Sunderstone
First Post
I cant seem to get my party past level 5 with 3rd edition. We already lost 2 parties at 5th level. One party was turned to stone in RttToEE, the other slain during VoLK by Necromancer Games.
This time it was a semi-tpk with the party at level 3 in the Shackled City adventure path (Lifes Bazaar).
Basically my group consists of 3 veterans, 22 years D&D experience for myself and another, the third has about 15 years experience. The last 2 are a little greener, one with 6 yrs and the other has about 3 yrs.
The party expended ALL of their spells earlier, including heals, no one was at full hp, and one guy was 8 hp.
Bad dicing took care of the rest. I fudged alot of rolls on the DM side of the screen to reduce damage against the party and change a few hits against the party to misses.
sigh. The game was still fun for all of us.
I was going to have the three players roll up new ones and stage a rescue of the other two, or even have them as three more prisoners and all attempt to escape together.
Unfortunately I dont like telling my players what to play and I encouraged them to make any characters they wanted to play. This left us with no Wizard or Cleric type.
So we all rolled new ones. As a DM, Ill run another steady NPC like I always do to fill in the holes (a wizard this time).
Im currently trying to decide on what to start a new party with next, my 2 choices are Mad God's Key, or Raiders of the Black Ice using the Frostburn stuff.
Any opinions as to which I should use?. I wouldnt mind hearing pros and cons of both choices
This time it was a semi-tpk with the party at level 3 in the Shackled City adventure path (Lifes Bazaar).
2 PCs have been caught and are to be auctioned off to Underdark slavers by Kazmojen, the other 3 were killed by his pet Howler.
Basically my group consists of 3 veterans, 22 years D&D experience for myself and another, the third has about 15 years experience. The last 2 are a little greener, one with 6 yrs and the other has about 3 yrs.
The party expended ALL of their spells earlier, including heals, no one was at full hp, and one guy was 8 hp.
They didnt want to rest for 2 reasons, one was a fear of guard replacements, the second was that they heard the children were on the auction block and feared losing them.
sigh. The game was still fun for all of us.
I was going to have the three players roll up new ones and stage a rescue of the other two, or even have them as three more prisoners and all attempt to escape together.
Unfortunately I dont like telling my players what to play and I encouraged them to make any characters they wanted to play. This left us with no Wizard or Cleric type.
So we all rolled new ones. As a DM, Ill run another steady NPC like I always do to fill in the holes (a wizard this time).
Im currently trying to decide on what to start a new party with next, my 2 choices are Mad God's Key, or Raiders of the Black Ice using the Frostburn stuff.
Any opinions as to which I should use?. I wouldnt mind hearing pros and cons of both choices
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