Nebulous
Legend
I designed one recently where a huge boulder drops from the ceiling on an area of the dungeon that has a declining floor. It rumbles along behind the PCs, picking up speed as the corridor turns in upon itself in a spiral before ending at a pit which drops into an underwater maze. The corridor through which the PCs are likely running contains areas of difficult terrain, a slippery grease trap, grappling zombies, and a flame jet trap. (Did I mention the grease makes the PCs and the giant rolling boulder flammable?)
Those PCs that can stay ahead of the boulder despite all the obstacles in the way end up at the center of an unlit maze that is completely underwater, floor to ceiling. At some point, that rolling boulder from the level above falls through the pit and, given the dimensions of the chamber at the center of the maze completely fills the room. This potentially pushes the PCs through one of four doors in the chamber, splitting the party. Now it's a race against time to find the way out of the maze before the PCs' drown. This entails finding a sealed door that requires some effort and skill to open. Along the way, the PCs may run afoul of a ghostly sea serpent that can phase through walls.
That is badass and pretty damn mean! I like it.