Shackled City AP - Help my PC's avoid a TPK

Here's what I would do:

She makes the deal with the pcs to destroy the statue, with one of them left behind. She also will accept terms of "and I will not harm any of you for today, so long as you do not attempt to hurt me either" She then charms that one and has a conversation with him.

If you want to be extra cautious, she could be hiding with a minor image of herself sitting with the charmed player in case they try to ambush her when they come back.

But, when the pcs come back, she says "thank you for the lovely gift" referring to the charmed player. "You have freed me from being bound to this temple!"

She summons 1d4 barbazu** (I'd just let this work, and probably make it a fixed amount that you decide upon based on party strength. I recommend 3 as it's not a "max roll" and also because one of the players is charmed. That's essentially 4 vs 4. Even if she couldn't do this before, she is no longer "summoned"-she's free of her bindings). Then, she entangles the charmed player with her rope of entanglement (who does not resist) and tries to fly away.


Allow the uncharmed players to attack the rope (you might hint that they have no real chance of taking her out and also that attempting to hurt/attack her frees her of the deal so that she can TPK them) to free their ally (still charmed). This "convinces" the charmed player that they are shooting at her/him, and are not the friends he thought they were.

Then, they must battle the barbazu (who cannot teleport and are a melee group...so the players have a good chance). The charmed player will however, defend the barbazu (a command she gave him/her while she discussed her plan with him).

This should lend itself to a doable battle, make them hate her, make her a recurring villian, and most importantly, it is logical/reasonable for her to do and yet it avoids your TPK.


**Note that she is not harming the players, the barbazu are. Also, if they cut the rope and the charmed pc falls, she didn't do that to him, his allies did.


EDIT: If she DOES get away with the charmed player, she'll bring him to a secluded place, uncharm him, and make a deal with him (his life or XYZ). The deal should include the offer to return him to his friends. She'll then find them (gather info and teleport are a potent combo) and fly him back to their group, letting him loose outside of their camp (not within sight). Part of the deal should be that he has to lie to them and say he got away by cutting the rope himself and then hiding from her.

(BY THE WAY: All devils in my campaign have the ability to "cast" geas/quest, lesser geas/quest or mark of justice. The target of the spell must be willing, and not charmed or magically compelled. Think of this as an enforceable devil's bargain. It might be something you could consider giving to her if she does get away with the charmed pc. She's "advanced" after all. Alternately, there could be a "magic contract" that is written out with the power to geas all parties that sign it.)
 
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I like your suggestion. If I can make a recurring villan out of Aushunna (which defintely wasn't part of my plans before last session) I think it will be great.

I'm a little confused when you say that the PC will fall if the party cuts the rope around them. Does Aushunna tie that PC up to something off the ground? Or is she flying around with the PC entangled in the rope dangling below her?

Olaf the Stout
 

Ah, I can see how that wasn't clear.

From the srd:
Devil :: d20srd.org
Entangle:
Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.
So the idea is that she can entangle and take off flying, with the charmed guy dangling just below her.
 
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Ha! I posted about this exact encounter years ago, also fearing a TPK!

If you have the ability to search, you should be able to find that discussion. Or perhaps someone will post a link.

One thing I don't remember from the encounter ... is the Erinyes summoned or called? This is extremely important, as summoned outsiders are not able to use summoning or (more importantly in this case) teleport magic. This rule is fairly well buried, but I'm sure someone else can give you a cite if you need one.


All of you We Jas Priests are the same. "Oh I almost died help me, help me" Always looking for the Halfling Rogue/Acrobat to save the day.

What's up Jeff how is it going?

Steve
 

Ha! I posted about this exact encounter years ago, also fearing a TPK!

If you have the ability to search, you should be able to find that discussion. Or perhaps someone will post a link.

One thing I don't remember from the encounter ... is the Erinyes summoned or called? This is extremely important, as summoned outsiders are not able to use summoning or (more importantly in this case) teleport magic. This rule is fairly well buried, but I'm sure someone else can give you a cite if you need one.


All of you We Jas Priests are the same. "Oh I almost died help me, help me" Always looking for the Halfling Rogue/Acrobat to save the day.

What's up Jeff how is it going?

Steve
 


What's up Jeff how is it going?
Steve! Come back to San Francisco! Come back! Blank is still making appearances in my Eberron game, serving as Elaydren's bodyguard.

(Shoot me your contact info. I tried emailing you a couple of months ago, and it bounced. Email below.)


Jeff

jeff dot wilder at yahoo.com
 

Sorry for the minor thread necromancy.

*ARISE thread! ARISE!*


I was wondering if you've played again yet and how it all worked out.

Thanks for that. I was going to look for this thread today so you saved me the trouble by bumping it back up to the front page.

We haven't played the next session yet. We only play once a fortnight so tomorrow night will be the next session. I'm hopeful that I can avoid the TPK but I think the PC's will be in a worse position due to the bargain they will have to make with the Erinyes (which is always nice to see! :]).

I'll be sure to post on here after the session to let everyone know how it went.

Olaf the Stout
 


sounds like fun;

I'd go the other way and *try* to get a tpk - let the players wit win the day or die with honor.

If I wanted to I think I could almost certainly get a TPK out of the current situation. That's just going to stall the campaign for a few sessions, which isn't really an ideal situation for me.

Olaf the Stout
 

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