It's not a desire for "melee druid" it's a desire for "doesn't totally absolutely suck at melee druid."
By analogy, look at the difference between a tempest cleric and a storm barbarian. The storm barbarian is MUCH better at melee, but the tempest cleric isn't totally worthless in melee, the way, say, a bog-standard druid is.
What was the scsling melee weapon damage option for the sorc again?This.
Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.
Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
Thorn Whip?This.
Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.
Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
This.
Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.
Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
Booming Blade and Green-Flame Blade?What was the scsling melee weapon damage option for the sorc again?
A grassland druid can make good use of shillelagh by casting haste. Cast shillelagh as a bonus action, haste as an action, move up to 60 feet and make a melee attack with the extra action. Two attacks per turn after that, or you can attack once and disengage if things are not looking good, but the +2 bonus to AC should provide a much-needed boost to remain in melee.
When you cast a spell as a bonus action, you can't use your regular action to cast a spell of 1st level or higher. So this won't work on round 1. But on subsequent rounds it is a pretty good move. (And it's another reason why, if you do add scaling damage to shillelagh, it should be once per turn, similar to the cleric's Divine Strike.)