Flamestrike
Legend
By the way, the other thing with mook heavy battles is it makes sharpshooter and GWM overkill.
End result is it doesnt get used so its damage boost is lost (although you get a lot of play out of GWMs extra bonus action attack, and the sharpshooter can target anyone on the board without worrying about cover).
Seriously. Throw an AC 20/ 80 HP boss 'skeleton knight' (+8 to hit, multiattack, 1d8+3 bludgeoning and 3d6 necrotic) and eight AC 13/ 13 HP (+5 to hit, 1d10+3 damage, reach) 'advanced skeletons with longspears' mooks at the party.
End result is it doesnt get used so its damage boost is lost (although you get a lot of play out of GWMs extra bonus action attack, and the sharpshooter can target anyone on the board without worrying about cover).
Seriously. Throw an AC 20/ 80 HP boss 'skeleton knight' (+8 to hit, multiattack, 1d8+3 bludgeoning and 3d6 necrotic) and eight AC 13/ 13 HP (+5 to hit, 1d10+3 damage, reach) 'advanced skeletons with longspears' mooks at the party.