aiouh
Adventurer
Rather than opining on what I think Shadowdark's Spirit is (for which everyone will have a different opinion) I would rather ask you what you want your game to feel like and what you want those characters and weapons to mean and then work from there.In the spirit of Shadowdark's system, how would you handle black powder weapons?
At the end of the day you are designing a game for your friends, it's not a medieval combat simulator.
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