So I am gearing up to run Bad Axe Games' mega-module Slavelords of Cydonia in a few weeks time and I thought before I do I would ask if any other GM's have run this for their groups and would care to share their experience. I plan to run it using the Conan ruleset (and actually starting the campaign in the Hyborian age) which of course necesitates some minor tweaks to adapt it to the rule set and flavor I want. I am not so much concerned by that. What I would like to hear about though is how you GM's handled the twists and turns of the campaign and how your players responded.
What excuse did you use to get the party together and to Andros' campsite in the first book?
In book two did your players enjoy being gladiators or did they escape and join the rebels?
Did the mass combat in chapter four work well or did it bog down the pace of the game?
What endgame scenario did your players go for or did they come up with something else all on their own?
The Red Cadre seem vastly under-utilized, only showing up late in the campaign and then with not much to do. Did you expand their role?
And my biggest question. How did your players react to having the rug pulled out from under them at the end of book 1 and getting wisked off to another world? Quite a supprise wasn't it?
Please don't feel that you have to limit your responses to my questions though. I'm interested in hearing any other thoughts or experiences you have to share. Espically things you would like to do differently if you ran the campaign over again and any supprises that your players pulled on you.
Thanks.
What excuse did you use to get the party together and to Andros' campsite in the first book?
In book two did your players enjoy being gladiators or did they escape and join the rebels?
Did the mass combat in chapter four work well or did it bog down the pace of the game?
What endgame scenario did your players go for or did they come up with something else all on their own?
The Red Cadre seem vastly under-utilized, only showing up late in the campaign and then with not much to do. Did you expand their role?
And my biggest question. How did your players react to having the rug pulled out from under them at the end of book 1 and getting wisked off to another world? Quite a supprise wasn't it?
Please don't feel that you have to limit your responses to my questions though. I'm interested in hearing any other thoughts or experiences you have to share. Espically things you would like to do differently if you ran the campaign over again and any supprises that your players pulled on you.
Thanks.


