Shotgun Houserules...

Those rules are not particularly applicable to d20 Modern in my opinion. It is not in line with d20 Modern standards for guns and damage really (and I believe it will be changed to conform to d20 Modern in the next edition of the DMG).

There are other d20 RPGs (DW for ex) and many people that use the DMG rule and it's perfectly acceptable. Now, how does it work exactly?
 

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Shadowlord said:


There are other d20 RPGs (DW for ex) and many people that use the DMG rule and it's perfectly acceptable. Now, how does it work exactly?

Many people who use the DMG rule? Who? I've never heard of anyone using it. It is built specifically for D&D. It would kill pretty much any d20 Modern character. It has crit modifiers better than anything else in d20 Modern (and Charles Ryan already warned people to not increase crit mods or you will mess up the MD system) and it has the completely unrealistc "cone spread" rules for shotguns, which bear no resemblance to reality. BAM, you hit just about anyone in the cone effect no matter what defense, and you have a higher chance of a critical hit which is likely to force a MD check which is likely to put that target at -1 hp no matter what level they are, and you do more damage than most other guns, and it cost less than most other guns.

I'm willing to bet those rules are changed, or eliminated, in the next edition of the DMG. They really won't work with d20 Modern.

And if you still don't believe me - run a test, and arm the opponants with shotguns...and watch the carnage.
 

Mistwel, you posted the link yourself about ppl who use this rule, and now you're arguing with yourself?? :rolleyes:

-> link

Any alternative to make shotguns have SOME benefit at all without becoming uber-guns?
 
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Shadowlord said:
Mistwel, you posted the link yourself about ppl who use this rule, and now you're arguing with yourself?? :rolleyes:

-> link

Any alternative to make shotguns have SOME benefit at all without becoming uber-guns?

That isn't the DMG rules. Nor have I heard of anyone using those rules along with a MD=Con rule.

If you really want to improve them, just increase attack bonus at short range more, while decreasing it at longer ranges by the same amount.
 

Mistwell, what about a +3 to hit in the first range, +2 in second, +1 in third, and then after those there would be a minus -1 or 2 in damage for each increment?

Tellerve
 

Tellerve said:
Mistwell, what about a +3 to hit in the first range, +2 in second, +1 in third, and then after those there would be a minus -1 or 2 in damage for each increment?

Tellerve

Yeah, sounds reasonable.
 

So now shotguns are more accurate than a sniper rifle but still don't do more/less damage... :rolleyes:
I think it's a "damage" bonus/penalty you must assign, it's not an accuracy issue.
 

Shadowlord said:
So now shotguns are more accurate than a sniper rifle but still don't do more/less damage... :rolleyes:
I think it's a "damage" bonus/penalty you must assign, it's not an accuracy issue.

They are only more accurate at very close range, and that represents the fact that the shot is wider than your ordinary bullet.

Shotguns DON'T do more damage is the thing. You simply hit more often because you are throwing so much crap towards the target.

By the way, we are having this debate twice now. Once here under this identity of yours, and once on the WOTC with your Coriantis identity. Can we stick with one maybe?
 
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After talking with people that knew more about firing real shotguns than myself I proposed the above thought. The shotgun becomes better when your firing at someone in the 6' to 90' (depending on the shotgun) range. After that the damage is reduced from what it is normally. A sniper rifle would be much better unless you were up close and personal with something as most rifles first range increment would be 90'. And even with the +3, +2, +1...remember that it would equate to +3, zero (+2, -2 for range increment), then -1, then the standard -2 tacked on for each increment. Along with that I'm proposing a loss of damage as the shot goes farther spreds a bit more and looses the power a single slug/shot would have.

If your using a slug, you wouldn't get the benefit to hit at close range.

Tellerve
 

Hey great idea for a new spell:

Cone of Buckshot.

it deals more damage at closer range increments and gets weaker as it goes farther but hits a wider area.

range.................damage......attack bonus
touching...............4d6...............0
first increment......3d6..............+1
second..................2d6.............+2
third......................1d6.............+3
 

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