Blue
Ravenous Bugblatter Beast of Traal
Experiences at my table with spell points had that mid-Tier 2 and higher, casters would use mostly* highest level slots in combat because they were the most efficient in terms of action use, run out of spell points, then push for a short day. Moving to per-short rest eliminates this problem by reducing the nova capacity and recharging multiple times per day.
(Mostly = highest or one down, and some low level slots for utilities like Shield.)
A concern I have is casters using utility spells. Any use of them will put a big dent into the spells available until the next short rest, while with the long rest model (SP or slots) those slots are depreciated over the whole day. In other words, I wouldn't want to make players have the perception that if they cast outside of combat they may be hamstringing themselves in combat.
A 5th level caster using a single Fly spell would have 5 SP left over for two encounters - another 3rd level spell or a 1st and a 2nd. That's at most two actions (assuming no reaction/bonus action casting) out of likely 6-10 rounds for two combats. Cantrips need to be vigorous in cases like that - maybe granting more cantrips known would help with this.
How do you picture this interacting with the Wizard's Arcane Recovery and the Circle of Land Druid's Natural Recovery? Those are both short rest abilites to recover slots, but each short rest will fully recover "slots" already.
(Mostly = highest or one down, and some low level slots for utilities like Shield.)
A concern I have is casters using utility spells. Any use of them will put a big dent into the spells available until the next short rest, while with the long rest model (SP or slots) those slots are depreciated over the whole day. In other words, I wouldn't want to make players have the perception that if they cast outside of combat they may be hamstringing themselves in combat.
A 5th level caster using a single Fly spell would have 5 SP left over for two encounters - another 3rd level spell or a 1st and a 2nd. That's at most two actions (assuming no reaction/bonus action casting) out of likely 6-10 rounds for two combats. Cantrips need to be vigorous in cases like that - maybe granting more cantrips known would help with this.
How do you picture this interacting with the Wizard's Arcane Recovery and the Circle of Land Druid's Natural Recovery? Those are both short rest abilites to recover slots, but each short rest will fully recover "slots" already.