Lidgar
Gongfarmer
The party sees a long passageway disappearing into darkness. The walls are covered with plaster with frescoes of slaves hauling piles of treasure and other goods towards the far end of the hall. The floor is covered in steel plates.
After 100', the party encounters magical darkness. The passage continues, but gradually begins sloping down (DC 15 perception to notice the slope).
After another 100', the slope becomes much steeper. At the same location, the steel-plated floor is covered in grease. DC 18 Dexterity save to avoid falling down and sliding down the passage in complete darkness.
Another 50' down the "slide," a razor-thin, 20-foot long blade of steel is mounted in the middle of the floor (8d12 slashing damage, DC 18 Dex save for half).
The bottom of the slide becomes a vertical shaft, which is another 100' deep (10d6 damage). At the bottom of the pit is a collection of skeletons that have been neatly cleaved in half.
After 100', the party encounters magical darkness. The passage continues, but gradually begins sloping down (DC 15 perception to notice the slope).
After another 100', the slope becomes much steeper. At the same location, the steel-plated floor is covered in grease. DC 18 Dexterity save to avoid falling down and sliding down the passage in complete darkness.
Another 50' down the "slide," a razor-thin, 20-foot long blade of steel is mounted in the middle of the floor (8d12 slashing damage, DC 18 Dex save for half).
The bottom of the slide becomes a vertical shaft, which is another 100' deep (10d6 damage). At the bottom of the pit is a collection of skeletons that have been neatly cleaved in half.