Klaus
First Post
So shillelagh. It boosts the damage of a club or staff for a druid and lets the druid attack with Wisdom. It also makes it magic. That's a nice boost of damage at low levels.
But it doesn't scale. Most of the 'attack" cantrips scale with level.
It's not horrible but it feels off. The "warrior" clerics don't get Divine Strike until level 8 (which is pretty long). But that's something. Most classes get a damage boost for their "at-will" between leve 5-8 via a scaling cantrip, Extra Attack, more Sneak Attack or something.
But shillelagh seems off. It looks like you are intended to use it for low levels then "forget about it" to go for "attack" cantrips for land druids or wildshapes for moon druids.
It's a great cantrip for warriors who can cast (bards with a secret or paladins, rangers, and EKs with a feat).
But it feels weird. Does shillelagh not scale to weaken Extra Attackers who can snag it?
Was there supposed to be a Circle of the Wood "warrior" druid taken out planned for later?
Or is it an oversight?
Any insights?
Don't overlook the fact that it allows a spellcaster to make melee attacks (including opportunity attacks) with his primary spellcasting ability. The fact that the druid is likely to maximize his/her Wis is a small built-in scaling (from d8+2 or +3 at 1st level to d8+5 around 8th level).
In addition, since the spell alters the weapon (instead of being an attack by itself, like Thorn Whip), it stacks with weapon-based abilities, such as feats, Fighter maneuvers or fighting styles, Barbarian Rage, Ranger and Paladin "strike" spells, without incurring MAD.