Sekhmet
First Post
In the "To Kill a Dragon" thread, Shivering Touch was brought up (obviously). I think we can all agree that the spell is too much, so I was going to share what I did to make it less of a "Dragons are Dead" spell to an "This Dragon is Gonna Kill Me if This Doesn't Work".
Necromancy [Cold]
Level: Cleric 3, Sorcerer 3, Wizard 3,
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/3 levels
Saving Throw: Fort Half.
Spell Resistance: Yes
On a successful melee touch attack, you instantly suck the heat from the target's body, rendering it numb.
The target takes 3d6 points of temporary Dexterity damage that lasts fort he duration of the spell.
Creatures with the cold subtype are immune to the effects of shivering touch.
Material component: A nail from a creature with the cold subtype. The component is consumed in casting. This should cost more than 1 GP, to avoid Eschew Materials.
Necromancy [Cold]
Level: Cleric 3, Sorcerer 3, Wizard 3,
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/3 levels
Saving Throw: Fort Half.
Spell Resistance: Yes
On a successful melee touch attack, you instantly suck the heat from the target's body, rendering it numb.
The target takes 3d6 points of temporary Dexterity damage that lasts fort he duration of the spell.
Creatures with the cold subtype are immune to the effects of shivering touch.
Material component: A nail from a creature with the cold subtype. The component is consumed in casting. This should cost more than 1 GP, to avoid Eschew Materials.