ECL 8 (middle of The Demonskar Legacy, on the outskirts of Vaprak’s Voice)
Note: due to laziness (go figure), I've stopped tracking exact charges of wands, potions, and ammo in these RG posts. I do keep a tally of sorts in my campaign notes, but it's not exact, and I'll sometimes tweak these things as needed in the plot. These entries should be considered "model" stats when the players are fully prepared and stocked (which they'll rarely be in this and the next modules, as we'll see).
“Zenna,” Tiefling Female Wizard 3/Cleric 3 (Azuth)/Mystic Theurge 1
Str 8, Dex 14, Con 14*, Int 18, Wis 13, Cha 9
Fort +5, Ref +4, Will +9
Atk +2 melee (1d4-1/19-20 dagger), +6 ranged (1d8/19-20 light crossbow, masterwork bolt)
AC 13 (dex, ring), hp 39
SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead
Feats/Skills: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +15, Decipher Script +11, Heal +4, Hide +5, Knowledge (arcana) +13, Knowledge (history) +6, Knowledge (religion) +10, Knowledge (the Planes) +5, Sense Motive +3, Spellcraft +16, Survival +2
Spells (Wizard, 4/4/3): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp, 1/silent image, 2/invisibility, 2/mirror image, 2/scorching ray
Cleric Domains: Knowledge (all divination spells at +1 CL), Spell (+2 Conc./Spellc.)
Spells (Cleric, 5/5/3): 0/create water, 0/detect magicx2, 0/mending, 0/purify food and water, 1/commandx2, 1/mage armor*, 1/magic weapon, 1/remove fear, 2/detect thoughts*, 2/hold person, 2/lesser restoration
Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/summon monster I, 1/unseen servant, 2/levitate
Equipment: amulet of health +2, dagger, light crossbow plus case with 10 regular bolts, 10 masterwork bolts, +1 ring of protection, wand of burning hands (CL1), wand of cure moderate wounds (CL3), wand of acid arrows (CL3), light traveler’s pack, spellbook
Clarese “Mole” Calloran, Rock Gnome Female Rogue 7/Acrobat 1
Str 10, Dex 17, Con 16, Int 12, Wis 10, Cha 12
Fort +5, Ref +10, Will +2
Atk +6 melee (1d4/19-20 small shortsword), +10 ranged (1d6/19-20 small light crossbow, masterwork bolt)
AC 19 (+1 chain shirt, size, dex), hp 54
SA kip up, unbounded leap, evasion, sneak attack +4d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation
Feats/Skills: Dodge, Mobility, Spring Attack, Balance +12, Bluff +7, Climb +9, Craft (alchemy) +2, Escape Artist +6, Gather Information +6, Listen +6, Hide +14, Jump +9, Move Silently +15*, Open Locks +7, Search +8, Sleight of Hand +5, Spot +6, Tumble +12, Use Magic Device +7, Use Rope +4
*includes +5 bonus for silent moves chain shirt
Equipment: +1 mithral chain shirt (silent moves), boots of striding and springing, small light crossbow, cases with 10 regular bolts, 10 masterwork bolts, pouches and backpack with assorted miscellaneous supplies, small shortsword, small dagger, silk rope, thieves’ tools
Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 7/Divine Champion 1
Str 18*, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Fort +12, Ref +5, Will +6
Atk +12/+7 melee (1d8+4/20x3, warhammer), +7 ranged (1d4+4/20 light hammer)
AC 21 (+1 mithral full plate, +1 large shield, dex), hp 72
SA aura of courage, divine health, divine grace, lay on hands (total 17 points/day), detect evil, smite evil 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants
Feats/Skills: Leadership, Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +5, Heal +6, Knowledge (religion) +7, Sense Motive +7, Speak Language (Undercommon), Spot +3
Spells (1): 1/bless weapon, 1/divine favor
Equipment: gauntlets of ogre power, +1 mithral full plate, +1 large steel shield, warhammer, two light hammers, traveling pack
Dannel Ardan, Moon Elf Bard 4/Ranger 3/Arcane Archer 1
Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 16
Fort +6, Ref +12, Will +6
AC 18 (+1 mithral chain shirt, dex), hp 36
Atk +9/+4 melee (1d8+2 longsword), +12/+7 or +10/+10/+5 melee (1d8+2 masterwork mighty [+1] longbow with enhanced arrow)
SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy, enhance arrow +1
Feats/Skills: Endurance, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +7, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +2, Listen +9, Move Silently +8, Perform (flute) +10, Perform (sing) +10, Ride +6, Spot +7, Survival +5
Spells Known (3/3/1 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall, 2/alter self, 2/cure moderate wounds
Equipment: +1 longsword, +1 mithral chain shirt, masterwork mighty [+1] longbow, 40 arrows, masterwork flute, wand of cure light wounds (CL1), traveling pack
Balthazar Hodge, Shield Dwarf Male Fighter 4/Expert 1
Str 14, Dex 12, Con 18, Int 10, Wis 11, Cha 8
Fort +8, Ref +2, Will +3
AC 20 (+1 banded mail, large wooden shield, dex), hp 51
Atk +8 (1d10+5, +1 dwarven waraxe), +6 ranged (1d10, masterwork heavy crossbow)
SA Darkvision, Stability, Stonecunning, +2 vs. poison, spells, +1 atk vs. orcs/goblins, +4 AC vs. giants
Feats/Skills: Power Attack, Self-Sufficient, Toughness, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Appraise +4, Climb +3, Craft (blacksmith) +4, Heal +2, Knowledge (engineering) +4, Profession (miner) +4, Search +4, Survival +6
Equipment: +1 banded mail, +1 dwarven waraxe, large wooden shield, masterwork heavy crossbow, 20 bolts, miner’s tools, miscellaneous gear
Morgan Ahlendraal, Human Male Cleric 6/Fighter 2 (Helm)
Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 10
Fort +10, Ref +2, Wis +8
AC 22 (+1 full plate, +1 large steel shield), hp 57
Atk +11/+6 melee (1d10+4, +1 bastard sword), +7 ranged (1d6+3 masterwork javelin)
SA Turn Undead
Feats/Skills: Combat Casting, Exotic Weapon Proficiency (bastard sword), Extra Turning, Improved Turning, Power Attack, Weapon Focus (bastard sword), Climb -4, Concentration +11, Knowledge (religion) +8, Heal +7, Intimidate +2, Ride +2, Spellcraft +5
Cleric Domains: Law, Strength
Spells (5/5/5/4): 0/detect poison, 0/guidance, 0/light, 0/purify food and drink, 0/resistance, 1/bane, 1/detect evil, 1/divine favor, 1/endure elements, 1/enlarge person*, 2/align weapon, 2/bull’s strength*, 2/resist energy, 2/spiritual weapon, 2/zone of truth, 3/daylight, 3/dispel magic, 3/magic circle against chaos*, 3/searing light
Equipment: +1 full plate, +1 large steel shield, +1 bastard sword, 2 masterwork javelins, divine scrolls (various), 2 potions of cure moderate wounds (CL3), traveling gear