Shackled City, Act I - Life's Bazaar

Galen stops, barring the passage with his longspear to let the others know not to pass. He glances back and places his index finger over his lips. He then leans forward and whispers to Eliara, "Can you advance silently to see what is making those noises?"
 

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Eliara nods and proceeds ahead of the party, moving stealthily and trying to see or hear what might be ahead of the group.
 

William Human Paladin

Knowing stealth is not is forte, William nods at Galen's suggestion and stands mutely waiting to see what happens.
 

At Galen's suggestion, Eliara slips forward to the foot of the stairs, her keen elven senses peering ahead into the gloom. The staircase ends at a forty-foot-square room with a ten-foot-high ceiling. A slight draft blows into the room from a ten-foot-wide open passage in the far wall, directly across from the stairs. Two four-foot-diameter circular doors are set into the middle of the south wall. Each door is made of wood and framed with a ring of mortared stones. The westernmost door is closed and inscribed with a strange glyph. The easternmost door bears a different glyph but rests half open. The half-open door reveals an iron rim of gearlike teeth, and dim light spills from the chamber beyond. Mounted to the walls of the room are twelve tarnished copper masks. The masks are two feet tall and cling four feet above the floor. Each one depicts a smiling gnome's visage. The soft giggling, chirping, and rustling noises seem to pour from the very walls.

There is no sign of any obvious threat. Actions?
 

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When it is evident that Eliara is not being attacked, Konstantine moves down into the room to give it better light. The bard looks at the glyphs and the masks to see if they jog any memories.

Konstantine also looks at the half-open door. The bard's eyes go wide and she whispers to the group. "Be wary! The riddle said, 'Beware the doors with teeth.'" Konstantine points to the iron rim. "I bet the closed door is the same." Konstantine nervously backs up to the entrance to the room.
 

William Human Paladin

"I was thinking the same thing. We should be wary, but unfortunately the riddle does not seem to advise only warn. Does anyone have a suggestion as to what we should do next?"
 

Dowlee looks around the room a bit. "Interesting room... does anyone know what the glyphs are?"
 



While William guards the doors, Galen moves as quietly as possible across the room to the corridor opposite the stairway. He peers down the hallway.
 

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