Shadow of the Weird Wizard Is Finally Here!

Long anticipated, it’s here! You can grab the PDF from DriveThruRPG. In fact, it has hit the #1 spot on the site. By Rob Schawlb, SotWW is the sequel to Shadow of the Demon Lord and presents a more family friendly version of the game system. https://www.youtube.com/live/Hl_Rev4jtGs?si=BPBnqnvZ_oA9PyKD Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends...
Long anticipated, it’s here! You can grab the PDF from DriveThruRPG. In fact, it has hit the #1 spot on the site.

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By Rob Schawlb, SotWW is the sequel to Shadow of the Demon Lord and presents a more family friendly version of the game system.


Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside, cruel faeries haunt the shadows, undead drag themselves free from their tombs, and ancient evils stir once more. If the displaced people would rebuild their lives, they need heroes to protect them. A brand new game built using the system powering Shadow of the Demon Lord, this game gives you everything you need for you and your friends to champion the innocent, to brave grave dangers, and right terrible wrongs, all while exploring the wild frontier of the borderlands!

Some saw him as a mad sorcerer who commanded eldritch powers of staggering might. As proof, one only has to look at all the abominations he set loose in the lands—the hybrid beasts, the multilegged hulking collectors, floating eyes that hang in the air trailing their nerve endings. And then, far, far beyond the edges of the new lands rose the walls of the Forbidden City and the clockwork peoples who dwelled there in seeming servitude to the dread mage who ruled over all he surveyed.



But the Weird Wizard is gone. His shadow remains, but the figure casting it disappeared and none, not even his closest servants, know where he went. It might be coincidence that his absence preceded the bloody civil war that tore the Great Kingdom apart and that precipitated the violent struggle between the other nations in the west, or the Weird Wizard might have had some stabilizing influence that enabled civilization to flourish once more following a far older, nastier decline. Too, he could have been the source of the conflict and abandoned the world to its fate.

Either way, the instability sends people by the thousands spilling into the borderlands. As this territory grows more and more crowded, refugees are looking to the east to make their homes. The first forays into the strange place have ended with disappearances and death, and the few people who have returned carry tales of hostile inhabitants, cruel faeries, and hideous, ravenous monsters. If the new lands would be tamed, there must be peace with the inhabitants.

Such efforts demand heroes. Luckily, there might just be a few around. This book shows you how to make a hero who can meet and triumph over the greatest challenges of exploring a world that stands in the shadow of a Weird Wizard.

 

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Ordered from Canada. For me in Montreal, it is printed in the Toronto region. No POTUS US tariffs or Duty on them. Just regular Purolator rates.
Doesn't change anything to us, but it's actually printed in the US, then sent to the border and handed over to Purolator for local delivery. DTRPG has some deal already in place to make the process smooth and we don't have to pay extra.
 

Doesn't change anything to us, but it's actually printed in the US, then sent to the border and handed over to Purolator for local delivery. DTRPG has some deal already in place to make the process smooth and we don't have to pay extra.
Could be, but not all RPG I try to order from DTRPG has that deal. Which is weird, and led me to believe they have a printing hub in the Greater Toronto Region.
 

I have the three core books. This is a fantastic game. In fact, the character generation might be my favorite out of all the new games. My problem as DM is that getting my game group to switch is nigh impossible. My other alternative, since I only play online now, is to find a virtual group to give it a whirl, but the VTT sheets aren't that great. Passable. 5e has me VERY spoiled on drag and drop monster tokens, and the WW monsters are pretty complex.
 

I have the three core books. This is a fantastic game. In fact, the character generation might be my favorite out of all the new games. My problem as DM is that getting my game group to switch is nigh impossible. My other alternative, since I only play online now, is to find a virtual group to give it a whirl, but the VTT sheets aren't that great. Passable. 5e has me VERY spoiled on drag and drop monster tokens, and the WW monsters are pretty complex.
Switching might not be the right approach. Have you tried a two hour one-shot with them to showcase the system? It's how I convinced D&D players to at least try another system in the past.
 



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