Sharn Tavern: The Tower's Shard

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Brelach, Human Spellthief

Entering the bar is a man clad a fine black suit, with just a touch of white lace at his wrists. His eyes are an incredible bright green, like emeralds, and they stand out in a face that is otherwise like a million others.

The man takes a quick look around the bar, his face a stone. He stalks over to the barkeeper and places a coin down on the table. "What's good to drink? Mead? Sure, why not?"

Grabbing a pitcher, he takes a seat at an empty table. He leans back in his chair, putting his feet up. His back to a wall, he watches everyone else in the room coolly, saying nothing.
 

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*A slight petite young human woman with long red hair, though neither of these is easy to tell in her flowing scholar's robes, enters the tavern door.*

"Alysina Verani, back from the Mystery of the Missing Book!" she looks around, "Ah, look, some of my companions came back here too before I did. What a pity that we couldn't investigate the mining village, don't you think? Once that flood lets down, we should find some way to check it out and see if we can't find the end of the mystery."
 

Despite the curious incident with the final messenger the night wears on much as it always has. The wine flows, if not freely, then at least moderately priced. Brews silently begins the process of mopping up the shattered glass and spilled drinks and the Shard settles back into its comfortable routine.

Several hours pass and night falls. The nightlife of Sharn peaks briefly as the various taverns empty out their drunks and you silently thank your gods of choice that warforged bartenders don’t need to sleep. When the sounds of drunken violence subside and the watch patrol creeps out of the shadows to round up those unlucky few who were too drunk, injured or stupid to make themselves scarce, the noise levels swiftly return to normal, such as it is.

All in all, it’s a quiet night in Sharn…

[sblock=Those dragonmarked, dragon-blooded or otherwise touched by the prophecy]
It starts suddenly, no warning given. If you were sipping a drink, you gag reflexively before spitting it out. If you were in conversation you stop, suddenly, in mid-sentence as visions of flame overwhelm you.

‘No…’

Fire everywhere. Surrounding you, so much flame and smoke it’s difficult to make out any other details.

‘No! He can’t die…’

You move through the flames, the burns sear your skin, but the pain is only momentary and far less than you’d expect. If you act fast you might just get out of this alive. As you fumble your way through the smoke and debris you begin to take in more details of your surroundings. Some kind of townhouse… wooden, well furnished. The room is filled with expensive looking knickknacks: Portraits, statues, alchemical equipment… and a large number of dragonshards built into various devices. Some kind of storeroom or laboratory perhaps?

‘We never meant to- Not like this…’

You regain your footing, gritting your teeth through the pain, and breaking into a run. You head for the nearest exit you can see… too late. A multitude of chittering shadows writhe within the doorway, the flames lapping about them like a cloak looking at you, leering, ready to strike.

‘It wasn’t supposed to happen like this.’

They’re about to pounce, when a larger shadow rushes at them from the side, tackling them into the corridor. The light from the flames illuminates the larger shadow, revealing a frame of gleaming metal. A warforged. A pretty vicious one from the sound of it, good thing it’s on your side.

‘It can’t end this way.’

You turn to the window. Even with the smoke you can make out the waterfront of the docks below; it looks like Sharn. (Although you have to question the sanity of someone wealthy enough to afford all those dragonshards living down in that cesspool) The window. Your way out of here! You run over to the great glass window. The heat is getting unbearable now, but if you can just reach it… no. Another shadow looms up over the rim of the window. This one is different, has a poise and grace the others lack… and a flaming red dragonmark branded across its face. The mark glows, and a blast of flame shoots through the window, sending molten glass flying. That awful, awful mark covering its face is glowing so hot… yet the creature doesn’t seem to mind. It grins with sadistic pleasure as it vaults through the empty frame and charged towards you, knife drawn…

‘I won’t let it end this way!!!’

The vision cuts off as suddenly as it began and you're sent crashing back to reality. It feels like a punch in the stomach as you're whisked back to the Tower's Shard and you find yourself frantically fighting the urge to throw up. [/sblock]

ooc: All dragonmarked, dragon-blooded or otherwise qualified take a DC 15 fortitude save or be knocked prone by the magical backlash.
 

Arvin is knocked back in his chair, mid-sip in his drink. He quickly rolls to his feet and brushes himself off, having missed himself with his drink. He looks around and quickly checks his hand before trying poorly to downplay his little incident.

OOC: Arvin's Fortitude Check (1d20+2=11)
 

Bennit bel-Roan takes a few steps into the tavern, giving a quick check of the room with his emerald green eyes before heading to the bar. Mid-step, he notices a couple patrons in the tavern reel. Shrugging, he puts it down to drunkeness and takes a seat, giving another glance around.

"Oi, anyone lookin' fer a good strong arm?"
 

Weapon cocks his head too the side, and leans over Arvin as he gets up. "You seem to have lost control of your muscles. Are they working appropriately? No wasting away of your connective tissue? Wear and tear are inevitable, but it is not often so sudden in you fleshy ones."
 

"Yes...how unusual. It seems like some sort of spell effect, but why did it only affect a few of the people here...Hmm, a mystery, perhaps?" Alysina suggests.
 

Brelach's eyes raise, and a small smirk appears on his lips. Slowly, he slips his dagger into his hand underneath the table, while taking a sip of whatever liquid was put in front of him. Without seeming too suspicious, he activates his Detect Magic ability, looking around for any lingering, obvious magical effects.
 

Seat the dwarf raises his eyes from the scrolls he's studying and frown a little before returning to his work.
 

Silvanon was sitting at the bar, deep in his cups, relaxing from the long, hard journey from the west, when he is suddenly thrown into a violent vision...

1d20+1-> [6,1] = (7)

As he snaps back into the reality of the Tower Shard, he is knocked to the ground. The combination of the ale and the magical blow leaves him sprawled out on the floor, unconscious...
 

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