Pbartender
First Post
Tellerve said:I like that idea, although I wonder if it should be like Autofire and if they make their save they don't take any damage? Not sure...but I do like the idea a lot.
Tellerve
Nope... Game mechanic-wise, it is a BAD IDEA® to make both a To Hit roll and allow a Saving Throw to negate damage for a damage roll. You are allowing the opponent to have two chances to completely avoid damage from an ordinary weapon. Unless it inflicted extraordinary amounts of damage, who would use such a weapon? Spells don't even suffer such a limitation.
It hasn't yet come up in our game. I gave the character in question the option of divvying up his current ammunition between shot and slugs, and he picked all slugs for now. He did find some shot on a dead red-neck bugbear, so I let you guys know how the rule works once he tries them.