Thanee said:
Lord Pendragon, but you have heard of Ready Actions, yes?
Sure I have. Like Spring Attack, a readied action is a good way to try and damage the Shot On The Run archer. But in that case you're not only giving up all your attacks for
one attack at the archer, you're also gambling that the archer will continue in a consistant pattern for you to take advantage of. Remember that if you ready an action and that action doesn't happen, you lose your readied action.
This is, IMO, where tactics truly start to kick in in 3.x. Once you get to the point where the PCs and their foes have several different combat options, you need to start thinking several moves ahead. Readied Actions
can trump Shot On The Run, but they're a gamble, and if Shot On The Run is used cleverly, will lose the ready-er more actions than they bring the archer damage.
atom crash said:
Makes me wonder why the feat is called Shot on the Run. Especially since it can't be used while running. Maybe the feat should be renamed Shot on the Move. Or Crapshoot.
It's Shot On The Run because you can use it "on the run" i.e. you could use it to move between points of cover on an open field, taking a single shot and advancing every round, while remaining behind full cover.
I could see a case being made for "Shot On The Move" since running is a game term and, as you point out, you cannot run--as the game defines it--and use this feat. I don't know why it'd be called "Crapshoot" though, since it's a reliable and viable tactical feat.
Consider the archer behind the wall again. We'll call the archer behind the wall (with Shot On The Run) "Archer" and we'll call the opposing archer "Fighter."
Round 1: Archer steps out from behind cover, fires one arrow, ducks back behind the wall.
Round 1: Fighter readies an action to fire at Archer when he comes out from behind the wall.
Round 2: Archer takes a 5'-step out from cover...
Round 2: ...Fighter's readied action goes off, and he fires an arrow at Archer...
Round 2: ...and Archer fires off a full attack (using rapid shot, of course) at Fighter.
Round 3: Fighter fires a full attack at Archer.
Round 3: Archer fires a full attack at Fighter, 5'-steps back behind the wall.
Round 4: Fighter (figuring the archer is going to step back out and full attack him again, and not wanting to lose his full attack) delays.
Round 4: Archer steps out from behind cover, fires off one arrow, and ducks back behind the wall.
Round 4: Fighter curses and calls Archer's mother indecent names.
Shot On The Run isn't fantastic if you use it all the time. But then neither is Power Attack. But it's a fantastic tactical option that allows archers to use cover to a much greater advantage than they can without it.