Shaman AC too low?

1. Its unthematic for the bear shaman to be the only primal subclass in metal armor.

Agree with most everything else, but this one is not entirely true. A Dwarf Barbarian is quite likely to start in chain. And it wouldn't be unexpected for a Dragonborn, Goliath, or Half-elf barbarian to be in chain.

A dwarf shaman starting in chain, doesn't bother me in the least from a thematic perspective.
 

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Agree with most everything else, but this one is not entirely true. A Dwarf Barbarian is quite likely to start in chain. And it wouldn't be unexpected for a Dragonborn, Goliath, or Half-elf barbarian to be in chain.

A dwarf shaman starting in chain, doesn't bother me in the least from a thematic perspective.

About the BRB in chain armor.
I see no big difference between a BRV FTR and a RBV BRB flavorwise. So why should one of them be more/less likely to wear chain flavorwise.
 

As I said before, you need to think in terms of tactics and why certain powers are given to the Protector/Con Shaman. If you look at the majority of his likely abilities, his allies must be directly adjacent to his Spirit creature in order to derive benefits. This does *not* mean that he's elsewhere hiding behind a rock-- far from it.

Hideing behind a rock up to and including 20 squares away from the front line. The spirit gots some range to it.

With his weapon proficiency in longspear he, too, is directly adjacent to his spirit companion, happily stabbing away from a square away from an enemy (if you choose to play your shaman that way-- I feel that the longspear is a waste-- but a notable hint on what his positioning in the party should be).

It IS a waste, as you need a feat to be able to hit with it (you have no str, recall, else you'd be able to wear heavy armor and this whole discussing wouldn't apply). This also runs afoul of a longspear being a 2 handed weapon meaning you don't get to wield your implement that every one of your powers keys off of.
 

How many defenders are there in a group? One or two? How many monsters do you fight at a time, 5? 8? 10? 15? Whenever monsters outnumber the PC's (which is not unusual at all), how many of them are the defenders going to be able to control?

In the games we play, the back line is being engaged by skirmishers, lurkers, minions, etc. about half the time. I don't imagine this is unusual.

It's unreasonable to think you're not going to get hit. There's a myriad of possibilities when there's a low AC character. If the back line can't handle minions, that's on them. The squishy back target can be used for tactical advantages too, especially with a rogue. The Shaman has a lot of cool abilities, making it a tank would be unbalancing.

Too many people seem to have 3E on the brain where every character should be a "solo" hanging around with some lackeys. For the lack of AC there's some pretty nice perks that have been pointed out previously.
 

In analysing the Protector Shaman's later abilities, it seems as though he has some daily and encounter powers that help make up for the unscaling AC as well. Not enough to count all the time, but possibly enough to counter a volley or two from those hypothetical gangs of enemy archers. Check out: Winter Wind Spirit (L7, Encounter), Rockshield Spirits (L10, Utility/Daily), Fateweaver's Shield (L16, Utility/Encounter), Ironborn Spirit (L25, Daily)

While this is true, many other classes have similar abilities, and I don't think the Protector Shaman outclasses them in that aspect.

I'd have added a lot, but other posts have made so many very good points that I would just be repeating something that has already been said.
 

While this is true, many other classes have similar abilities, and I don't think the Protector Shaman outclasses them in that aspect.

Hey, that's great! With those theoretical other classes and their AC boosting abilities, combined with my Protector Shaman AC boosting abilities, we should have no problem against the hypothetical gangs of Archers that will no doubt swarm my group! Especially since the scaling AC problem you mentioned only factors in the AC in regards to equipment and inherent attribute bonuses!;)

Kidding aside, I *have* factored in your argument toward scalable AC problems. I'll be play testing my own Protector Shaman, and I'll see directly how he fairs against things.

Particular, of note: His final attributes are 18, 16, 12, 10, 10, 10. 18, of course, in wisdom. 16 will be in intelligence, with 12 in con. 10 for everything else. I'm going to try and avoid putting any additional points into str, for the simple reason that none of my attacks are dependent on them. As I increase levels, the various attribute bonuses will go between wisdom first, then constitution and intelligence later.

He will multiclass as an arcane initiate, with various wizard powers to be added later. The combination of intelligence and wisdom should allow for interesting combinations of Shaman/Wizard Crowd Control (Thunderweave as an encounter power-- good for those moments where minions get too close and you can simply shoo them away 4 squares ;)). Bonus that with his intelligence modifier scaling to add to his AC, and I think I've achieved a fair balance.

Most of his abilities will affect both himself and his allies, when adjacent to the Spirit Companion. Many of the abilities I mentioned above will come into play to help increase his AC, should the need arise. I will also not be sticking to the "recommended" abilities in the PHB2 (every encounter I'll be using Call To the Ancient Warrior to increase all my defenses by 2).

That said, I don't plan on him being on the front lines. I toyed with the idea of giving him skill training: Stealth, but I'll add that at another time if it seems like he's being picked on by those gaggles of archers you mentioned.

Last, but not least, he'll be armed with a dagger and a totem. Screw the longspear.

In any case, I think the key to everything mentioned in this thread is to play things smart-- but not so overboard that you pump an attribute that will be useless to your character in the long run. Don't necessarily go with what's recommended in the book and look carefully at all the abilities available to you-- use the ones that will be the most useful for the least amount of effort.

Good luck to my fellow Shamans! :D

PS. I don't want to hear another word from anyone unless you've actually playtested anything. We've done a fair amount of brain farting so far and I'd rather see actual case samples than people theorycrafting about gaggles of archers hell bent on your poor shaman's destruction. :yawn:
 

The only way to playtest is to actually play to level 30.

But there's a shortcut that should be almost as good.

Play a level 1 shaman with no dexterity or intelligence bonus, and make him wear cloth armor. Start him with an AC of 10. That will playtest the mechanics of a character who's AC starts at ~13 and grows at a rate 3 shorter than everyone else in the game.

If you want to playtest the psychology involved, start your character with an AC of 10, but make sure that you constantly remind yourself that you could take chainmail proficiency at any time and get +6 armor class. You can do this one even easier if you just take a dog biscuit and place it three feet in front of your dog, and see how long it takes him to eat it.
 

Play a level 1 shaman with no dexterity or intelligence bonus, and make him wear cloth armor. Start him with an AC of 10. That will playtest the mechanics of a character who's AC starts at ~13 and grows at a rate 3 shorter than everyone else in the game.

If you want to playtest the psychology involved, start your character with an AC of 10, but make sure that you constantly remind yourself that you could take chainmail proficiency at any time and get +6 armor class. You can do this one even easier if you just take a dog biscuit and place it three feet in front of your dog, and see how long it takes him to eat it.



Taking up chainmail and gaining the +6 AC bonus also means sacrificing 3 points in a stat you're unlikely to ever use again, not to mention a feat slot that could be better for something else.

My solution was to build off of intelligence, since that's a natural tertiary stat of shamans and can complement other abilities one can use-- not a complete waste of resources, and not a complete oversight if you go for a wizard paragon path. Add to the fact that, should I follow that ideal, I'll also be adding points to intelligence, I'll also be scaling my AC bit by bit.

I should also add that I took into account your and others arguments, as opposed to your posts, which seem to continuously whine about the problem.

And with the latest post, you only make yourself guilty of playtesting in a vacuum-- you're not even taking into account powers or a party to back you up. You're only admitting that you only support characters that can "do it all" solo-- which, I might add, is not how you're supposed to be playing the game.

Your obviously unyielding personality shows that you must adventure with a group of individuals who see no compunction in leaving you to the wolves (or archers, as the case may be). For that, I might add, I cannot blame them. I mean, I have already admitted the faults of my argument and have woven some of the other responses into an actual character. You seem content only in beating a dead horse.

You should really try looking at all the possibilities of an answer rather than stick to one facet. Either way, I bid you adieu. Your uncompromising tone and arguments only lead me to believe that I shouldn't bother wasting any more time with you. :rant:
 

Taking up chainmail and gaining the +6 AC bonus also means sacrificing 3 points in a stat you're unlikely to ever use again, not to mention a feat slot that could be better for something else.
This is true, mostly. Since this is an issue of a low AC scaling even lower, you can also start with a Strength of 12, and pick up chainmail at the paragon tier. Or even an 11, if you can wait until epic. I don't think I'd want to, though.
My solution was to build off of intelligence, since that's a natural tertiary stat of shamans and can complement other abilities one can use--
How is that, exactly? There are zero shaman powers that use intelligence that are available to the bear shaman.

Zero.

Also no feats.

So, right. This is NOT a natural tertiary stat of shamans. And that kind of brings us right back to the central point, doesn't it? WOTC advises the use of intelligence as a tertiary stat for constitution/wisdom shamans. There is absolutely no possible reason why this is true. Investing in it will not help your AC scaling problems, and will actually make it worse by causing you to sink points into an ability score that does literally nothing for you except give you AC boosts drip by drip, while strength sits by and offers you all the AC you could ever want, the same AC you'd get with a 24 intelligence at epic tier, all for the low low cost of 2 points you were going to dump into intellience anyways, and one feat out of the 16 you will eventually possess.
and not a complete oversight if you go for a wizard paragon path.
This is true. It is interesting that you feel the game should be designed on the premise that constitution/wisdom shamans are going to multiclass into an intelligence based class. I do not think this.
Add to the fact that, should I follow that ideal, I'll also be adding points to intelligence, I'll also be scaling my AC bit by bit.
If you invest in intelligence at every possible option, along with wisdom, you will scale your armor class exactly as well as the standard curve. Great for you! That outcome will be exactly the same as a wisdom/intelligence shaman. Of course, this begs the question- why are you playing a wisdom/constitution shaman if you are investing this heavily in intelligence? And aren't you screwing yourself out of scaling all of your constitution based powers? If you care little about constitution based powers, why are you a constitution/wisdom shaman?

If you are not putting points in at every opportunity, if you are instead devoting some to wisdom, then splitting the remainder, congratulations. Now your intellingence based attacks are scaling behind the normal rate, AND your AC is scaling behind the normal rate.

Not that I think that this is in any way germane to anything at all. As earlier stated, I do not believe that the construction of a constitution/wisdom shaman should be premised on the assumption that you will multiclass into wizard and then invest heavily in intelligence.
I should also add that I took into account your and others arguments, as opposed to your posts, which seem to continuously whine about the problem.
Thanks. In return, I responded to your theory of "its fine because you can multiclass your wisdom/constitution shaman into wizard" without laughing. Ditto your assertion that two points of ability score and one feat are somehow too expensive a cost for an eventual +6 AC, while the cost of multiclassing a constitution/wisdom shaman into an intelligence based spellcasting class is somehow acceptable.
And with the latest post, you only make yourself guilty of playtesting in a vacuum-- you're not even taking into account powers or a party to back you up. You're only admitting that you only support characters that can "do it all" solo-- which, I might add, is not how you're supposed to be playing the game.
A character with two points invested in strength and one feat invested in chainmail armor proficiency is also going to have powers and a party to back them up. I don't know what else to say here, this is kind of obvious. Also, I am not 100% convinced that accepting a functional AC of 10 is a good idea even with the best of power and party support. Your typical enemy will be hitting you on a 2+ to 4+.
Your obviously unyielding personality shows that you must adventure with a group of individuals who see no compunction in leaving you to the wolves (or archers, as the case may be). For that, I might add, I cannot blame them. I mean, I have already admitted the faults of my argument and have woven some of the other responses into an actual character. You seem content only in beating a dead horse.
The argument that a constitution/wisdom shaman should be investing heavily in intelligence to the detriment of constitution and wisdom because its too expensive to spend two of the points that would have gone into intelligence and one feat to get massively more AC than all the intelligence investment that character could possibly afford is not so much a dead horse, as a hideous rotting undead zombie horse. Beating those is why I play D&D.
You should really try looking at all the possibilities of an answer rather than stick to one facet. Either way, I bid you adieu. Your uncompromising tone and arguments only lead me to believe that I shouldn't bother wasting any more time with you. :rant:
There's no need to compromise when you're correct.

1. Approximately +6 AC is more than a good deal for the cost of two or three points of strength at character creation, and one feat. It is, in fact, an amazing deal. Probably the best deal on AC in the entire game.

2. It is a vastly better deal than splitting your ability score increases between constitution and intelligence, because that costs you just as many, or more likely far more, ability score points than you were going to spend on strength, and obtains less AC for the cost. In the meantime you're making your class abilities worse by not investing in constitution. The only thing it actually saves you is a feat. A feat is not worth the cost of the damage to your ability scores and the lower AC you purchased thereby.

3. Even rear line characters need some armor class. Your allies might be able to support you, but you gain nothing by intentionally building your character to eventually drop to the point where an enemy with a level standard attack bonus will hit you on an average die roll of 3.

4. It wasn't particularly nice of WOTC to tell people to invest in intelligence for their constitution/wisdom shamans, because people might listen. Obviously some have.
 

Sorry, Cadfan, but it's not WoTC's job to hold a player's hand.
They say "strength is a good choice for your second-highest score" to archery rangers, too.

I prefer to play games where you can make poor build/play choices.
Character building, equipment management, combat tactics ... these things are skills, and the more difficult it is to play a game like a pro, the more of a game it is.

'cos really ... it doesn't matter how much you analyse noughts and crosses, half the 7 year-olds out there can be just as competitive.

It is WoTC's job to write classes that are able perform as advertised, and up to the players to succeed or fail.
 

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