Shards of Memory OOC

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RA and Keia (Only) [sblock]RA you forgot to make mention of the loss of HP Yuriko suffered when her Constitution changed in post 451. (It should be 1 point of damage for each level so I believe it to be 4 points of damage.)[/sblock]
 

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Keia said:
Ironically, my long and cool post I had for DT was lost yesterday. I had it in word and was pasting it into the browser and about to hit view post when the power failed (due to lightning).

Yeah that always sucks... My POS is on its last leg to be honest. It needs to be formatted and reloaded in a major way but I've been putting if off mostly cause I cannot seem to find my copy of XP Home...

I need to go out and buy a new hard drive for my second PC so maybe I’m not that bad off. (I’ll buy an OEM copy with the hard drive for like 76-100 bucks. )
 

Keia said:
Ironically, my long and cool post I had for DT was lost yesterday. I had it in word and was pasting it into the browser and about to hit view post when the power failed (due to lightning). Taking that as a sign, I stopped, and posted a smaller post this morning. <Sigh>

Keia
Awww, its always sad when that happens :(
 

Rystil[sblock]Okay, how tough was that thing? . . . wow! some good grapple stats. Time to give the ancestors an extra helping of thanks!![/sblock]
 

Keia:
[SBLOCK]
It wasn't easy--Kyuuketsuki is a less-powerful Vampire with a few extra abilities to make up for some of what it loses. He was originally a level 3 Martial Artist before that, so CR is a weak 5 (because a normal Vampire would be CR 5 and I don't think he was quite weak enough to warrant lowering the Vampire's CR adjustment). But then, you had the special material that got through his DR and Regeneration, and did 1d6 extra damage, so all in all, a tough fight, but a winnable one--Oh yeah, he had Improved Grapple too :D Actually, you just got very lucky (Stupid 20 at the end!) :p I actually did it at work without my dice, so you can see your rolls on Invisible Castle :lol:
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RA:
[sblock]Quick question about the witch. Is it a familiar, an animal companion, or sorta both she gets? One PrC out there has a Companion Familiar rule that's quite fun, so I was curious. (It's a Companion with the Int and special powers of the equivilent level familiar. Still does HP as a companion, but no XP loss if killed)

I'm still up in the air about Vanessa. The big problem, is since she'll end up multi-classing a bit, it's realy going to hurt if she's also only a single Sorcerer spellcaster. Of course, I don't remember the rules for spelljamming as a caster anyway.[/sblock]
 

Bront:
[SBLOCK]
Witches don't quite get a full Familiar Companion, but what they do get is the option of one of the initial druid animal choices (just the initial ones, mind, no tyrannosaurus :D) for a Familiar.

The loss of the full Companion abilities and Wild Shape, etc, is made up by the other abilities, and of course she has the full double-casting as well :)

As for Spelljamming, it eats up all of your spells to be the helmsman, and it is based purely on caster level, so really, its to your advantage to be a half-caster/half-other if you're going to only be a helmsman (because that way, if you have to fight, at least you have something else up your sleeve). Now, from a metagame standpoint, since the party's only "healer" is a multiclassed Swashbuckler/Troubadour (So he has a few levels in something that is part-bard, which theoretically can heal, maybe), Witch does gain a little peg in desirability :p
[/SBLOCK]
 

Bront: (I guess RA can read too)
[SBLOCK]
Rystil Arden said:
Witches don't quite get a full Familiar Companion, but what they do get is the option of one of the initial druid animal choices (just the initial ones, mind, no tyrannosaurus :D) for a Familiar.

The loss of the full Companion abilities and Wild Shape, etc, is made up by the other abilities, and of course she has the full double-casting as well :)

As for Spelljamming, it eats up all of your spells to be the helmsman, and it is based purely on caster level, so really, its to your advantage to be a half-caster/half-other if you're going to only be a helmsman (because that way, if you have to fight, at least you have something else up your sleeve). Now, from a metagame standpoint, since the party's only "healer" is a multiclassed Swashbuckler/Troubadour (So he has a few levels in something that is part-bard, which theoretically can heal, maybe), Witch does gain a little peg in desirability :p
I think Witch works a bit better with the Rowani past. So, we'll make her a Switch :)
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Bront: (I guess RA can read too)[SBLOCK]
Bront said:
I think Witch works a bit better with the Rowani past. So, we'll make her a Switch :)[/SBLOCK]

A switch? Why does she need to be an object that is often used in punishing young children?
 

BA, RS, BS, & RA:
[sblock]
Brother Shatterstone said:
A switch? Why does she need to be an object that is often used in punishing young children?
Part Swashbuckler, Part Witch. Of course, I could always get a switch for her ;)[/sblock]
 

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