Wulf Ratbane
Adventurer
whisper_jeff said:Ok, I recognize that a _LOT_ of people feel that feats are a core part of d20. I disagree.
I really don't mean this to sound as snarky as it is going to, but you aren't permitted to disagree. The d20 consumer doesn't grant you, the designer, that privelege. This is why you keep hearing the same complaints.
Yes, I should have added it to the book and I'm kicking myself that I didn't since feats seems to be one of the key things that people focus on when contesting that SAS d20 is not a d20 game...
You are missing the point of the d20 logo. You never got past the point of thinking, "The d20 logo will help sell my game." There's nothing wrong with that; the problem is that you fail to deliver 100% on the promise that is implicitly made by the d20 logo-- to whit:
This game is compatible with d20.
The logo does not mean, "This game is compatible with d20, with a few minor tweaks by the GM."
As for skills, we have them. Fine, the list is different, but how hard is it to say "we're using the D&D list of skills plus the SAS d20 combat skill." Also, the mechanics for the skills are identical to traditional d20 with a couple of additions (specializations and combat skills).
Ever step you take away from the d20 experience as delivered by D&D is a broken promise to the end user.
Six basic ability scores? Got them. Classes? Have them too. Feats? See above. Skills? Have them (see above caveat). d20 task resolution? Have that too. Levelling up? Have that as well.
Thus, considering SAS d20 has all the elements (except feats, though adding them is effortless), why do you contest that SAS d20 isn't a d20 game?
Because you don't have ALL the basic elements in place. You must have them all. There must be a 1-to-1 analog, and you don't have it.
I can use Monster Manual creatures in an SAS d20 game with less than two minutes of conversions
See above. The d20 logo is your company's promise to the GM that even as little as 2 minutes of conversion should not be necessary.
I've heard that SAS d20 is not a d20 game often enough but I simply fail to see how it isn't.
I mean this with all respect, but if you still cannot grasp why it isn't, that's a fundamental flaw, and it is going to introduce flaws into every "d20 compatible" product you design.
Rather than riding the wave of d20, you seem to find yourself struggling to swim against the tide.

Since a lot of people seem unwilling to separate D&D from d20 and vice versa, it is hard for publishers to innovate with the system through presenting new options since it will be viewed as "not d20."
Not true; it is not that people are not willing to separate D&D with d20. The problem is that D&D is the defining game for what d20 is. Folks do not expect you to deliver D&D in Tights, but they do expect you to remain consistent with the character creation, character advancement, and basic task resolution defined in the PHB.
If you find that the d20 logo stifles your ability to innovate, the solution is simple: DON'T USE IT.
You still have access to the OGL, you can innovate and tweak to your heart's desire, and you will not suffer the backlash of the broken d20 promise. You can't have it both ways; if you want to use the d20 logo, you must deliver d20. If you are not delivering d20, please don't be disingenuous and slap the d20 logo on your product.
That's my opinion, and I'm sticking to it.

Wulf