Shadowdark Shadowdark Discussion Thread [+]

At least the extra classes will end up on Shadowdarklings, because I know my group will grow weary of the base 4 pretty quick.
My players were the same way, but from the GM's side, the subclasses don't tend to fully cover the niches that the main four do. I strongly encourage Shadowdark players to make sure the main four are covered before rolling up a roustabout or a pit fighter, etc.
 

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I think I remember you asking, and that you were less than impressed witch Shadowdark. Honestly, I am kinda surprised you still read about it, from what I recall of that thread. Maybe I misremember, though.
Regarding the complexity, I reckon it would be quite fickle. Easy to do, but easy to go to far. That's very subjective to my preference, to be clear! I just want to point out the value of simplicity, as in no complexity for complexities’ sake.
Coming from 5e, lethality is the obvious one. It is often overstated, but obviously differs from table to table. For me, the main point is simple OSR stuff, like player skill over character skill. To me, pretty much, I run it much like 5e, but the characters are no superheroes. Probably, my 5e tables lean rather OSR, if that makes sense.

Honestly, you only need the free quick starter to get gong. The core book, in my opinion, could last you a lifetime. You do NOT need anything more ruleswise. That said, I think all the rest is amazing value. I do not know where else you can get a better deal.

Thanks for the responses.

Yeah, my initial impressions of SD were a little flat. Given the [+] nature of this thread, I don't feel I should rehash why here (but am open to discussing elsewhere).

+Titanbound seemed like a cool concept that I could adapt to other things without too much work.
+The group I know who has played it seems to be enjoying it a lot more than 5E.

I'm at least open to giving it another try and seeing how it goes. Regardless of how it turns out, I would prefer to approach it from a perspective of open-mindedness and understanding rather than remaining beholden to one meh-experience.

Maybe there's something beyond the basic starter rules that will better endear me to the system.
 


Thanks for the responses.

Yeah, my initial impressions of SD were a little flat. Given the [+] nature of this thread, I don't feel I should rehash why here (but am open to discussing elsewhere).

+Titanbound seemed like a cool concept that I could adapt to other things without too much work.
+The group I know who has played it seems to be enjoying it a lot more than 5E.

I'm at least open to giving it another try and seeing how it goes. Regardless of how it turns out, I would prefer to approach it from a perspective of open-mindedness and understanding rather than remaining beholden to one meh-experience.

Maybe there's something beyond the basic starter rules that will better endear me to the system.

I love Shadowdark, but people who love charops and designing "builds" and poring over multiclassing synergies and that sort of thing probably won't get their itch scratched by Shadowdark.
 



I love Shadowdark, but people who love charops and designing "builds" and poring over multiclassing synergies and that sort of thing probably won't get their itch scratched by Shadowdark.
Strangely, for me, the thematic options simpler and fewer have more resonance.

The sea wolf is simply a better beserker that the barbarian ever was, as streamlined as it is.

But you are right…tinkering, multiclassing char op people won’t like how lean that all is…
 

Strangely, for me, the thematic options simpler and fewer have more resonance.

The sea wolf is simply a better beserker that the barbarian ever was, as streamlined as it is.

But you are right…tinkering, multiclassing char op people won’t like how lean that all is…

I mean, I used to love all that stuff....
 

Strangely, for me, the thematic options simpler and fewer have more resonance.

The sea wolf is simply a better beserker that the barbarian ever was, as streamlined as it is.

But you are right…tinkering, multiclassing char op people won’t like how lean that all is…
Honestly that’s one of the many reasons I prefer OSR games. They drive the optimizers nuts and that keeps them away from the table.
 

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