Shadowdark Shadowdark General Thread [+]

How do people handle

Sneak attack- if it’s a crowded room with 1 enemy vs say 6 how often can a rogue sneak that 1 enemy

Area affect spells - can you place the blast so that only 1 enemy can be targeted and say the rest is absorbed into a neighboring room

What rules did you think needed clarifying
Per Kelsey:

How often should thieves be able to sneak up and backstab a creature?

Usually at least once per combat, and potentially more times if the thief invests the effort in hiding out of sight and sneaking around to an unaware creature. I don’t feel this should be given as readily as in a system like 5E D&D – it really requires the thief to go fully out of sight and then sneak around, undetected, into a surprising new position.
 

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Area affect spells - can you place the blast so that only 1 enemy can be targeted and say the rest is absorbed into a neighboring room
After running an adventure in which a Wizard had advantage on casting Web, I wasn't entirely happy letting him "waste"/cut off part of the AoE into a wall and thereby avoid all the party easily in a confined area. I haven't come to a resolution I'm entirely happy with.
 

After running an adventure in which a Wizard had advantage on casting Web, I wasn't entirely happy letting him "waste"/cut off part of the AoE into a wall and thereby avoid all the party easily in a confined area. I haven't come to a resolution I'm entirely happy with.
When I run Shadowdark, I do not allow this sort of thing. The spell does what it does and if your friends are in the way, well, make a decision.
 



They were boned when you all decided to play Shadowdark.

EDIT: Although it does occur to me that I'd like some kind of simple, Shadowdarky rule for partial success in this situation. Maybe the simplest version is GM-adjudicated stakes, offered before the roll. It might be how many friends you will hit, or some options the player can choose from (E.g. "4 enemies and 2 friends, or 3 enemies and 1 friend, or 2 and 0...") or even a situational house rule: "You'll hit all your friends, minus 1 for every 3 you roll above the TN..."
 
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The Bone is just how it be sometime lol. Been running the Black Wyrm of Brandonford for my group recently, and last night I felt like one of my players got the OSR experience. He lost an arm in one battle then went down to 6 CON in the next battle. Fun times, they all loved it.
 

They were boned when you all decided to play Shadowdark.

EDIT: Although it does occur to me that I'd like some kind of simple, Shadowdarky rule for partial success in this situation. Maybe the simplest version is GM-adjudicated stakes, offered before the roll. It might be how many friends you will hit, or some options the player can choose from (E.g. "4 enemies and 2 friends, or 3 enemies and 1 friend, or 2 and 0...") or even a situational house rule: "You'll hit all your friends, minus 1 for every 3 you roll above the TN..."
Or make a roll using their spellcasting trait and decide whether avoiding your friends is an easy, normal, difficult or nearly impossible task, using the difficulty scores inside the front cover.
 

The Bone is just how it be sometime lol. Been running the Black Wyrm of Brandonford for my group recently, and last night I felt like one of my players got the OSR experience. He lost an arm in one battle then went down to 6 CON in the next battle. Fun times, they all loved it.
I've been looking at picking up that adventure to run a short mini-campaign with it. (My impression is it'll take three to four sessions to complete.) I love everything I've heard about it so far.
 

I've been looking at picking up that adventure to run a short mini-campaign with it. (My impression is it'll take three to four sessions to complete.) I love everything I've heard about it so far.
I've enjoyed it thus far. I am on session 4 of this adventure and can easily see it going for another 2-4 sessions. The sessions run between 2 1/2 to 3 hrs a week, and my players take their time with the adventure.

I personally love how much little stuff there is to do and how many paths lead to dealing with the Wyrm. I feel like if I ran this back with a different group I would be doing all new stuff.
 

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