Shadow Conjuration and Sepia Snake Sigil

two said:
Granted, it's kinda boring, but I can think of 5 times off the top of my head where it saved my PC's life, or at the very least made a really bad situation trivially easy to deal with.
Believe me, no argument there. The only way I can possibly justify not taking it is that I have a natural fly speed, and have so far been very good at staying out of melee. I'm likely to bump points into concentrate so that I can escape grapples when necessary, but that doesn't do anything for the party fighter, wizard, etc. I'll let the sorcerer take it: he gets more spells anyway, so he can do some of the boring buff work :).

Does anyone know of a minor-minor creation spell, something that's third level or lower? I love the idea of being able to whistle an item into existence, but as far as I know, there's no way to do this with shadow conjuration. Maybe a spell like Minor Creation, except with a duration of concentration?

Daniel
 

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That's a tactic that reminds me of my "flash card of death" trick from my 1E days. We were playing a one-shot game where everyone was a high level PC in a gladatorial arena. My wizard scribed a Symbol of Death on a wooden placard, and right when the fight began, he'd hold it up. The opposing player would inevitably ask what it said, whereupon they would inevitably die.
 

Heh. I do have a lot of ranks in diplomacy and bluff. Maybe I could pretend to be mute, and make up a double-sided sign. One side says:

Wait--let us parley!

If they pause, I flip it over to the other side, which says:

I cannot speak, but I believe we can negotiate fair terms. We do not wish to harm you, and will pay you for safe passage. psych!

Heh heh heh.
Daniel
 

Diirk said:
...but keep in mind you can voluntarily fail your will save for it...

You can only fail a save if you get one, but since you know it's an illusion (proof), you do not even get a save, you just disbelieve automatically. ;)

Bye
Thanee
 


Pielorinho said:
Thanee, is that spell in the MaoF book?

No, it's in PGtF (3.0 version in FRCS). In MoF you'll find Mesthil's Acid Breath, which is a fairly decent attack spell.

...although the fact that I've not taken any ranks in concentrate might make that a bad idea.

LOL, unless you have at least an 18 Con, you cannot succeed at all then. :p

And Break Enchantment would be a lot more tempting if I didn't gain it as a bardic music ability in two levels!

Ah, right, forgot about that. :)

Bye
Thanee
 

I feel I need to officially re-pimp "Freedom of Movement".

While not sexy, death is (on the other hand) about as unsexy as you can get.

Compae staying alive using a rather boring spell to the alternative -- death?

Perhaps "Freedom of Movement" is sexy after all!

(note: this spell completely renders useless one of the spellcaster's major hindrances; grappling and, in general, restricted movement situations).
 

Thanee said:
You can only fail a save if you get one, but since you know it's an illusion (proof), you do not even get a save, you just disbelieve automatically.
You've said this before, but I don't believe it's correct: the rules say that a "character faced with proof that an illusion isn’t real needs no saving throw." They don't say that a save is not "allowed," or not "optional."

No rule exists to the effect of "that which is not necessary is forbidden," and since the rules elsewhere state that you may always voluntarily fail a save, there's no reason to think that an unnecessary save may not be voluntarily failed.

I decided to go with Shadow Conjuration and Dimension Door. Freedom of Movement is great, but it's boring, as I said, and this character isn't about making the dull wise decisions. If he dies for it, them's the breaks! (I did take a buch of ranks in concentrate, though).

Daniel
 
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Thanee said:
You can only fail a save if you get one, but since you know it's an illusion (proof), you do not even get a save, you just disbelieve automatically. ;)

Bye
Thanee

This argument doesn't hash with an illusionist having a phantasmal killer turned back on him with a helm of telepathy ;)
 

In that moment, the illusionist probably doesn't know, that it's his spell affecting him. If he does, then he doesn't need to save against it, but succeeds automatically. Obviously. :)

Bye
Thanee
 

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