Kae'Yoss
First Post
An adventuring cleric is not just part of a religion, he's now also part of an adventuring party. This party is supposed to work together, to combine their strengths to eliminate thair weaknesses and create something that is larger than the sum of its parts. Yada yada yada.
The thing is, the cleric is supposed to heal, to protect and to buff others with their magic, the wizard will also protect and buff, as well as give other aids (like fly spells or other utility magic), the fighters are supposed to keep the enemies away from the others so they aren't drawn into mêlée, and rogues are to warn others of danger.
Now, if the priests start demanding that others convert in order to give them more than the necessary cure spells to keep them alive, the rogue might demand a fee for his scoutwork, the wizard demand the others pay homage to the same arcane forces the wizard does (like demon princes or whatever), and the fighters might press others into their mercenary band, where he would be the ranking officer and could order the rest around. Other characters might also be members of a church hierarchy, or belong to other organizations.
It all depends on whether the DM plays it nice and leaves the wizard be, or if the DM uses enemies with more inteligence than a fruitbat, who would want to threaten the mage in order to reduce his usefulnes.
A defender of his religion and those things his deity holds dear, for example. And, as I said, you can be too aggressive a proselytizer.
I don't say that the cleric is to shut up about his deity. In fact, a good cleric will point out the strengths and virtues of his god and his church, maybe to convince others to join. That's how they should usually work.
But what we said was to blackmail them into converting. Most gods don't want that sort of worshippers.
You don't have to be a follower of a deity to play into its hands. There are always alliances among the gods, and there's that little proverb "The enemy of my enemy is my friend".
And, as I said, a wise cleric will impress, not oppress. Don't force people to convert, but show them how great your faith is. The first method will not produce true believers, the second might.
The thing is, the cleric is supposed to heal, to protect and to buff others with their magic, the wizard will also protect and buff, as well as give other aids (like fly spells or other utility magic), the fighters are supposed to keep the enemies away from the others so they aren't drawn into mêlée, and rogues are to warn others of danger.
Now, if the priests start demanding that others convert in order to give them more than the necessary cure spells to keep them alive, the rogue might demand a fee for his scoutwork, the wizard demand the others pay homage to the same arcane forces the wizard does (like demon princes or whatever), and the fighters might press others into their mercenary band, where he would be the ranking officer and could order the rest around. Other characters might also be members of a church hierarchy, or belong to other organizations.
Infiniti2000 said:So, do you think the cleric should happily give up a 3rd-level spell slot, permanently, to cast magic vestment on the wizard's buckler everyday? It might make more sense to do it on the fighter (e.g.), but even then it's asking a lot.
It all depends on whether the DM plays it nice and leaves the wizard be, or if the DM uses enemies with more inteligence than a fruitbat, who would want to threaten the mage in order to reduce his usefulnes.
Felix said:What is a priest for if not the maintainence and spread of his religion?
A defender of his religion and those things his deity holds dear, for example. And, as I said, you can be too aggressive a proselytizer.
And yet the party relies on the good graces of a deity as well as a cleric to heal them up every day... is listening to the cleric proselytize such a price to pay?
I don't say that the cleric is to shut up about his deity. In fact, a good cleric will point out the strengths and virtues of his god and his church, maybe to convince others to join. That's how they should usually work.
But what we said was to blackmail them into converting. Most gods don't want that sort of worshippers.
But healing is one of those miracles (in the RL sense, not the spell) that priests would use to convince folks that their god is the One, so it follows that a priest would prefer to keep the healing for his flock and those who are furthering his god's ends.
You don't have to be a follower of a deity to play into its hands. There are always alliances among the gods, and there's that little proverb "The enemy of my enemy is my friend".
And, as I said, a wise cleric will impress, not oppress. Don't force people to convert, but show them how great your faith is. The first method will not produce true believers, the second might.