I find this rather offensive and distasteful. The premise of going to Auschwitz to re-kill a bunch of Jews to get Nazi treasure... um, no. Just no.
There are some things you don't make a game out of. It's OK to touch upon the subject respectfully (and in fact it's preferable to a "whitewash" where you pretend that extremely important things never actually happened, or ignore them). This comes up in wargaming too. I don't mind the idea of someone running a Waffen SS army... and actually the situation is complicated inasmuch as some SS guys were actually pretty merciful, and some regular German Army guys were as vicious as they come. So it's not a cut and dried situation by any means; but still, if you're going to run a Waffen SS army do they have to be Totenkopf? Really? I've even seen pictures of dioramas that imply the Shoah. Your WWII game should acknowledge that these things existed, but be careful as to what you make into a subject of leisurely amusement.
It's a fine line. Acknowledge that it exists, but don't make it an object of play. Because even when games are edifying and artistically charged, they're still games and it's still play.
There are some things you don't make a game out of. It's OK to touch upon the subject respectfully (and in fact it's preferable to a "whitewash" where you pretend that extremely important things never actually happened, or ignore them). This comes up in wargaming too. I don't mind the idea of someone running a Waffen SS army... and actually the situation is complicated inasmuch as some SS guys were actually pretty merciful, and some regular German Army guys were as vicious as they come. So it's not a cut and dried situation by any means; but still, if you're going to run a Waffen SS army do they have to be Totenkopf? Really? I've even seen pictures of dioramas that imply the Shoah. Your WWII game should acknowledge that these things existed, but be careful as to what you make into a subject of leisurely amusement.
It's a fine line. Acknowledge that it exists, but don't make it an object of play. Because even when games are edifying and artistically charged, they're still games and it's still play.