Weight:[/B] 330 lb
[B]Eyes:[/B] White
[B]Hair:[/B] None
[B]Skin:[/B] Bright Metal and Shiny Wood

Appearance: Justice is an imposing figure of shiny metal and polished wood. Three javelins are strapped to his back, fanned out so that one is over each shoulder and the other is over his head. His shield holds the scratched-out crest of the Cyran army.

Personality: Justice easily grows weary of seeing the pain and suffering humanoids inflict on each other. He firmly believes that the only way to coexist with others is to behave in a just manner. Sadly, he is aware that others choose not to live by that code, and he tends to come across as judgemental as a result. He chooses to assess a situation carefully before acting, but then acting with strength and ferocity where its called for.

Background: Justice was commissioned by the army of Cyre during the last year of the war. He fought with a warforged infantry unit that was responsible for guarding a unit of war wizards. He watched the destruction those wizards through at the Brelish forces, and then the deaths they suffered on the Day of Mourning, and came to see the ironic truth their deaths represented. Destruction yields only destruction, and pain yields only pain. From this came his belief in the importance of Benevolent Justice.

XP log:
600 from JR Young's Goblins in the Cellar
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid 1sp for transportation in http://www.enworld.org/showpost.php?p=4161020&postcount=255
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L1 -> Warforged Paladin(Races of Eberron) 1 HP: +12 (10 HD +2 CON) SP: +8 (8 CLASS +0 INT)
Skills: Craft(armorsmithing) +4 RANKS, Diplomacy +2 RANKS, Knowledge(Religion) +2 Ranks
Feat: Adamantine Body

L2-> Warforged Paladin(Races of Eberron) 2 HP: +9 (7 HD +2 CON) SP: +2 (2 Class, +0 INT)
Skills: Sense Motive +2 Ranks

Last edited:


First Post
[B]Name:[/B] Sir Leland Seriah
[B]Class:[/B] Paladin 3 / 	[b]Starting Level[/b]: 3
[B]Race:[/B] Human
[B]Region of Origin: Thrane[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Action Points:[/B] 6
[B]Deity:[/B] The Silver Flame 

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:[/B] 11 0  (3p.)	[B]BAB:[/B] +3		[B]HP:[/B] 28 (3d10+3)
[B]Con:[/B] 12 +1 (4p.)	[B]Grapple:[/B] +6	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 10 0  (2p.)	[B]Speed:[/B] 30(20)'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (4p.)	[B]Init:[/B] +0	[B]Spell Save:[/B] XX
[B]Cha:[/B] 16 +3 (10p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+0	+0	+0	+0	+0	18
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+3	+1	+3
[B]Ref:[/B]	+4	+1	+0	+3
[B]Will:[/B]	+5	+1	+1	+3

[B]Weapon			Attack	Damage	Critical	Range[/B]
Mwk Greatsword		+7	2d6+4	19-20/x2	------
Composite Longbow (+0)	+3	1d8	20/x3		110 ft


[B]Languages:[/B] Common

[B]Abilities:[/B] Aura of Good (Moderate); Detect Evil (At Will); 
Smite Evil 1/day (+3 to hit, +3 damage); Divine Grace; 
Lay on Hands (9 hp/day); 
Aura of Courage (Immune to fear, +4 morale bonus vs. fear to allies w/in 10'); 
Divine Health (Immune to all diseases, including supernatural and divine)

[B]Feats: [/B] 3
Blind-Fight (Human Bonus); Cleave (Lvl 3); Power Attack (Lvl 1)

[B]Skill Points:[/B] 18	[B]Max Ranks:[/B] 6/3
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Diplomacy		+9	6	+3	--
Knowledge (The Planes)	+3	3	+0	--
Knowledge (Religion)	+6	6	+0	--


[B]Equipment:		Cost	Weight[/B]
Full Plate Armor		1500gp	50lb
Masterwork Greatsword		315gp	4lb
Composite Longbow		100gp	3lb
Holy Water (4 Flasks)		100gp	4lb
Holy Symbol, Silver		25gp	1lb
Flametouched Iron Arrow (5)	250gp
Cold Iron Arrow (10)		1gp
Silver Arrow (20)		2gp
Explorer's Clothes (2)		10gp	8lb
Clerical Vestments (1)		5gp	6lb
Papers				2gp
Travelling Papers		2sp
Everburning Torch		110gp	1lb

[B]Total Weight:[/B] 82lb	[B]Money:[/B] 224gp 8sp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150


Appearance: He is quite average in appearance, though he is quite strongly built. He keeps his hair short and his face

cleanshaven. His clothes are muted earth tones and constructed to last well, except for the silver tabard he wears.

Personality: He strives to hold himself to the exacting standards of purity that are the ideal of the Church of the

Silver Flame. He does not expect that others meet his personal standards, but actual evil acts are not tolerated (though he

prefers to give people the chance to mend their ways rather than immediately offering violence).

Background: Leland was born and raised in Flamekeep. From a very early age he knew that he wanted to be one of the

great holy warriors of the Silver Flame, standing as a bastion between the common folk of the world and the supernatural evil

that infects it. As soon as he was able to, he became a squire in the Knights Templar. Last year, Leland finally was admitted

as a full knight in the Templars.

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L01 -> Paladin HP: +11 (10 HD + 1 CON) SP: +12 (8 Paladin + 4 Human)
Diplomacy +4, Knowledge (The Planes) +2, Knowledge (Religion) +4
Feats: Blind-Fight, Power Attack

L02 -> Paladin HP: +8 (7 HD + 1 CON) SP: +3 (2 Paladin + 1 Human)
Diplomacy +1, Knowledge (Religion) +1 [Saved 1 for cc later]

L03 -> Paladin HP: +9 (8 HD + 1 CON) SP: +3 (2 Paladin + 1 Human)
Diplomacy +1, Knowledge (The Planes) +1, Knowledge (Religion) +1
Feat: Cleave
Last edited:

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