bbarrington
First Post
Squire James said:Mild spoilers in this post... those who have been through it will know what I mean, but I don't think I have any real surprises here!
All I can say is that the planar adventure is a really, really bad place to have a TPK, especially near the end. I tried continuing the path with new PC's but the start of the next adventure made little sense because the bad guys were essentially sending assassins out after people who didn't do anything (yet). Later on, they failed to pick up on some crucial plot hooks because said hooks were seen only by the dead PC's (and my players tend to miss clues when slapped in the face with them). The PC's had no idea what to do, and I was getting tired of railroading, so the campaign died.
One villain killed the party, killed the campaign, and didn't even succeed in his objective! Very ironic.
Kaurophon got a TPK?!?! I'm amazed. My PCs didn't believe a word he said and were waiting for him to turn. The party wizard spent the entire adventure antagonzing him about it as well. It almost got him killed when K tried to Disintegrate him at the end. After that the cleric of St. Cuthbert went "Vader" on him and tossed him into the plasma and got himself a smoking eye. Wonder what Jenya is going to think about that!