Shillelagh - Why no scaling?


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It's not a desire for "melee druid" it's a desire for "doesn't totally absolutely suck at melee druid."

By analogy, look at the difference between a tempest cleric and a storm barbarian. The storm barbarian is MUCH better at melee, but the tempest cleric isn't totally worthless in melee, the way, say, a bog-standard druid is.

This.

Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.

Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
 

By design, the Moon druid is the melee option, and a ranger is the gish option.

However, there are ways to build a druid who is stronger in melee without using widshape. Here is a list of suggstions:

* pursuade the DM to make non-metalic medium armour available. Ankheg armour is an old stalwart. Non-metallic shields are generally available. Dragon Scale armour (DMG) is non-metallic.

* choose a race with natural armour. Lizardfolk or tortles in the Realms, warforged in Eberron, Loxodon in Ravnica.

* Use Magic Adept feat to learn Booming Blade (you can get a familiar at the same time). edit: or Mage Armour.

* learn the Pole Arm Master feat.

* Wood elves make competent archers.
 
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5ekyu

Hero
This.

Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.

Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
What was the scsling melee weapon damage option for the sorc again?
 

Kobold Stew

Last Guy in the Airlock
Supporter
This.

Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.

Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
Thorn Whip?

It's a cantrip, and not technically a weapon, but allows Melee attacks at 30'.
 

This.

Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required.

Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.

Not This. I will ask again: "nature orientated melee PC" is one of the most supported concepts in 5e. That isn't an opinion, it is math. So other than checking a box, what possible reason is there for a weapon using melee druid?
 


A grassland druid can make good use of shillelagh by casting haste. Cast shillelagh as a bonus action, haste as an action, move up to 60 feet and make a melee attack with the extra action. Two attacks per turn after that, or you can attack once and disengage if things are not looking good, but the +2 bonus to AC should provide a much-needed boost to remain in melee.
 

77IM

Explorer!!!
Supporter
A grassland druid can make good use of shillelagh by casting haste. Cast shillelagh as a bonus action, haste as an action, move up to 60 feet and make a melee attack with the extra action. Two attacks per turn after that, or you can attack once and disengage if things are not looking good, but the +2 bonus to AC should provide a much-needed boost to remain in melee.

When you cast a spell as a bonus action, you can't use your regular action to cast a spell of 1st level or higher. So this won't work on round 1. But on subsequent rounds it is a pretty good move. (And it's another reason why, if you do add scaling damage to shillelagh, it should be once per turn, similar to the cleric's Divine Strike.)
 

When you cast a spell as a bonus action, you can't use your regular action to cast a spell of 1st level or higher. So this won't work on round 1. But on subsequent rounds it is a pretty good move. (And it's another reason why, if you do add scaling damage to shillelagh, it should be once per turn, similar to the cleric's Divine Strike.)

My bad, I always thought that cantrip as a bonus action + leveled spell as an action was a valid move. Still, you could cast shillelagh and attack, casting haste in the following round. A small loss of movement and AC, but same damage overall. Average damage of 19, against 18 from a 4d8 produce flame, or you could cast a spell and still attack once using wisdom as your attack stat. I may be missing something, but it appears to be a strong option for a lvl 5+ grassland druid.
 

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