Shackled City - Ch. 1: Life's Bazaar


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As Sym begins to walk towards the other side of of the room, The Vicar looks among the rubble near the entrance, but doesn't find anything amidst the rubble.

As Sym gets closer to the south, two crossbow bolts come flying from behind the sothern pillars. One of them whizzes by harmlessly, while the other grazes his arm for <b>1</b> point of damage.

Roll Initiative


Code:
    1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12
  +--+--+--+--+--+[color=green]tt[/color]+--+--+--+--+--+--+
A |  .  |[color=green]rr[/color].[color=green]rr[/color].  .  .[color=green]rr[/color].  .  .  |  .  | A
B |  .  |[color=green]rr[/color]. [color=blue]V[/color]. [color=blue]A[/color].  .  .  .  .  |_____| B
C |  .  |  .  .  .  .  .  .  .  .  .  | C
D |  .  |  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  .  .  | D
E |  .  |  .  .  .  .  .  .  .  .-----| E
F |  .  |  .  .  .  .  .  .  .  |  .  | F
G |_____|  .  .  .  .  .  .  .  |  .  | G
H |  .  .  .  .  .  .  .  .  .  [color=green]d[/color]  .  | H
I |  .  .  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  [color=green]d[/color]  .  | I
J |-----.  .  .  .  . [color=blue]T[/color].  .  .  |  .  | J
K |  .  |  .  .  .  .  .  .  .  |  .  | K
L |  .  |  .  .  . [color=blue]I[/color].  .  .  .  |  .  | L
M |  .  |  .  .  .  . [color=blue]H[/color].  .  .  |  .  | M
N |  .  |  .  [color=green]p[/color]  .  . [color=blue]S[/color].  [color=green]p[/color]  .  |  .  | N
O |  .  |  .  .  .  .  .  .  .  |  .  | O
P |  .  [color=green]d[/color]  .  .  .  .  .  .  .  [color=green]d[/color]  .  | P
Q |  .  [color=green]d[/color]  .  .  .  .  .  .  .  [color=green]d[/color]  .  | Q
R |  .  |  .  .  .  .  .  .  .  |  .  | R
S |_____|  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  |_____| S
T |  .  .  .  .[color=red]S1[/color].  .  .[color=red]S2[/color].  .  .  .  | T
U |  .  .  .  .  .  .  .  .  .  .  .  | U
V [color=green]h[/color]  .  .[color=green]rr[/color].[color=green]rr[/color].  .  .  .  .  .  .  .  [color=green]h[/color] V
W [color=green]h[/color]  .  .[color=green]rr[/color].[color=green]rr[/color].  .  .  .  .  .  .  .  [color=green]h[/color] W
X |  .  .  .  .  . [color=green]w[/color].[color=green]w[/color] .  .  .  .  .  | X
Y |  .  .  .  . [color=green]w[/color].[color=green]ww[/color].[color=green]ww[/color].[color=green]w[/color] .  .  .  .  | Y
Z |------[color=green]tt[/color]---.[color=green]ww[/color].[color=green]ww[/color].[color=green]ww[/color].[color=green]ww[/color].-----------| Z
  +--+--+--+--+--+--+--+--+--+--+--+--+
    1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12

[color=green]t-Tunnel
d-Door
h-Hall
p-Pillar
r-Rubble
w-Pool of Water[/color]
[color=red]S#-Skulk[/color]
[color=blue]A-Adar (Nightcloak)
I-Ivellios (Rapida)
S-Sym (Catavarie)
V-The Vicar (MarkCSigs)
H-Heimdal (BoD)
T-Thardin (debarcher)[/color]

-NAME-        -INIT-    -HP-

[color=blue]Ivellios(I)     ??    10/10
Adar(A)         ??     5/ 5
Sym(S)          ??     7/ 7
Heimdal(H)      ??    13/13[/color]
[color=red]Skulks(S#)      ??    ??/??[/color]
[color=blue]Vicar(V)        ??     9/ 9
Thardin(T)      ??    12/12[/color]
 





Code:
    1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12
  +--+--+--+--+--+[color=green]tt[/color]+--+--+--+--+--+--+
A |  .  |[color=green]rr[/color].[color=green]rr[/color].  .  .[color=green]rr[/color].  .  .  |  .  | A
B |  .  |[color=green]rr[/color]. [color=blue]V[/color]. [color=blue]A[/color].  .  .  .  .  |_____| B
C |  .  |  .  .  .  .  .  .  .  .  .  | C
D |  .  |  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  .  .  | D
E |  .  |  .  .  .  .  .  .  .  .-----| E
F |  .  |  .  .  .  .  .  .  .  |  .  | F
G |_____|  .  .  .  .  .  .  .  |  .  | G
H |  .  .  .  .  .  .  .  .  .  [color=green]d[/color]  .  | H
I |  .  .  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  [color=green]d[/color]  .  | I
J |-----.  .  .  .  . [color=blue]T[/color].  .  .  |  .  | J
K |  .  |  .  .  .  .  .  .  .  |  .  | K
L |  .  |  .  .  . [color=blue]I[/color].  .  .  .  |  .  | L
M |  .  |  .  .  .  . [color=blue]H[/color].  .  .  |  .  | M
N |  .  |  .  [color=green]p[/color]  .  . [color=blue]S[/color].  [color=green]p[/color]  .  |  .  | N
O |  .  |  .  .  .  .  .  .  .  |  .  | O
P |  .  [color=green]d[/color]  .  .  .  .  .  .  .  [color=green]d[/color]  .  | P
Q |  .  [color=green]d[/color]  .  .  .  .  .  .  .  [color=green]d[/color]  .  | Q
R |  .  |  .  .  .  .  .  .  .  |  .  | R
S |_____|  .  [color=green]p[/color]  .  .  .  [color=green]p[/color]  .  |_____| S
T |  .  .  .  .[color=red]S1[/color].  .  .[color=red]S2[/color].  .  .  .  | T
U |  .  .  .  .  .  .  .  .  .  .  .  | U
V [color=green]h[/color]  .  .[color=green]rr[/color].[color=green]rr[/color].  .  .  .  .  .  .  .  [color=green]h[/color] V
W [color=green]h[/color]  .  .[color=green]rr[/color].[color=green]rr[/color].  .  .  .  .  .  .  .  [color=green]h[/color] W
X |  .  .  .  .  . [color=green]w[/color].[color=green]w[/color] .  .  .  .  .  | X
Y |  .  .  .  . [color=green]w[/color].[color=green]ww[/color].[color=green]ww[/color].[color=green]w[/color] .  .  .  .  | Y
Z |------[color=green]tt[/color]---.[color=green]ww[/color].[color=green]ww[/color].[color=green]ww[/color].[color=green]ww[/color].-----------| Z
  +--+--+--+--+--+--+--+--+--+--+--+--+
    1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12

[color=green]t-Tunnel
d-Door
h-Hall
p-Pillar
r-Rubble
w-Pool of Water[/color]
[color=red]S#-Skulk[/color]
[color=blue]A-Adar (Nightcloak)
I-Ivellios (Rapida)
S-Sym (Catavarie)
V-The Vicar (MarkCSigs)
H-Heimdal (BoD)
T-Thardin (debarcher)[/color]

-NAME-        -INIT-    -HP-

[color=blue]Heimdal(H)      20    13/13[/color]
[color=red]Skulks(S#)      20    ??/??[/color]
[color=blue]Ivellios(I)     19    10/10
Thardin(T)      13    12/12
Sym(S)          12     6/ 7
Vicar(V)         7     7/ 7
Adar(A)         ??     5/ 5[/color]
 



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