I hit 18th level in Sorcerer (Sor 10, Alienist 8)!!
Woo hoo!!
As my first 9th level spell, I took Shapechange. I just wanted to make sure that I understood the mechanics correctly. Below are a couple of monsters that I've met and would like to change into. I would greatly appreciate it if the rules-gurus could check it for accuracy:
My PC's own stats (with items)
Str 14
Con 14
Dex 13
Int 15
Wis 10
Cha 25
HP - 91
AC - 17 (+1 Dex, +4 armor, +2 deflection)
BAB = 9/4
Saves: Fort +13 (+5 base, +1 insight, +5 resistance, +2 Con)
Ref +14 (+5 base, +1 insight, +5 resistance, +1 Dex, +2 Lightning Reflexes)
Will +19 (+13 base, +1 insight, +5 resistance)
Form #1 -- Pit Fiend
Large Outsider
Hit Dice: 18d4 + 36 (91 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft, fly 60 ft (average)
AC: 36 (-1 size, +1 Dex, +20 natural, +4 armor, +2 deflection)
Attacks: 2 claws +15 melee, 2 wings +10 melee, bite +10 melee, tail slap +10 melee
Damage: Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison, tail slap 2d4+3
Face/Reach: 5 ft by 5 ft/10 ft
Special Attacks: Improved grab, constrict 2d4+10
Speical Qualities: Baatezu qualities (fire/poison immunity and cold/acid resistance 20), regeneration 5
Saves: Fort +16, Relfex +14, Will +19
Abilities: Str 25, Dex 14, Con 21, Int 15, Wis 10, Cha 25
Skills: Exactly the same as me (except the ability modifiers may be different)
Feats: Exactly the same as me
Since Pit Fiends use equipment, I keep all of my magic items remain functional and I can cast spells normally.
Form #1 -- Nightshade, Nightwalker
Huge Undead
Hit Dice: 18d4 + 36 (91 hp) [*My understanding is that hp never change*]
Initiative: +2 (+2 Dex)
Speed: 40 ft, fly 20 ft (poor)
AC: 26 (-2 size, +2 Dex, +16 natural)
Attacks: 2 slams +19
Damage: Slam 2d6+12
Face/Reach: 10 ft by 10 ft/15 ft
Special Attacks: None
Speical Qualities: Nightshade abilities (cold immunity, acid/fire/electricity resist 50), undead
Saves: Fort +5, Relfex +7, Will +19
Abilities: Str 35, Dex 14, Con -, Int 15, Wis 10, Cha 25
Skills: Exactly the same as me (except the ability modifiers may be different)
Feats: Exactly the same as me
Since Nightshades don't use equipment, they are melded into my new form and become non-functional. Since my material component pouch is absorbed into my new form, I can only cast spells that have Verbal and/or Somatic components only.
Thanks in advance for your help!
Woo hoo!!
As my first 9th level spell, I took Shapechange. I just wanted to make sure that I understood the mechanics correctly. Below are a couple of monsters that I've met and would like to change into. I would greatly appreciate it if the rules-gurus could check it for accuracy:
My PC's own stats (with items)
Str 14
Con 14
Dex 13
Int 15
Wis 10
Cha 25
HP - 91
AC - 17 (+1 Dex, +4 armor, +2 deflection)
BAB = 9/4
Saves: Fort +13 (+5 base, +1 insight, +5 resistance, +2 Con)
Ref +14 (+5 base, +1 insight, +5 resistance, +1 Dex, +2 Lightning Reflexes)
Will +19 (+13 base, +1 insight, +5 resistance)
Form #1 -- Pit Fiend
Large Outsider
Hit Dice: 18d4 + 36 (91 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft, fly 60 ft (average)
AC: 36 (-1 size, +1 Dex, +20 natural, +4 armor, +2 deflection)
Attacks: 2 claws +15 melee, 2 wings +10 melee, bite +10 melee, tail slap +10 melee
Damage: Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison, tail slap 2d4+3
Face/Reach: 5 ft by 5 ft/10 ft
Special Attacks: Improved grab, constrict 2d4+10
Speical Qualities: Baatezu qualities (fire/poison immunity and cold/acid resistance 20), regeneration 5
Saves: Fort +16, Relfex +14, Will +19
Abilities: Str 25, Dex 14, Con 21, Int 15, Wis 10, Cha 25
Skills: Exactly the same as me (except the ability modifiers may be different)
Feats: Exactly the same as me
Since Pit Fiends use equipment, I keep all of my magic items remain functional and I can cast spells normally.
Form #1 -- Nightshade, Nightwalker
Huge Undead
Hit Dice: 18d4 + 36 (91 hp) [*My understanding is that hp never change*]
Initiative: +2 (+2 Dex)
Speed: 40 ft, fly 20 ft (poor)
AC: 26 (-2 size, +2 Dex, +16 natural)
Attacks: 2 slams +19
Damage: Slam 2d6+12
Face/Reach: 10 ft by 10 ft/15 ft
Special Attacks: None
Speical Qualities: Nightshade abilities (cold immunity, acid/fire/electricity resist 50), undead
Saves: Fort +5, Relfex +7, Will +19
Abilities: Str 35, Dex 14, Con -, Int 15, Wis 10, Cha 25
Skills: Exactly the same as me (except the ability modifiers may be different)
Feats: Exactly the same as me
Since Nightshades don't use equipment, they are melded into my new form and become non-functional. Since my material component pouch is absorbed into my new form, I can only cast spells that have Verbal and/or Somatic components only.
Thanks in advance for your help!
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