Shopping for a new magic system


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derendel said:
Chaos magic sounds too limited...


Depends on how you use it. Direct damage is fairly obvious. Fits any description, as long as you make the DC. Fire Ball, lightning bolts, razor blades suddenly sprouting in the throat. For a +5 DC the effect will only hit enemies. Damage maxs at 1d8 per level.

Materialization is for... well... anything that materializes. Choas constructs, illusions, temporary objects, illusory sounds.

Movement is ...movement. Teleportation, freedom of movement based effect, effects that slow a target, animating an object. You get around the 'no summoning' by teleporting creatures in if you know where they are.

Domination equals charms, mental illusions, pain caused by mental effect, outright domination.

As you gain levels you can combine effects. A direct damage effect with a movement effect (the ottoman suddenly bursts into flames and runs at the target, catching the targets on fire). The higher the level, the more effects you can mix.
 

deltadave said:
How about Elements of Magic. It works pretty well as a direct replacement for standard magic, it's very flexible and not too overwhelming.
A second vote for Elements of Magic: Mythic Earth.

Having played around with True Sorcery (and formerly the BCCS magic system), I have to say that I'm not happy with the reward ratio. It's a lot of work to figure out how the effects work, and IMHO not worth it for the increased flexibility you get. EoM: ME offers the same set of rewards, uses a similar mechanism (skill-based spellcasting), offers a ton of flavor in the form of traditions that spellcasters can take, and is HELLA easier to use.
 

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