Shackled City Adventure Path Campaign (Thread Closed)

Phyrrus said:
I thought about the warforged concept and am willing to let it go. However, most people will see him/her as nothing more than a sentient golem, and it may not always be easy for him to be accepted as a true being. I look forward to seeing the backstory for him, as well as his "birth" in Oerth.

This was an idea I had not thought of, but I really like it! I'll construct (*ahem*, pun only slightly intended) a backstory with the warforged as a Cauldron wizard's golem that went arry (does anyone know how to spell that word?). I should have the character up by this afternoon.
 

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jeremy: Feel free to invent the Wizard as you see fit, and we will work it in. Who knows, perhaps the wizard and other members of this group can make a cameo in the solo campaign you are writing, which is quite good btw. I definately will have to alter some things up now to keep it a little surprising for you...:)

Thanee: Thank you for the info on the feat.

Starman: I have no problem with your switching over to sorc past lvl two, but I will still expect him to behave as he did when he was a paladin. His awakening magical ablities should be seen as a gift from Wee Jas and be honored as such. If he just reverts to simple spell slinger acting with no high moral value, you may start noticing the paladin abilities fading and become nothing more than a fighter sorc, minus the two extra fighter feats.

Eluvan: Thanks for the further clarification, and glad to see I wasn't very far off on my thoughts on the writing of it.
 

Legildur: I think you may want to recheck your money to lower the amount down to 5gp and some change vice 200gp remaining.:) Also choose which feat you would like and I have no problem with tactile touch. Just make sure your writing reflects how much he depends on getting the "feel of the lock" vice analyzing with his eyes.

Eluvan: Half-orc fighter (primary fighter/secondary rogue later on)
Jeremy: Potential warforged atificer (primary arcane/secondary healer?)
Legildur: Potential Whisper Gnome Rogue (primary rogue/trapspringer spec)
Thanee: Human Paragon (future primary divine caster/triatery rogue)
Frukathka: Doppleganger (primary and secondary misc)
Starman: Paladin (Secondary melee/secondary secondary arcane caster later on)
 

Phyrrus said:
All I ask is that the chars be from Cauldron, and I will post more info on the city if some it seems there is any interest in starting this.

When you have the time, getting a few general infos about the city would be cool, to fit the background in. :)

BTW, what is this pool/lake in the center of the map used for? Looks like a gigantic swimming pool. :D

Is it refilled somehow (i.e. from an underground connection)?

Bye
Thanee
 

Filling the info in now. I am going to give a rough overview to help get this started, but plug in more specific stuff as we go. I am also going to lift the must be from Cauldron rule, but if you want to have your char already in the city, that is fine as well.
 



To be honest hadn't thought of that, as I am still winging a great deal of this. Let's just go with the one listed in the module for now.
 

Phyrrus said:
Legildur: I think you may want to recheck your money to lower the amount down to 5gp and some change vice 200gp remaining.:) Also choose which feat you would like and I have no problem with tactile touch. Just make sure your writing reflects how much he depends on getting the "feel of the lock" vice analyzing with his eyes.
The 200gp is total wealth (equipment plus little bit of coin). Sorry for the confusion.

Feat selection is still very much a problem for me. But I'll make a decision today sometime.

Decision made, Tactile Trapsmith it is. One thing I've always seen with Rogues is the 'gambling' that occurs with traps and locks, so anything to improve that has got to be a good thing. The combat side of things will have to wait - besides, the other characters seemed to have that pretty well covered.
 
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