Shattered Sea Chronicles, Book I: Festival of the Dead(closed)


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A rogue would be handy, they already had a very mild bit of trouble with a trap that no one was even aware of till it tripped. They have most of the bases covered, in a basic way, so you really have a lot of freedom with what you do.
 


OK. Level 1 or 2? Anything different from the creation guidelines from the first page?
 


Tailspinner said:
OK. Level 1 or 2? Anything different from the creation guidelines from the first page?

Level 2, with 1,000 xp. Take twice average starting money for 1st level, they haven't really come into any serious lootage yet, aside from random arms and armor.
 

Okay, so we have a pile of random gear (IC post 153, for those who're keeping track). Johanna would like to put in a claim for the chain shirt, and for 1 or 2 of the healing potions to replace the ones she used up. No real interest in the rest- if anyone wants something, now is probably the time to speak up. If not, what do we want to do with the pile? Do any of our local contacts (ie. the "older adventurers") know anyone who is a likely buyer, or does anyone feel like searching one out while we're "resting"?

On a related note, Johanna would like to take a level of Fighter, on the logic that their experiences helped to crystallize alot of the training she has been receiving since she left home. Is this okay?

As far as recruitment goes, I'll agree that a rogue of some sort would be good to have, and we might think about some form of arcane caster as well- while the psion has been doing fine in the blasting department, arcane casters have many uses... Failing that, Johanna's third level might be Bard, but that might be a bit down the road.
 
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I agree that a Rogue or arcane caster would be fine. They both would contribute well to the party(especially if the wizard avoided blasting, a kineticist is more than capable there).

You could. You might even manage to buy a wolf, if you pay a visit to a certain merchant you met briefly.

So is that a yes to the war trained riding dog? I ask because it is DM option that riding dogs are trained for war, as war trained they get to trip like a wolf. They have several advantages over the wolf(the next best option), including better stats and being more welcome in urban environments. Would I be able to get leather barding for it as well? I'd probably check in on the merchant "friend" anyway because I know he deals with animals. If I could "save" dog from him I would.

Go ahead and keep the chain shirt and potions pathfinderq1. I'm all for selling everything else though, the dog I want is pretty expensive. We should also start saving up for a wand of CLW too. I actually wouldn't mind keeping the longspear though, helps me contribute by aiding another in combat.
 

War-trained dogs are pretty common in this area, they are a reasonably common thing in dwarven warbands. So you can get one, but it will cost you. So far as selling the gear is concerned, the retired adventuring sorts can get you 60% of new price for whatever you sell, through their contacts.

Fighter is fine for Johanna's second level, Path.
 

Here is an elven rogue I threw together:

[sblock]Name: Jillian Wolfrunner
Gender: Female
Race: Elf
Class: Rogue
Level: 2
Alignment: Chaotic Good
Age: 131
Height: 5’-4”
Weight: 102#

Str 12 (+1) [4 points]
Dex 16 (+3) [6 points, +2 race]
Con 10 (+0) [4 points, -2 race]
Int 14 (+2) [6 points]
Wis 14 (+2) [6 points]
Cha 10 (+0) [2 points]

AC: 15 (+3 Dex, +2 armor)
Touch: 13
Flatfooted: 12
Initiative: +3
Speed: 30 ft
ACP: +0
Max. Hit Points: 10
Current Hit Points: 10

Racial Abilities: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects; low-light vision; weapon proficiency; +2 racial bonus on Listen, Search, and Spot checks.

Class Abilities: Sneak attack +1d6; trapfinding; evasion.

Saves:
Fortitude +0 (base 0, +0 Con)
Reflex +5 (base 3, +3 Dex)
Will +2 (base 0, +2 Wis)

Weapons:
Longsword +1 melee 1d8 dmg 19-20 x2 S

Feat: Nimble Fingers

Skills:
Balance +10 (5 ranks, +3 Dex, +2 synergy)
Disable Device +11 (5 ranks, +2 Int, +2 feat, +2 tools)
Hide +8 (5 ranks, +3 Dex)
Listen +9 (5 ranks, +2 Wis, +2 race)
Move Silently +8 (5 ranks, +3 Dex)
Open Lock +12 (5 ranks, +3 Dex, +2 feat, +2 tools)
Search +9 (5 ranks, +2 Int, +2 race)
Sleight of Hand +8 (5 ranks, +3 Dex)
Spot +9 (5 ranks, +2 Wis, +2 race)
Tumble +8 (5 ranks, +3 Dex)

Languages Known: Common, Elven, Draconic, Goblin

Possessions & Current Wealth
Traveler’s Outfit (worn)
Leather Armor (10gp, 15#, worn)
Longsword (15gp, 4#, belt)
Longbow (75gp, 3#, shoulder)
Quiver of 20 Arrows (1gp, 3#, shoulder)
Belt Pouch (1gp, 0.5#, belt)
MW Thieves’ Tools (100gp, 2#, pouch)
Treasure (48gp, 1#, pouch)
--------------------
Total (250gp, 28.5#)[/sblock]
 

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