D&D 5E Shield Master tweak suggestions?

I know the discussion is about how to improve the feat for this particular archetype, but an important question.

Why are you taking this feat?

If you are taking it because you feel a knightly character should be a master at the shield, but you don't care about the defense and you don't like the shove, then I wonder why take the feat instead of just the fighting style.

If you like the defensive options (which I see as the meat of this feat honestly, getting psuedo-evasion and bonus to dex saves is massive I think) but you want something else, then perhaps use the feat to extend the effect of the fighting style.

Being able to use your reaction and bonus action to protect two different allies sounds impressive and knightly while not getting in the way of dual-wielding or other styles focused more on damage.

And frankly, there are so many other uses for knocking an opponent prone besides doing it before you attack, that personally, I don't see this as a major issue.

Knock a fleeing enemy prone to prevent them from escaping. Knock down one enemy while dealing with another, making it harder for them to get past you. I think you could include the ft shove without breaking anything, and that opens a range of options as well. Heck, you can even use it on an ally, knocking them prone to protect them from archer fire. Lots of chivalric uses
 

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Why are you taking this feat?

I like the idea of using the shield offensively, as well as defensively. I just want to have options that feel more appropriate to the character, and I don't want every round of combat to be a mental/emotional tug-of-war between "Use the effective option" and "Don't be boring/don't act out of character."
 

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