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D&D 4E Shado's 4e Color Landscape Sheets v1.2: UPDATED 6/24

darjr

I crit!
Just wanted to repeat that your sheets are cool.

I've been using them for a while and just got a look at the landscape sheets from WotC. Yours are better. Thank you!

P.S. count me in as one who thinks it might also be better if the powers and attacks were not present on the sheet at all but all on cards.
 

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pantsmessiah

First Post
Hey guys.. sorry I've been absent recently. Lots of real life getting in the way! Here's a quick fix for this bug. BTW, thanks for doing the powers & rituals sheets that I never got around to finishing! At some point, I'd like to redo the form on the newer sheet, but I wouldn't expect it to be real soon. (I need to start gearing up for GenCon! :))

I'd just like to thank Shado, these forms are great.
And to Vesper: in your fillable form, it's adding whatever you put into the armor penalty box (not sure if you realized it already or not)

So if you just type a "2" it will add it giving you 12 when it should be 8. You can get around this by typing "-2"
 

bugbyte

First Post
Hi all.

I have created new fillable versions of Shado's PDF sheets from scratch, with the following features:

  • used same font as Shado, for consistency
  • v1.2 of Character Sheet, and auto font sizing, as requested by Zzorba
  • Automatic weight calculation and XP fields center-aligned, as requested by Irda Ranger
  • Armor Penalty subtracted, as requested by pantsmessiah
 

Attachments

  • Shado's 4e D&D Character Sheet v1.2 fillable.zip
    1.6 MB · Views: 648
  • Shado's 4e D&D Ritual and Power sheets fillable.zip
    1.4 MB · Views: 445

Zzorba

First Post
Thanks for working on this, bugbyte. They look great, but I haven't used them yet because Adobe reader is telling me I'll be unable to save them once they're filled out. Is anyone else having that issue? Is there a way to resolve it? It would be a real pain to have to fill the sheets out again every time you level up, or gain a power, or whatever.
 



renatoram

First Post
Actually, there are fillable pdfs that CAN be saved with just the reader. I don't know what's the difference in making them, but it clearly depends on the way/tool used to prepare them by the author.

The first version of these sheets could, in fact, be saved with all the info filled in.
 

bugbyte

First Post
Thanks for the tip, renatoram. I found the option for enabling saving with Acrobat Reader. Here are the updated files.
 

Attachments

  • Shado's 4e D&D Character Sheet v1.2 fillable.zip
    828.9 KB · Views: 938
  • Shado's 4e D&D Ritual and Power sheets fillable.zip
    1.1 MB · Views: 704

Vesper

First Post
Hey guys I'm alive again. :) Sorry for my extended absence. Freetime has been in short supply lately. Thanks to bugbyte for making new 1.2 versions of the fillable forms. Let me know if you guys need me to work on anything.
 

JeffRubinoff

First Post
Just wanted to repeat that your sheets are cool.

I've been using them for a while and just got a look at the landscape sheets from WotC. Yours are better. Thank you!

P.S. count me in as one who thinks it might also be better if the powers and attacks were not present on the sheet at all but all on cards.

I like the Shado sheets better than WotC too, but I'm +1 on removing powers and attacks. The characters are 3rd level and already there is not enough room. I'll move the party's sheets over to the new forms sometime soon.
My players and myself do find the Weapon and Implements section confusing because there's no place for adding stat bonuses, but then I guess that would depend on the attack. I imagine that you use the base number in the Weapon and Implement table and feed it into the equation for the basic attack or power that you use, but it's not obvious. I don't know if that's a problem with these sheets or 4e generally, though. 4e seems to go out of its way to present things in the least "mathy" way possible even when some detailed equations (with consistently defined variables!) would be a big help.
 


Mooinrogue

First Post
Hey, folks. Been watching this thread develop with interest over the past few months. Shado put up a hell of a sheet, and others have been doing good work with form fillable options.

I originally stumbled across this thread in hopes of finding character sheets, and once I found Shado's to my liking, started on the same work others have been doing - mostly as an exercise in learning more JavaScripting. Used some ideas presented in Vesper's pages, and am still in the process of fleshing out some of my own. To that end, I thought I'd present some thoughts, in hopes of getting feedback and giving ideas to others doing the same work.

1. Here's a big one I would appreciate feedback on: I made the Level field totally dependant on the Experience field. This has advantages and drawbacks, most notably, those that don't prefer to level up in discrete bundles of XP gain but instead prefer to bounce from level to level after a predetermined number of encounters will have some difficulty. I'm not sure if there's a good way to get each of these two fields to check for input value from the other (in other words, allow both Level and Experience to be user controlled, with the other calculating based on that input), so I may have to create a radio button Option to determine the user's preference. Clunky.

2. One of my earliest calculations was to set up the "Total Weight" value to include coins and other currencies. In other words, a squeaky fresh character starts out carrying 2 pounds - 100 gold coins. Astral diamonds and residuum also factor in to total weight, along with the standard equipment carried values.

3. I really like Vesper's checkboxes (scripted to act as radio buttons) for each power type. A couple of detractions to that feature is the autosizing of font so that the checks, when viewed at around 100%, are barely noticeable (somewhat grayed out and teeny). The boxes can also be tough to check - so I used similar checkboxes (with font set to 8 point instead of auto), then added buttons next door to each checkbox, which were all scripted out to act the same as their corresponding boxes.

4. Incidentally, I stared at a color wheel long enough to create duplications of each tab color Shado used (greenish for the At Will tab, maroon for Encounter, etc.), and had each power field change to the color associated with the box checked for further ease of viewing. That is, if you check the At Will box for the first power, the first power field will fill (just the fillColor, not textColor) with the same color as the At Will tab, and so on. Reverts to transparent if checkbox is unchecked. Helps even more than resizing the checks for quick reference to the sheet.

5. With the HP value being totally dependant on level, class, and Constitution stat, I made it an auto-calculating field. Checks for validity of Class string (being one of the recognized classes), returns a value of 0 for non-valid class entries and sets the class field textColor to red. Someone with greater interest in this piece than I could do some work with uppers and lowers, also some substring searching for folks that can't spell "cleric", but I don't care to make things so completely foolproof. The HP value changes with each change to Con and Level gain as a character advances.

6. Another substantial change was to use comment boxes rather than text fields in a few spots. They're not beautiful, but I find them to be far more functional than a text field that might be either too large or too small, depending on the field's function and the wordiness of the user. Examples where comment boxes were used: Combat & Power notes, Healing Notes, Feats, Abilities, and a couple of others. This makes for a pop up text field that can be (in cases like combat & power notes) incredibly useful for all the bits someone wants to have available for easy reference. Again, however, it does detract a bit from the visual flow of the document.

7. Loved Vesper's ideas about using checks to denote training in a skill instead of forcing the user to input a value of 5. I wished, however, that there was a custom glyph option available for checkboxes so, when checked, it would look like a 5 instead of a flow-breaking check. So...I went with a button over a text field that acts as a checkbox with the help of a hidden counter field and the modulus operator. The text field underneath just reacts to the counter field and displays either a 0 or a 5, making the whole thing look like a checkbox with a "5" glyph and a return value of 5 for the skill calculation.

8. I just finished making a surge button. Click it, and it adds 1 to a surge counter, then adds the value of the Healing Surge field to the value in Current HP. Maxes out and becomes useless when the counter reaches the max number of surges per day, and can be reset for use on the next day by a partner button directly beneath it. This was a fun one - I hope the idea is appreciated.

9. Which reminds me, Current HP is user controlled, but is limited by the max HP value for that character. This max is also applied when surges are used, of course.

10. Used a similar structure for tracking Action Points and Milestone checkboxes. Each milestone box can be checked, but when all four are checked, it adds 1 to the AP value and resets the checkboxes.

11. One thing that frustrated me about calculating defenses was the AC calculation. I was unsure for a while how to make an auto-calculating ability mod field, since it only factors in if the character is wearing light armor. The speed penalty field took care of it, though - it is an exact representation of armor classification being either "light" or "heavy" (or none). So I used that to check to see if any mod would be applied, then compared the two mod values to see which of the two is greater. Ding!

I'm pretty sure there are more bells and whistles that I'm forgetting, but this is the bulk of them, and hits all the major points. I'm really interested to hear what people think.

As there's been a fair amount of requests for making these .pdf's savable with data in these fields, I'm a bit down about not being able to provide that within the confines of the document opened with Acrobat Reader. I've been working with Acrobat Pro 7, which doesn't have the option to allow user input to be saved - from what I can tell, that's only an option on 8 and up.

So, if there are folks who would like to make use of this version, ask away, and I'll either post it here or send it directly to you. For those who need a savable form, you could either use one of the previously mentioned .pdf editors in conjunction with this sheet, or others here with Acrobat 8 could take some of these ideas and put them to use.

Good hunting!

-Moo
 


pukunui

Legend
Awesome character sheet!

Just a question and a comment:

Question: With the weapon/implement section, is the idea that you tally up all attack and damage modifiers except the relevant ability mod, which only gets added to it in the actual power/basic attack line?

Comment: One of the first things my players noticed was the lack of an "ability mod + 1/2 level" column, like the one that's on the official sheet. Any thoughts about adding that?
 
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shansation

First Post
So, if there are folks who would like to make use of this version, ask away, and I'll either post it here or send it directly to you. For those who need a savable form, you could either use one of the previously mentioned .pdf editors in conjunction with this sheet, or others here with Acrobat 8 could take some of these ideas and put them to use.

Good hunting!

-Moo

This sounds like an interesting looking sheet Moon, do you intend to put it up on enworld anytime soon? I wouldn't mind testing it out for my next character :D
 

Anthraxus

Explorer
These look like some awesome sheets! Now that I'm actually playing, I look forward to using them. Thanks to all who worked on these!
 

Gryphonheart

First Post
I was hoping you could tell me what specifics for the text you used (font, bold or italic or standard, etc etc.)

I'm trying to adapt this page for 3.5 as my friends don't want to switch yet but since i love the design soo much, i'd like to adapt it.

I can adapt most of it i think but the text is giving me problems. Thanks.
 


bellenthan

First Post
Hello,

It's a really great sheet.
I'll use it for my next game.
But, I would like to know if I can translate them (in French) for my players.
So, if it's allowed, is there any mps or other things to do or I can translate them with the files I've downloaded ?

Thanks
 

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