(Shark World) Wuha Islands

las said:
1) Corrara are the diplomats and thieves.


2)Wuha mounted forces

3)Wuha Sky Riders (Minor Organization, 25,000 Gp limit).


4)Wuha Army Ground Forces (Major Organization, 100,000 Gp limit).


5)Wuha Alchemy


That whats done at the moment. As i'm typing to do this in high detale.

1) I would think some think that is redundent!

2) WHat are they mounted on? Horses? Maybe there could be sea version of this too. I think knights on dolphins would be cool!
How many are there? 25? 50? 100? I don't know how many highly skilled knights a kingdom that hasn't had a war for 10,000 years would keep.

3) Again what are thier mounts? HOw many are there? Maybee they have their base on the highest mountain peek on one of the dwarven islands?

4) Again, how big is this force? I don't thik a satnding army of 100,000 men would be appropriate (or useful) here. HOw about the Wuha navy?

5) I would keep working on the alchemy. I think each area should have their own little alchemical niche.
 

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Some times I gust need to get some of the ideas down then Ill go into more. If you whant to get a idea of the munber of people in the Organizations see dragon #296 in time ill post what they real number and what they commonly ride.

Ps if you whant to make some of the hores go on.
 
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las said:
No I mean heros sorry for the typo.


Oh, that certainly is different. I think I might want to do the dwarven islands. Maybe make a loose confederation and then develop the capital and another island or two.

I'll think about it.

High level Wuha NPCs I'll leave to you. I am a low level guy, I don't "think big" real well. Maybe I can make some options for there boats though.

I may finish tonight but probably not. I play tonight!
 



At least this world doesnot have Rocker gnomes like one pesons word hade on the wizards site.
 
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