Shadowrun: Anyone Up For It?

Which version of the system would you prefer?

  • Original Shadowrun (SR3)

    Votes: 14 77.8%
  • d20 Conversion

    Votes: 4 22.2%


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The threats books are nice as well, but you can keep buying books, I guess. I've got most of the books that are out there. I just love reading them, but I haven't played in ages. I might master tabletop, but my gaming group doesn't like to learn yet another system. We'll see.
 

Wow, I am gone for the week-end and I end up with an half hour of reading just in this thread... I'll stats my character soon. You hsould have it in the current of the week.
 

RACE (D): Ork
MAGIC (E): -

ATTRIBUTES (B)
Body 9
Quickness 6
Strength 8
Charisma 1
Intelligence 4
Willpower 2
Essence 3.6
Magic -
Reaction 6(7)
Init 6+1D6 (7+2d6)

Low-Light Vision

Combat Pool 6
Control Pool 7

Flaws : Weak Immune System (1)
Edge : Extra Contact (1)

SKILLS(A):
Athletics 3*
Bike 5*
Bike (B/R) 4*
Car 4*
Car (B/R) 2*
Edged Weapon 6*
Etiquette 1
Intimidation 1
Gunnery 2*
Motorboat 2*
Negotiation 1
Pistol 6*
Rifle 4*
Rotor Aircraft 2*
Stealth 3*
Unarmed Combat 4*

*Enhanced Articlation: Add a die to success test roll. This bonus doesn't apply on vehicle roll while rigging

Knowledge:
Bike Racing 4
Combat Biking 4
English(City Speak) 3(5)/1(-)
Japanese 2/1
Ork Underground 3
Orphonage of UCAS 3
Spanish 2/1
Urban Brawl 4

Contacts :
Corporate Executive
Fixer
Mechanic

Equipement(C):
Ares Viper Slivergun w/Build-in Smartlink II (HP, 6(8), 30c, SA/BF, 9S(f))
Clip (Flechette x30) x1
Concealable Holster
Katana
Urban Camo Jacket (5/3)
Harley-Davidson Scorpion w/Vehicle Control Gear

Cyberware/Bioware:
Vehicle Control Rig Lvl 1 Alphaware (E:1.8)
Smartlink II w/Rangefinder (E:0.6)
Enhanced Articulation (B:0.6)

Note:
Starting lifestye will be bought with the 3d6 starting money. Either Squatter or Low.
 
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The vomit flu, she swims in my intestine!

Anyway. Been feeling...shall we say..."less than perky." Gonna try to hammer out the rest of my character in the next two days. Leanin' toward three, though if you want a rush on it I can of course speed that up.
 


Finshing up my character sheet as we speak; just editing it though, so if you want to see it you're gonna have to flip back a few pages.
:P

Anyway. Random question: you want your weight units in pounds or kilograms?

Edit: Oh. And, uh, there is one thing I took from outside the corebook; the DocWagon SRT Ambulance from the Rigger 3 book.
Nothing says "Something has gone horribly wrong" like the appearance of the DocWagon SRT. Designed to accomodate one patient, this vehicle patrols a regular beat in order to respond quickly to calls. Over years of tweaking and upgrading its fleet of vehicles, DocWagon is emerging as the standard for medical vans and trucks.

Hope you don't mind. I (am about to) put full stats up for it on my sheet. If it is an issue I'll of course try something else; I was simply in need of something ambulance'ish, and realized there was a simple answer in Rigger 3.
 
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Just to clarify, since a Fixer wouldn't suggest people to a Johnson unless they had marketable skills, since the Fixer is himself putting his rep on the line for a the group, do all of us have marketable skills?

Skills that would get a Johnson to actually hire a given group of runners over any other group, heck, since none of us know each other, we'd all have to show off a level of skill that would make us want to work with each other, I know I wouldn't want to trust my life to a stranger, especially if he wasn't absolutely critical. Kayla will ask in character (rather bluntly I'm afraid) what skills everyone has, just so we all know what neccessary skills we each bring to the team.

For example, Kayla would say that she is a formally trained sorceress, with a talent for stealth, social interaction, and the use of pistols to back up her spells.

Being as only 1 in 100 are actually awakened, and that magic is a seller's market Mages of any stripe are in high demand, so thats her in as well as Thanee's character, heck, a team with 2 spell casters is a leg up on the competition, and fairly rare. How about everyone else? Going through sheets it looks like almost everyone has at least something that makes them stand out and would get people to want to work with them. Velmont's Orc as a Wheelman/weapons expert, Dr Zombie's Troll as an Unarmed combat killing Machine :p , and No Way's ork is the arch-typical cybered to the gills sammie, so it looks all good.
 

Hey - there's one spot open? There are three folks ahead of me, but if they fall out I'd love the spot.

Character concept, female troll, Aspected Mage - Enchanter. I've been dying to play this concept for years and never quite had the opportunity.

Will keep an eye on this thread.
 

Actually... I have loads of SR character concepts kicking around my noggin. If a spot opens up, I'd be happy to work one of them or a completely new one into the campaign.
 
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