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Shades of Netheril (Forgotten Realms) (268)

Additional Players

Ok, clarifications, and thank your reapersaurus. I plan on devoting several months to this game, i don't know how far it will progress, but the only real reason I see for my stopping DMing is a lack of interest. Now, I plan on progressing when about at least 2/3 of the people have posted a response (possibly more if it takes me a while to get online). On new players, I had someone e-mail me that was willing to play a lawful neutral tiefling rogue, and considering we are lacking a rogue, that sounds good to me. We will also have a mage from evilmountaindew (or we will have a very cranky DM) and that makes 6 players, so that should be enough. I would be very grateful for at least a post per day from everyone to keep the pace going, but it may slow down to every other day at an extreme low, no lower than one post every three days without an excuse. I want to be done with the first encounter by the end of the month. Otherwise, well, this will be a learning experience.... Well, time to soup up those encounters to be ready for 6 pcs
 

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Rushing Onward

Ok, I have 2/3 of the characters already recorded, and we know that the others will be a tiefling 1st level thief and a 1st level ranger/1st level fighter, and I've had enough of waiting. Basically, I will be starting everything, and the other two characters will be mentioned, but their stats must be emailed to me before they can take any action or earn any gold or xp
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Over time, the party has congregated to Mistle Dale (just inside cormanthor but not yet in the woods for those of you with the sourcebook.) You have all met up in a tavern, and are enjoying a couple drinks when a robust old man bursts into the tavern, letting the breeze bring in the brisk bite of spring. The old man proceeds to throw a large purse onto a table (which makes a nice little "chinking" noise) and shout out:
"Any one here who is strong of arms or magic that is willing to accompany me and a wagon, no questions asked to Tilverton (12 days on foot) will recieve 50 gold pieces. I forsee no major trouble, but as my father used to say, it's better to be safe than to be feeding orcs."
After a little bit of questioning the man satisfies your moral qualms, and the party forms as the bodyguards of the old man. The next day you form up around the old man in his ox-drawn wagon and begin walking towards Tilverton.
The days pass uneventfully as you travel through the crisp spring days.
On the 10th day out, just as the sun dips below the horizon, The elven mage Tores (evilmountaindew) notices some movement in the rocky terrain around you, and upon further inspection, the old man is able to positively ID at least one Orc lying in wait behind a knoll.

Response posting time
 

OOC:ACK, I've been trying to post all day, my computer must hate me..sorry for lagging.

Jasper Bloodbeard Shield Dwarf Ranger/Fighter

STR:18 cost 16
DEX:14 cost 6
CON:16 (14) cost 6
INT:12 cost 4
WIS: 12 cost 4
CHA:10 (12) cost 4
HP:24 (10@1st +8 rolled +6con)
BAB:+2
Fort:+7
Reflex:+2
Will:+1
Init:+6
Move:20'


Male, 62 years old,4'5", 178 pounds, black beard and hair, Pale Green eyes
Medium Sized, Darkvision 60',Stonecutting: +2 to notice unusual stonework, may find Stonework Traps as a Rogue,Intuit Depth, +2 vs. Poisons,Spells and Spell-like Effects, +1 attack vs. Orcs and Goblinoids (Goblins, Hobgoblins and Bugbears)
+4 Dodge Bonus vs. Giants,+2 Appraise related to rare and exotic items,+2 craft-stone/metal working

Speaks:Dwarven, Common,Chondathan (regional), Illuskan (regional),Goblin (Int bonus)
Feats:
Track, 2 Weapon Fighting, Ambidextrious,
Exotic Weapon: Dwarven Waraxe(1st),Improved Initiative
(Fighter 1) Favored Enemy:Goblinoids.

Waraxe:+7 1D10+4 crit 20/X3
Short Sword +7 1D6+4/+2 offhand 19-20/X2
(As 2 Weapon Style)
Waraxe +5 1D10+4 crit 20/X3
Short Sword +5 1D6+4/+2 offhand 19-20/X2
Light Crossbow +4 1D8 20/X3 80' Inc.
Fists+6/or 2@+4 1D3+4/+2 20/X2offhand (subdual)
Dagger +6 Melee/+4 Missile 1D4+4 19-20/X2 10' Inc.

Skills: (20 pts Ranger, 3 pts fighter)
(Ranger)
Spot 4 (+5)
Listen 4 (+5)
Hide 2 (+4/+2 in armor)
Move Silently 2 (+4/2 in armor)
Search 4 (+5)
Wilderness Lore 3 (+4)
Heal 1 (+2)
(Fighter)
Craft-Weapon Smithing 1 (+4)
Climb 1 (+5/3 in armor)
Ride 1 (+3)

Master-Work Dwarven Waraxe (Background),
Master-Work Short Sword (310),
Light Crossbow (35), Quiver and 20 bolts (2),
4 Daggers (8), Chain shirt (100),Pony and Gear +1 week feed) ( 41.5),
Neck thong with Good Luck Stone <Green Jasper>(10GP)
Lg. Belt Pouch (1)Flint&Steel (1),2 Tindertwigs (2)22GP,7SP,7CP
6 Potions :Cure Light Wounds 1D8+1 (300)
1 Potion of Spider Climbing (50)
Backpack(2):1 week hardtack and venison jerky (3.5)Water skin-full(1),Whetstone (.2)

<saddle bags> 10 torches(.1), water skin-full (1) 100'hemp rope and grapnel(3)Fishing Pole and tackle (.5),jug of ale -1 gallon (.23),2 empty sacks (.2)Artisan's Tools for Weaponsmithing (5)
(
877GP,2SP,3CP total cost

Background: Born into the Bloodbeard Clan of Citadel Akbar in the Silver Marches, Jasper grew up with the 3 values most treasured by Dwarfs: A Love of the Earth Crafts, a Vehement Hatred of Goblins and a desire to reclaim the lost Dwarf Holds of Old.
Jasper trained in the arts of the Tunnelguard, a Dwarven Ranger's Guild specializing in tunnel fighting and fast maneuvers in the Underdark.
Jasper combined his outdoor training with the Fighting tradition of his Father, using the famed Dwarven Waraxe to good effect against his hated foes.
After 5 years of this life, Jasper has decided to explore the World at large, hoping to find traces and leads to ancient Dwarven Cities and Citadels.
So, saddling his pony, the young Dwarf has set out on a 'Grand Adventure'.
 

Sul'Dan

Ok, apparently some people are having trouble with the websight, so if you can't post, just e-mail your responses to me, and i will try to post them on the thread for you.

Ok, here is Sul'Dan's actions

"I let myself drift across behind the wagon, so that it
is between me and the orcs ahead. Once this is done,
I'll try to surreptitiously glance around - try to
spot if there are any more of the creatures.

[in other words, I prepare for trouble, but I don't
make any obvious move - like casting a spell - until
my companions have had a chance to prepare themselves.
Do you allow readying of actions once both sides are
aware of the other? If you do, then I will ready an
action to cast mage armour.]"

DM's NOTE: I do allow readying actions, your Mage Armor is prepared. Also, just for clarification, it is dusk and the wagon has stopped for the night, there is only one Orc that you can see for sure (off to the right of the wagon), but everyone is noticing various suspicious movements out of the corner of their eyes from around that direction
 

Arcanra

Ok, now we are onto Arcanra's move:

"OOC: This is what I will have Arcanra do when everyone is in position and ready to go: Arcanra readies a Silent Image spell, perhaps it can be used to flush out the enemy, or make them act before they are ready. I will make an image of several well-armed elves coming out of the wagon, Longbows and arrows-nocked, and have them appear to gesture in several places, acting
like they have seen something, then I will have them proceed to move in the general direction of where some of the noises/movements have been made, weapons ready.

I will have my bow at the ready should that fail. AC with the bow out is a 17."
 

Tores

Ok, now we have Tores (the mage)'s move

" After spotting the first orc, I get the impression that I outsmarted him. I quickly start chanting (Mage Armor). When the others realize whats happening I load an arrow into my bow

"I am anxious to get this fight starting... Something needs to die..." (letting my voice trail off)

After contemplating the concequences, I rethink it. But then the trademark eyes twinkle. And the thoughts of the joy of burning something (or someone) quickly changes the attitude .
"Everyone... There are various figures around us, I think it may be an ambush... prepare to fight"

After seeing telling the people, I load my bow. Then II take aim, and shoot at the visible orc."
 
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Alexander's move/NOTE

"With a nonchalance he doesn't truly feel, Alexander looks towards the Knoll.
Actions: If there are no Orcs watching me, I draw my bow and nock an arrow, drawing a bead on the nearest orc. If there ARE Orcs watching, I appear not to notice them, while preparing to quick draw my sword."
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Just so everyone knows who everyone is, I will be posting character names, classes and races

Arcanra Devradora, Elven Cleric 2
Jasper Bloodbeard, Dwarven Fighter 1/Ranger 1
Alexander Zacharius, Human Fighter 2
Sul'Dan the Apostate, Human Sorceror 1/Barbarian 1
Tores Flamedancer, Elven Wizard 2
Gavin, Tiefling Rogue 1

I will give everyone a little while longer to post/email responses before we continue. Thank you.
 


Arcanra will choose an area where some noise has been heard, but nothing seen. I will move my image to an area close, as the spell allows me to move the objects as far as 520 feet away from myself. Hopefulyy, if I flush something out, my fellows with the bows ready can 'nail em.

"The only good orc is a dead orc. Two are even better."
 

Into the Woods

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