I didn’t pay much attention to Shadowdark when it was first announced on r/osr. It seemed like another OSR game with nice art. That changed once the appeal to 5e players started getting pushed. It felt like a safe space had been invaded by 5e proponents, whom I usually prefer to give a wide berth. But I got over it. It wasn’t fair to project that back onto the game — and I did eventually back it.
Will I play or run it? Very unlikely. There are things I want (as I’ve discussed here in various threads when I talk about my homebrew system) that it doesn’t do by design. I look at it as similar to Kevin Crawford’s games in that aspect, which are also games I am unlikely to run again in the future, but I think they are cool and deserve support.
Will I play or run it? Very unlikely. There are things I want (as I’ve discussed here in various threads when I talk about my homebrew system) that it doesn’t do by design. I look at it as similar to Kevin Crawford’s games in that aspect, which are also games I am unlikely to run again in the future, but I think they are cool and deserve support.
I like the style and mostly agree, but I’d also be happy if more games put effort into their layouts and organization. Many games are not organized very well, or they don’t respect the spread and split information across both sides of the page.Seriously, I wish RPGs would go back to line art for most interior artwork. I may be the only one, but it spurs my imagination more than the art created at a computer (“painted” art on a computer lacks the texture of real paintings to me).