Lazybones
Adventurer
ECL 9 (after the cathedral in the Test of the Smoking Eye)
“Zenna,” Tiefling Female Wizard 3/Cleric 3 (Azuth)/Mystic Theurge 2
Str 8, Dex 14, Con 14*, Int 18, Wis 14, Cha 9
Fort +5, Ref +4, Will +10
Atk +3 melee (1d4-1/19-20 dagger), +7 ranged (1d8/19-20 light crossbow, masterwork bolt)
AC 13 (dex, ring), hp 43
SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead
Feats/Skills: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +16, Decipher Script +12, Heal +4, Hide +5, Knowledge (arcana) +14, Knowledge (history) +6, Knowledge (religion) +11, Knowledge (the Planes) +5, Sense Motive +4, Spellcraft +17, Survival +2
Spells (Wizard, 4/4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp, 1/silent image, 2/invisibility, 2/mirror image, 2/scorching ray
Note: Zenna’s spellbook does not currently contain any 3rd level spells.
Cleric Domains: Knowledge (all divination spells at +1 CL), Spell (+2 Conc./Spellc.)
Spells (Cleric, 5/5/4/2): 0/create water, 0/detect magicx2, 0/mending, 0/purify food and water, 1/commandx2, 1/mage armor*, 1/magic weapon, 1/remove fear, 2/align weapon, 2/detect thoughts*, 2/hold person, 2/lesser restoration, 3/clairaudience/clairvoyance*, 3/dispel magic
Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/summon monster I, 1/unseen servant, 2/levitate
Equipment: amulet of health +2, dagger, light crossbow plus case with 10 regular bolts, 10 masterwork bolts, +1 ring of protection, wand of burning hands (CL1), wand of cure moderate wounds (CL3), light traveler’s pack, spellbook
Clarese “Mole” Calloran, Rock Gnome Female Rogue 7/Acrobat 2
Str 10, Dex 17, Con 16, Int 12, Wis 10, Cha 12
Fort +5, Ref +9, Will +2
Atk +6/+1 melee (1d6+1/19-20 medium +1 light mace), +10/+5 melee (1d2/19-20 small knife), +11 ranged (1d6/19-20 small light crossbow, masterwork bolt)
AC 21 (+1 chain shirt, size, dex), hp 61
SA evasion, sneak attack +4d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation
Feats/Skills: Dodge, Mobility, Spring Attack, Weapon Finesse, Balance +12, Bluff +7, Climb +9, Craft (alchemy) +2, Escape Artist +6, Gather Information +6, Listen +6, Hide +14, Jump +9, Move Silently +15*, Open Locks +7, Search +8, Sleight of Hand +5, Spot +6, Tumble +12, Use Magic Device +7, Use Rope +4
*includes +5 bonus for silent moves chain shirt
Equipment: +1 (medium) light mace, +1 mithral chain shirt (silent moves), boots of striding and springing, +2 ring of protection, small light crossbow, small knife, cases with 10 regular bolts, 10 masterwork bolts, pouches and backpack with assorted miscellaneous supplies, small shortsword, small dagger, silk rope, thieves’ tools
Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 7/Divine Champion 2
Str 18*, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Fort +12, Ref +5, Will +6
Atk +12/+7 melee (1d8+7/19-20, +1 bastard sword, two-handed), +8 ranged (1d4+4/20 light hammer)
AC 18 (+1 mithral full plate, dex), hp 81
SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants
Feats/Skills: Cleave, Iron Will, Leadership, Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +5, Heal +6, Knowledge (religion) +6, Sense Motive +7, Speak Language (Undercommon)
Spells (1): 1/bless weapon, 1/divine favor
Equipment: gauntlets of ogre power, +1 mithral full plate, +1 bastard sword, two light hammers, traveling pack
Dannel Ardan, Moon Elf Bard 4/Ranger 3/Arcane Archer 2
Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 16
Fort +7, Ref +13, Will +6
AC 18 (+1 mithral chain shirt, dex), hp 41
Atk +10/+5 melee (1d8+2 longsword), +13/+8 or +11/+11/+6 melee (1d8+2 masterwork mighty [+1] longbow with enhanced arrow)
SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy, enhance arrow +1, imbue arrow
Feats/Skills: Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +8, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +2, Listen +9, Move Silently +9, Perform (flute) +10, Perform (sing) +10, Ride +6, Spot +8, Survival +6
Spells Known (3/3/1 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall, 2/alter self, 2/cure moderate wounds
Equipment: +1 longsword, +1 mithral chain shirt, masterwork mighty [+1] longbow, arrows (only a few left), masterwork flute, wand of cure light wounds (CL1), necklace of missiles (1x5d6, 2x3d6), traveling pack
“Zenna,” Tiefling Female Wizard 3/Cleric 3 (Azuth)/Mystic Theurge 2
Str 8, Dex 14, Con 14*, Int 18, Wis 14, Cha 9
Fort +5, Ref +4, Will +10
Atk +3 melee (1d4-1/19-20 dagger), +7 ranged (1d8/19-20 light crossbow, masterwork bolt)
AC 13 (dex, ring), hp 43
SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead
Feats/Skills: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +16, Decipher Script +12, Heal +4, Hide +5, Knowledge (arcana) +14, Knowledge (history) +6, Knowledge (religion) +11, Knowledge (the Planes) +5, Sense Motive +4, Spellcraft +17, Survival +2
Spells (Wizard, 4/4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp, 1/silent image, 2/invisibility, 2/mirror image, 2/scorching ray
Note: Zenna’s spellbook does not currently contain any 3rd level spells.
Cleric Domains: Knowledge (all divination spells at +1 CL), Spell (+2 Conc./Spellc.)
Spells (Cleric, 5/5/4/2): 0/create water, 0/detect magicx2, 0/mending, 0/purify food and water, 1/commandx2, 1/mage armor*, 1/magic weapon, 1/remove fear, 2/align weapon, 2/detect thoughts*, 2/hold person, 2/lesser restoration, 3/clairaudience/clairvoyance*, 3/dispel magic
Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/summon monster I, 1/unseen servant, 2/levitate
Equipment: amulet of health +2, dagger, light crossbow plus case with 10 regular bolts, 10 masterwork bolts, +1 ring of protection, wand of burning hands (CL1), wand of cure moderate wounds (CL3), light traveler’s pack, spellbook
Clarese “Mole” Calloran, Rock Gnome Female Rogue 7/Acrobat 2
Str 10, Dex 17, Con 16, Int 12, Wis 10, Cha 12
Fort +5, Ref +9, Will +2
Atk +6/+1 melee (1d6+1/19-20 medium +1 light mace), +10/+5 melee (1d2/19-20 small knife), +11 ranged (1d6/19-20 small light crossbow, masterwork bolt)
AC 21 (+1 chain shirt, size, dex), hp 61
SA evasion, sneak attack +4d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation
Feats/Skills: Dodge, Mobility, Spring Attack, Weapon Finesse, Balance +12, Bluff +7, Climb +9, Craft (alchemy) +2, Escape Artist +6, Gather Information +6, Listen +6, Hide +14, Jump +9, Move Silently +15*, Open Locks +7, Search +8, Sleight of Hand +5, Spot +6, Tumble +12, Use Magic Device +7, Use Rope +4
*includes +5 bonus for silent moves chain shirt
Equipment: +1 (medium) light mace, +1 mithral chain shirt (silent moves), boots of striding and springing, +2 ring of protection, small light crossbow, small knife, cases with 10 regular bolts, 10 masterwork bolts, pouches and backpack with assorted miscellaneous supplies, small shortsword, small dagger, silk rope, thieves’ tools
Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 7/Divine Champion 2
Str 18*, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Fort +12, Ref +5, Will +6
Atk +12/+7 melee (1d8+7/19-20, +1 bastard sword, two-handed), +8 ranged (1d4+4/20 light hammer)
AC 18 (+1 mithral full plate, dex), hp 81
SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants
Feats/Skills: Cleave, Iron Will, Leadership, Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +5, Heal +6, Knowledge (religion) +6, Sense Motive +7, Speak Language (Undercommon)
Spells (1): 1/bless weapon, 1/divine favor
Equipment: gauntlets of ogre power, +1 mithral full plate, +1 bastard sword, two light hammers, traveling pack
Dannel Ardan, Moon Elf Bard 4/Ranger 3/Arcane Archer 2
Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 16
Fort +7, Ref +13, Will +6
AC 18 (+1 mithral chain shirt, dex), hp 41
Atk +10/+5 melee (1d8+2 longsword), +13/+8 or +11/+11/+6 melee (1d8+2 masterwork mighty [+1] longbow with enhanced arrow)
SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy, enhance arrow +1, imbue arrow
Feats/Skills: Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +8, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +2, Listen +9, Move Silently +9, Perform (flute) +10, Perform (sing) +10, Ride +6, Spot +8, Survival +6
Spells Known (3/3/1 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall, 2/alter self, 2/cure moderate wounds
Equipment: +1 longsword, +1 mithral chain shirt, masterwork mighty [+1] longbow, arrows (only a few left), masterwork flute, wand of cure light wounds (CL1), necklace of missiles (1x5d6, 2x3d6), traveling pack