Shackled City, Act I - Life's Bazaar

Krago o'the Mountain said:
"Well," adds Ghelve, somewhat reluctantly, "If no one has any poles, I suppose you could always borrow my stilts."

Galen does just that, borrowing the curtains as well. Wrapping the ends of the curtains around the poles as he was taught by the Shield Knights, the war mage prepares a stretcher on which to carry the skulk.
 

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Konstantine, with a puzzled look on her face, turns back to the halfling. "You can heal wounds? But, Dowlee, I thought you were not a cleric? How do you do that? Well, never mind that. This wound could use some tending to. I've never been attacked before." The bard gets a horrified look on her face. "This won't leave a SCAR, will it?"
 

[OOC: Feel free to interject any further role-playing of the encounter in Ghelve's shop (i.e., Dowlee's response to Konstantine's question, etc.). Having said that, I think we're ready to push on.]

IC: Ghelve returns upstairs to his bedroom and fetches his stilts. He makes no protest as Galen strips his curtains from the walls, but he doesn't look very pleased about it.

When he is satisifed that all is in readiness, Ghelve follows alongside the others as the group leaves the locksmith's shop. He places a CLOSED sign in the front window, then, on the shop's threshold, the gnome produces another key, and locks the front door. He then hands that key over to Konstantine as well. "Whatever you plan to do with those creatures in Jzadirune, I'd not wait too long. They'll notice that things are amiss soon. Who knows what that might mean for the kidnapped children."

Galen and William carry the makeshift litter, as the group makes their way slowly to the church of St. Cuthbert. They draw a lot of puzzled glances and stares from the citizenry, unsure what to make of it all. But, no one stops to ask questions.

It's around midday when the procession arrives back at the temple. A knock on the outer door soon summons the familiar face of the acolyte Pellir. An expression of surprise is his first response when he sees the assembly outside, but he quickly recovers his wits and invites everyone inside. "Wait here, please," he asks as he rushes away to find help. In only a few moments both Ruphus and Jenya have arrived, concern written on their faces. "What has happened?" Jenya asks with seriousness as she gathers in the scene...the penitent gnomish locksmith, the litter with the injured skulk, and finally the adventurers. She awaits your reply.
 

"Jenya, I think we have stumbled upon good fortune. This is Master Ghelve, the locksmith, though I am sure you knew that. We decided to pay him a visit. This thing," Konstantine points disgustedly at the skulk, "attacked us while we were in his shop. I think it is still alive, so you might be able to learn more from it. The missing persons... well the culprits had bypassed Ghelve's locks..."

The bard looks at Ghelve and reassuringly nods to him. "Go ahead," Konstantine whispers to him.
 

Dichotomy said:
"Jenya, I think we have stumbled upon good fortune. This is Master Ghelve, the locksmith, though I am sure you knew that. We decided to pay him a visit. This thing," Konstantine points disgustedly at the skulk, "attacked us while we were in his shop. I think it is still alive, so you might be able to learn more from it. The missing persons... well the culprits had bypassed Ghelve's locks..."

The bard looks at Ghelve and reassuringly nods to him. "Go ahead," Konstantine whispers to him.

[OOC: I'm just going to go the summary route, here.]

IC: Ghelve looks nervous, but after clearing his throat several times, he is able to begin to relate his story to Jenya and Ruphus. Once he does begin talking, he becomes a flood of information, with each sentence seeming to follow more and more closely after the other. He reveals everything, leaving no detail unmentioned...the ambush in his shop from Jzadirune below...the two types of creatures present...the abduction of Starbrow, and subsequent coercion to provide a skeleton key and list of customers. He speaks with great praise of 'these brave heroes' who rescued him from the watchdog skulk. Finally, he says to Jenya, "Mistress, I know that my actions have led to the suffering of many innocent folks, and for that I am deeply sorry. I just truly didn't know what else to do under the circumstances. But, now that I'm out of harm's way, I'm willing to do whatever is necessary to help make amends."

Jenya has remained quiet and thoughtful throughout Ghelve's rambling, although Ruphus looks quite upset. Jenya looks to the PCs, while considering her response. "Do you have anything to add to Master Ghelve's story?"

[Responses?]
 

Konstantine looks around at the group, with a nod and small smile for Ghelve. "I don't think so. It's quite fortunate that things happened as they did. No one was seriously hurt, except that thing. Who knows what might have happened if Master Ghelve had acted rashly? Perhaps, if we can move quickly enough, measures can be taken before the kidnappers even realize that they've been found out."
 


Dichotomy said:
Konstantine, with a puzzled look on her face, turns back to the halfling. "You can heal wounds? But, Dowlee, I thought you were not a cleric? How do you do that? Well, never mind that. This wound could use some tending to. I've never been attacked before." The bard gets a horrified look on her face. "This won't leave a SCAR, will it?"
"Shh, no, quiet. Here, let me..." She places her hands on the wound, and Konstantine feels a slight sting as the wound starts to close. "No scar. My powers come from Ehlonna, but in a more direct route than for clerics. I don't know how it works, exactly, though. It just comes to me."

Dowlee follows the procession through the town and listens to Ghelve's story. "Well, I got there a tad late, as you might expect. I suppose the next order of business is to seek the children and their captors in the depths of Jzadirune."

[sblock]ooc: Cure Light Wounds, 1d8+1... you want me to roll it or will you? I had assumed I hadn't seen the puzzle (not that it would've been concealed from me) because it probably would not have mattered to me. Unless the priests would have taken the time to give me the entire story, which certainly is not a stretch.[/sblock]
 

William Human Paladin

"I think the locksmith has told the relavent parts of the story. However, we were pretty visible coming back here. I think we should move quickly to try and recover the children before they are moved or harmed."
 

Jdvn1 said:
"Shh, no, quiet. Here, let me..." She places her hands on the wound, and Konstantine feels a slight sting as the wound starts to close. "No scar. My powers come from Ehlonna, but in a more direct route than for clerics. I don't know how it works, exactly, though. It just comes to me."

[sblock]ooc: Cure Light Wounds, 1d8+1... you want me to roll it or will you?


OOC: I got it....as a rule of thumb, you can always just expect me to make the rolls.

Dowlee casts Cure Light Wounds on Konstantine, Roll 6 + 1 = 7, restoring the bard to full hp!


Jdvn1 said:
I had assumed I hadn't seen the puzzle (not that it would've been concealed from me) because it probably would not have mattered to me. Unless the priests would have taken the time to give me the entire story, which certainly is not a stretch.
Jdvn1 said:
[/sblock]

OOC: I'd say Jenya would have done just that; she is thorough, and extremely concerned for the well being of the children. She would have given Dowlee just as much info as the other PCs.
 
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