How about you state your thesis statement clearly and take into ccount ehat I pointed out? If you consider me stupid, then take it upo yourself to clarify.
I do not consider you stupid, we all sometimes misunderstand a position from time to time.
I responded to Ezekiel's claim that a party need not have
A human to feel grounded or relatable.
The indefinite article which is bolded is very important for the crux of my argument.
This is also within their post discussing dragonborn, so we are not discussing the vanilla races. For purposes of this discussion, vanilla would be elves, dwarves, halflings and perhaps gnomes.
My reply was that RPGers have been primarily influenced by novels and published settings (Mystara, Forgotten Realms, Dragonlance, Greyhawk, Birthright, Darksun...etc) and from those we take our queue such that it would seem odd to not to have the party composition be made from predominant races from those settings.
Spelljammer is the exception and Planescape (although I forgot to initially mention it) - Ofcourse Homebrew settings allow for the weird and wonderful.
The reply I got was the Fellowship.
Here I feel goalposts were shifted.
So now
It is no longer you don't need
A human within a party to feel relatable and grounded.
It is no longer you don't need
TWO humans within a party to feel relatable and grounded.
It is no longer you don't need
THREE humans within a party to feel relatable and grounded.
It is no longer you don't need
THREE humans and the remaining vanilla races within a party to feel relatable and grounded.
Exactly what is the discussion now?
I'm not interested in having a discussion where a third of the D&D party is human, and the remaining two thirds are made up of vanilla races, and my position is to challenge that and say it is not relatable or grounded.
How is that in any way related to my initial observation?