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Shades of Netheril (Forgotten Realms) (268)

Alexander - 4th round

"Then he heads over to where the chanting was coming from,
behind the orcs. He trys to steer clear of any caltrops in his path,
and carefully looks for whatever was making the noise earlier.
(If I see anything back there that's not a friend, I'll declare my dodge feat against it)"
 

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Arcanra rd 4

"Foul magic indeed!" Arcanra will likewise attempt to hit whatever is located in the center of the black ball of darkness with arrows. 'May the moonbow guide my arrows!"
 

Round 4

Arcanra fires an arrow at around the center of the blob of darkness (4+4=8)
Sul'Dan moves about five feet to the left and attempts to hit whatever is at the center of the globe (15+4=19). Jasper hears the sound of metal impacting on metal.
Zores also attempts a potshot at the globe (natural 20, 8+4=12, 84 percentile). Jasper hears a grunt (4+2=6)
Alexander begins running forth around the caltrops.
Jasper turns to the final Orc, and (15+5+1=21) (8+4=12) disembowels it with his waraxe.
The Old Man jumps off of the wagon, and begins walking towards the globe.
The globe begins approaching the party at a fairly good clip when it suddenly ejects a black disc that hurtles through the air in the blink of an eye, and embeds itself in Jasper's shoulder, dealing 7 points of damage. A second later, the disc disappears. Maniacal laughter reaches the ears of Jasper and Alexander.
 
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Sul'Dan - Round 5

Huzzah! The boards are back!

I stow my longbow and get out a flask of oil. I'll start making this into a fire bomb, though I will not light it yet. How far am I from the globe of darkness? I will start towards it, as I want to be quite close before I light and throw the bomb.

As I heft the bomb, I remark "If you don't know where your target is, aim for the widest possible area."
 



Round 5.

I had all of this rolled out, but it wouldn't let me post. Now, i lost the rolls, but remembered the results, so you will only get the results of actions, not exact rolls, sorry. --DM
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Arcanra sprints away from the wagon, narrowly avoiding the caltrops, casting as he runs, and runs down the Dwarf for long enough to enact heal light wounds on him (9 points). Jasper's wounds dissolve away leaving unscarred skin.
Sul'Dan stows his longbow, and prepares a his pint of oil for use as a grenade.
Zores charges forward out of the globe of silence and attempts to cast a spell, but looses his concentration while trying to avoid caltrops.
Alexander begins flanking the globe.
Jasper charges into the globe of darkness. Unfortunately, the foul magic has rendered even dwarven darkvision useless. Fortunately though, the clanking of the opponents armor is enough to guide Jasper's waraxe (11 points).
As soon as the Old Man reaches the edge of the silence sphere, he begins casting a spell. Jasper hears a whistling sound overhead, and the globe again ejects the disc of darkness which embeds itself in the Old Man's gut. The Old Man sags to his knees as the disc disappears again.
 
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OOC : YEAH! It seems the temporary "Anti-posting" problem is over, so I'm back!

IC: Alexander moves off to the side of the globe, ready to cut off retreat, or charge should any enemy's location become obvious. (Sound/sight/etc)

"You may hide like the pitiful dog you are, but we shall destroy you either way, you wretched cretin!" He shouts into the darkness, setting his dodge feat against anything coming out of it.
 

Round 6

As I imagine that setting fire to my Dwarven companion would be bad form :) I'll call out to him to pull back.

In the mean time, I will move closer, ready to light and throw the grenade, though I won't actually do so unless Jasper retreats from the globe. [OOC: Which I suspect he won't do]
 

Arcanra will also scout the perimeter of the area with his longbow out. Anyone that looks like they are up to no good gets shot at.

"Yeah, if there are any of you left out there, you might as well surrender yourself, lest we be forced to exterminate your life force."
 

Into the Woods

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