No, no, and no. It should always be a player's choice on how they play their characters.I like the off-hand attack with no Str mod better than the shove prone. But it leaves the same monotony in place. Another option might be that you can use a bonus action to gain +1 AC until the start of your next turn.
Actually, you could offer all three choices if you want:
- Bonus action to shove (but not prone)
- Bonus action to attack
- Bonus action to gain AC
That would be interesting to me, but probably more complicated than a lot of people would want.
The reason shield master don't have an attack for damage with shields is because if you do that, you lose the extra damage from the duelist fighting style.
You don't need to offer +1 to AC, the feat already gives you a lot with allowing you to add the bonus to DEX saves and being able to reduce damage to 0 on a save.
I don't see a problem with the feat. You have to remember, shields are not just used by knights. Anyone who wants extra protection will use a shield, including barbarians. Also remember, not all "knights" are good and not even all the good ones followed the code of chivalry in battle. If your character don't want to use shove to knock an opponent down, don't do it, but I don't think it's fair to take it away from the players.I'm looking for suggestions for fun and balanced changes to the Shield Master feat. As written, its primary offensive advantage is that you can take a bonus action to shove an opponent. This means that, 19 times out of 20, your most mechanically optimal strategy is going to be "start the round with a shove, try to knock foe prone with shove, take all your attacks with advantage because foe is prone." I have two problems with this:
1) It's mechanically sound, but it also leads to mechanical boredom. It means you're strongly encouraged to do the same thing round after round.
2) One of the primary character archetypes that uses a shield--the knight (be it fighter or paladin)--doesn't fit with that. There's nothing honorable or chivalrous about constantly attacking downed opponents.
So, leaving the other (defensive) traits of the feat alone, what would you do? I'm leaning toward saying the shove can only be used to move the foe, not knock them prone, but you can instead use the bonus action to make an off-hand attack with the shield. (Probably at 1d4 or 1d6 + Str.)
But I'm looking for additional thoughts/options.
Sent from my SM-T813 using Tapatalk