Given the reservations, I just want to do an analysis of the actual differences between the two proposals. Mik seems to think there are significant differences, whereas I don't think they are as deep as he does. So:
Attributes:
Blade
Str – 15 +2
Dex – 12 +1
Con – 12 +1
Int – 12 +1
Wis – 13 +1
Cha: 8 -1
Total Bonuses: +5
Soldier
Str: 14 +2
Dex: 14 +2
Con: 12 +1
Int: 12 +1
Wis: 12 +1
Cha: 8 -1
Total Bonuses: +6
Clearly not too much difference here. In fact, my proposal makes a better use of the alloted points, taking the excess from Mik's Wis and Str scores, to push up the vital Dex score...particularly since part of the reason for these guys is sneakiness which is boosted by...surprise...Dex. Now you can make a "role" playing argument, but since these are NPC's and we need to make them as good as possible given the constraints (ie there's not much room for improvement over time), a little min-maxing is required. It was hard to approach this in a novel way, because with the same goal in mind, of course Mik had already blazed a trail. All I could do is improve the efficiency of point distribution. Which I did.
Feats:
Blade
Track
Endurance
Improved Unarmed Strike
Quick Draw
Soldier
Track
Endurance
Improved Unarmed Strike
Quick Draw
Improved Initiative
Not too much difference here. With the same general goal, Mik blazed the with his feats, I just had to add one, given my team is human, and I felt the melee guys could use with the improved first strike capability.
Skills:
Blade Ranks/Skill Points
Bluff +0 1/2
Climb +5 3/3
Disguise +1 2/4
Hide +8 7/7
Knowledge: Nature +8 7/7
Listen +5 2/2
Move Silently +8 7/7
Search +8 5/5
Spot +5 2/2
Survival +8 (+10 to Track) 7/7
Tumble +2 1/2
=48 Skill Points
But according to my calculations, a 3rd level elven ranger would have (6+1)*4+7+7 skill points=42. So there's 6 extra Skill Points that shouldn't be in there (I have taken into account racial bonuses)
Soldier Ranks/SkillPoints
Bluff+0 1/2
Disguise+1 2/4
Escape Artist+3 1/2
Gather Information+1 2/4
Heal+4 3/3
Hide+7 5/5
Knowledge:Nature +4 3/3
Listen+5 4/4
Move Silently+7 5/5
Search+5 4/4
Spot+5 4/4
Survival+5 4/4
Tumble+4 2/2
=46 Skill Points
3rd level human ranger should have (6+1)*4+4+8+8=48. So technically, I've screwed myself on the math.
Even without these errors (on both sides), they're similarly capable. The human version is in fact more capable because the extra SP give it some more capabilities outside of the sneakery and combat. And some of them are purely RPing skills...like Escape Artist and another two points to burn (probably to Hide+Move Silently or Gather Information or Bluff)
By this analysis I'd say they're pretty even and capable, with maybe a slight advantage to the humans based on their extra feat and skill points. The Elven racial bonuses cut that down a bit, as well.